Page 1 of 9 1 2 3 4 5 6 7 8 9 LastLast
Results 1 to 20 of 177

Thread: Roma Surrectum II: Suggestions, issues with One-Turn Campaign

  1. #1
    dvk901's Avatar Consummatum est
    Join Date
    Mar 2006
    Location
    Michigan
    Posts
    20,357
    Tournaments Joined
    0
    Tournaments Won
    0

    Default Roma Surrectum II: Suggestions, issues with One-Turn Campaign

    Please put all your questions, suggestions and input concerning the One-Turn campaign in this thread. It will help me to make it better in the future. Thanks.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. esteemed friend CALVIN

  2. #2
    shireknight's Avatar Aquilifer
    Join Date
    Oct 2006
    Posts
    319
    Tournaments Joined
    0
    Tournaments Won
    0

    Default Re: Suggestions, issues with One-Turn Campaign

    As the Romans, why do you start with powerful fleets in this version whereas in the other one I think you only start with 2 Biremes?

    Why aren't the Roman rebellions in this mode?

  3. #3
    sithlord447's Avatar Chugen
    Join Date
    May 2007
    Location
    Hamilton Ontario canada
    Posts
    2,203
    Tournaments Joined
    0
    Tournaments Won
    0

    Default Re: Suggestions, issues with One-Turn Campaign

    you can't have the rebellions as if you play another faction they would still happen and ai rome would get steamrolled

  4. #4
    shireknight's Avatar Aquilifer
    Join Date
    Oct 2006
    Posts
    319
    Tournaments Joined
    0
    Tournaments Won
    0

    Default Re: Suggestions, issues with One-Turn Campaign

    Ah ok that makes sense but now I have another question then, why were the two versions separated in the first place, why not just have a drop down option in the launcher asking if you would would like to play your campaign with zero recruitment or normal recruitment rather than go to the trouble of creating a different campaign for each faction and then create an entirely separate version which contains yet another start-up screen for all the factions?

  5. #5
    Timefool's Avatar Jukutatsu shita
    Join Date
    Feb 2009
    Location
    Florida
    Posts
    3,924
    Tournaments Joined
    0
    Tournaments Won
    0

    Default Re: Suggestions, issues with One-Turn Campaign

    That would take a lot of data since it would need an entirely new EDB file. The mod is big enough already. 1 turn was not meant to be the main way to play and really was just a bonus for those that don't like 0 turn.

  6. #6
    Pili Prior
    Join Date
    Nov 2006
    Posts
    2,479
    Tournaments Joined
    0
    Tournaments Won
    0

    Default Re: Suggestions, issues with One-Turn Campaign

    ^ Laziness.

  7. #7
    Timefool's Avatar Jukutatsu shita
    Join Date
    Feb 2009
    Location
    Florida
    Posts
    3,924
    Tournaments Joined
    0
    Tournaments Won
    0

    Default Re: Suggestions, issues with One-Turn Campaign

    Quote Originally Posted by Dodge View Post
    ^ Laziness.
    No, it would be easy to change a few values. An hour or two max I would think. But that would add a lot of Kb's to the download.

  8. #8
    apple's Avatar Searching for 42
    Citizen

    Join Date
    Feb 2008
    Location
    Norrtälje Sweden
    Posts
    11,709
    Tournaments Joined
    0
    Tournaments Won
    0

    Default Re: Suggestions, issues with One-Turn Campaign

    Quote Originally Posted by thedudederek View Post
    No, it would be easy to change a few values. An hour or two max I would think. But that would add a lot of Kb's to the download.
    Sure but it would take hours and hours to balance the game for 1-turn recruitment.

    RS 2 is meant to be played with 0-turn. As thedudederek said, 0-turn is just a bonus and nothing we really focused on.
    People are free to make submods that redoes the 0-turn campaigns to 1-turns.
    Son of Legio
    Father of Paedric and Remlap
    Roma Surrectum II, Ages of Darkness II & Rome Total Realism Developer


    Rest in peace Gordon

  9. #9
    dvk901's Avatar Consummatum est
    Join Date
    Mar 2006
    Location
    Michigan
    Posts
    20,357
    Tournaments Joined
    0
    Tournaments Won
    0

    Default Re: Suggestions, issues with One-Turn Campaign

    People, my intention for this thread isn't to start a pissing contest over why we did the one-turn campaign the way we did, or why this or that is the way it is. Read the title carefully. It says "Suggestions, Issues"

    During Beta Testing, I couldn't BUY a one turn tester, and I couldn't kidnap one to test Rome. So I'm not looking for 'why did you do this or that', or accusations that we were lazy. That's BS. The fact is, there was only one person or two interested, and they tested the Barbarian factions briefly. I just didn't have time to the do the testing necessary...so you should be getting the picture here. I'm asking YOU for suggestions and help to make that campaign better.

    There are issues with this campaign, first of all, because it can't have the rebellion as the normal Roman campaign does. That's because the Free Barbarians in the normal Roman campaign are the Roman rebels. But, if I can get some good input about how this campaign should start (for each faction), and how it plays as it's set up now, I may be able to create specific EDB's and EDU's for the other camapigns that would nicely make them one-turn campaigns as well. But without a good deal of testing and input, I couldn't really see myself just taking a stab in the dark and doing that, and then having people tell me it plays like crap.

