Please put all your questions, suggestions and input concerning the One-Turn campaign in this thread. It will help me to make it better in the future. Thanks.
Please put all your questions, suggestions and input concerning the One-Turn campaign in this thread. It will help me to make it better in the future. Thanks.
Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
R.I.P. My Beloved Father
As the Romans, why do you start with powerful fleets in this version whereas in the other one I think you only start with 2 Biremes?
Why aren't the Roman rebellions in this mode?
you can't have the rebellions as if you play another faction they would still happen and ai rome would get steamrolled
Ah ok that makes sense but now I have another question then, why were the two versions separated in the first place, why not just have a drop down option in the launcher asking if you would would like to play your campaign with zero recruitment or normal recruitment rather than go to the trouble of creating a different campaign for each faction and then create an entirely separate version which contains yet another start-up screen for all the factions?
That would take a lot of data since it would need an entirely new EDB file. The mod is big enough already. 1 turn was not meant to be the main way to play and really was just a bonus for those that don't like 0 turn.
^ Laziness.
Sure but it would take hours and hours to balance the game for 1-turn recruitment.
RS 2 is meant to be played with 0-turn. As thedudederek said, 0-turn is just a bonus and nothing we really focused on.
People are free to make submods that redoes the 0-turn campaigns to 1-turns.
Son of Legio
Father of Paedric & RemlapRoma Surrectum II, Ages of Darkness II, Rome Total Realism & RTR: Imperium Surrectum Developer
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People, my intention for this thread isn't to start a pissing contest over why we did the one-turn campaign the way we did, or why this or that is the way it is. Read the title carefully. It says "Suggestions, Issues"
During Beta Testing, I couldn't BUY a one turn tester, and I couldn't kidnap one to test Rome. So I'm not looking for 'why did you do this or that', or accusations that we were lazy. That's BS. The fact is, there was only one person or two interested, and they tested the Barbarian factions briefly. I just didn't have time to the do the testing necessary...so you should be getting the picture here. I'm asking YOU for suggestions and help to make that campaign better.
There are issues with this campaign, first of all, because it can't have the rebellion as the normal Roman campaign does. That's because the Free Barbarians in the normal Roman campaign are the Roman rebels. But, if I can get some good input about how this campaign should start (for each faction), and how it plays as it's set up now, I may be able to create specific EDB's and EDU's for the other camapigns that would nicely make them one-turn campaigns as well. But without a good deal of testing and input, I couldn't really see myself just taking a stab in the dark and doing that, and then having people tell me it plays like crap.
So look at the one-turn campaign in RS2 as a test bed for making better ones for the other campaigns, if you would, please.
Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
R.I.P. My Beloved Father
Did a Macedonian and Spartan campaigns up to roughly 30 settlements, my observations so far:
- Generic regarding RS2 and impacting 1-turn:
> defense value is too high and battles are dragged out since units hardly ever root because of their high morale, and most units become exhausted long before any meaningful damage has been done, dragging the battle even more into boredom; i halved defense for all infantry in my own EDU and like the result better;
> too many temples to build, way too many;
> cavalry units are way too cheap to recruit and upkeep. unless there is a reason for this, cavalry should be more expensive than infantry;
- 1-turn specific:
> Money comes in faster than recruiting is possible, leaving plenty (ie way too much) of cash for buildings. Upkeep and/or cost should be at least doubled to counter this. My opinion is that once an army is raised, economy should come to a standstill [ie low income] until the conflict is resolved [ie settlements conquered or army disbanded due to end of the war], thus i'm favorable to high(er) upkeep;
side opinion: the massive income from the capital cities makes it very hard to balance upkeep
> many buildings, barracks especially, are too cheap and quick to build, so the expansion is pretty easy with a wide availability of medium units in just a few turns; IMO barracks building time (should) reflect the assimilation of a province/city and the willingness of the populace to engage in the conqueror's army, it should be a (very) slow process; this is especially true for 1 turn where when you crush an AI army they are defenseless for many turns; easy and quick access to recruitable units only aggravates this;
> the AI has a tendency to spam boats, maybe/probably because they are too cheap;
That's all for now.
Last edited by Siegfriedfr; September 07, 2010 at 09:10 AM.
I'm not upset! I just wanted people to understand that we really had no one to give one turn campaigns the testing that was needed. So either I did it for another 6 months, or we released RS2 and let you guys do it.
Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
R.I.P. My Beloved Father
Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
R.I.P. My Beloved Father
1 turn shouldnt be buggy, the team hasnt left it to be, just the gameplay might not be as immersive as the 0 turn campaigns and it will probably be less balanced.
To get the most out of the romans i would seriously recommend playing on 0 turn even more so then with other factions. On the whole the game is meant to be played on 0 turn for most factions, but i would say it is far more important with the romans as the rebellions makes the campaign far more fun.
however you shouldnt worry about playing it as 1 turn, there should be no bugs with in it, just it wont be as fun.
too much money around in 1 turn i have to hire all mercs available and then disband them to keep the money down