    So look at the one-turn campaign in RS2 as a test bed for making better ones for the other campaigns, if you would, please.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. esteemed friend CALVIN

  10. #10
    Praetorian121's Avatar Hastatas Posterior
    Join Date
    Jan 2010
    Posts
    842
    Tournaments Joined
    0
    Tournaments Won
    0

    Default Re: Suggestions, issues with One-Turn Campaign

    I just planning to start one turn campaign with Macedonia, but now when i reed this it seems like one turn campaign is buggy is that correct?

  11. #11
    Siegfriedfr's Avatar Taihō no heishi
    Join Date
    May 2010
    Location
    France
    Posts
    453
    Tournaments Joined
    0
    Tournaments Won
    0

    Default Re: Suggestions, issues with One-Turn Campaign

    Did a Macedonian and Spartan campaigns up to roughly 30 settlements, my observations so far:

    - Generic regarding RS2 and impacting 1-turn:
    > defense value is too high and battles are dragged out since units hardly ever root because of their high morale, and most units become exhausted long before any meaningful damage has been done, dragging the battle even more into boredom; i halved defense for all infantry in my own EDU and like the result better;
    > too many temples to build, way too many;
    > cavalry units are way too cheap to recruit and upkeep. unless there is a reason for this, cavalry should be more expensive than infantry;

    - 1-turn specific:
    > Money comes in faster than recruiting is possible, leaving plenty (ie way too much) of cash for buildings. Upkeep and/or cost should be at least doubled to counter this. My opinion is that once an army is raised, economy should come to a standstill [ie low income] until the conflict is resolved [ie settlements conquered or army disbanded due to end of the war], thus i'm favorable to high(er) upkeep;
    side opinion: the massive income from the capital cities makes it very hard to balance upkeep

    > many buildings, barracks especially, are too cheap and quick to build, so the expansion is pretty easy with a wide availability of medium units in just a few turns; IMO barracks building time (should) reflect the assimilation of a province/city and the willingness of the populace to engage in the conqueror's army, it should be a (very) slow process; this is especially true for 1 turn where when you crush an AI army they are defenseless for many turns; easy and quick access to recruitable units only aggravates this;

    > the AI has a tendency to spam boats, maybe/probably because they are too cheap;

    That's all for now.
    Last edited by Siegfriedfr; September 07, 2010 at 10:10 AM.

  12. #12
    shireknight's Avatar Aquilifer
    Join Date
    Oct 2006
    Posts
    319
    Tournaments Joined
    0
    Tournaments Won
    0

    Default Re: Suggestions, issues with One-Turn Campaign

    Quote Originally Posted by dvk901 View Post
    People, my intention for this thread isn't to start a pissing contest over why we did the one-turn campaign the way we did, or why this or that is the way it is. Read the title carefully. It says "Suggestions, Issues"
    Sorry I upset you dvk901 but your very first post starts with "Please put all your questions" so as I've only played about 15-20 turns and that's all I'll get to play until this weekend I only have questions at the moment.

    I won't ask any more, promise

  13. #13
    dvk901's Avatar Consummatum est
    Join Date
    Mar 2006
    Location
    Michigan
    Posts
    20,357
    Tournaments Joined
    0
    Tournaments Won
    0

    Default Re: Suggestions, issues with One-Turn Campaign

    I'm not upset! I just wanted people to understand that we really had no one to give one turn campaigns the testing that was needed. So either I did it for another 6 months, or we released RS2 and let you guys do it.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. esteemed friend CALVIN

  14. #14
    Siegfriedfr's Avatar Taihō no heishi
    Join Date
    May 2010
    Location
    France
    Posts
    453
    Tournaments Joined
    0
    Tournaments Won
    0

    Default Re: Suggestions, issues with One-Turn Campaign

    Quote Originally Posted by dvk901 View Post
    I'm not upset! I just wanted people to understand that we really had no one to give one turn campaigns the testing that was needed. So either I did it for another 6 months, or we released RS2 and let you guys do it.
    Dvk, can you add in your "iExplain" thread why the defense value is so very high?

  15. #15
    dvk901's Avatar Consummatum est
    Join Date
    Mar 2006
    Location
    Michigan
    Posts
    20,357
    Tournaments Joined
    0
    Tournaments Won
    0

    Default Re: Suggestions, issues with One-Turn Campaign

    Quote Originally Posted by Siegfriedfr View Post
    Dvk, can you add in your "iExplain" thread why the defense value is so very high?
    I would have to let Tone do that, because I had little to do with the unit stats. I do know that we had a lot of help and input from Aradan, but beyond that, it was too much for me to follow or understand what was being done.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. esteemed friend CALVIN

  16. #16
    Siegfriedfr's Avatar Taihō no heishi
    Join Date
    May 2010
    Location
    France
    Posts
    453
    Tournaments Joined
    0
    Tournaments Won
    0

    Default Re: Suggestions, issues with One-Turn Campaign

    Quote Originally Posted by Heel of the Roman Empire View Post
    So 1 turn his buggy? Given the length and amount of work required for a campaign, I don't want to start something I'm not sure will work you know?
    It's not buggy, it just lacks the refinement of modfoldered EDUs and the upkeep is too low for the economy.

  17. #17
    Absolut's Avatar Aoba
    Join Date
    Jul 2010
    Posts
    47
    Tournaments Joined
    0
    Tournaments Won
    0

    Default Re: Suggestions, issues with One-Turn Campaign

    Quote Originally Posted by Siegfriedfr View Post
    It's not buggy, it just lacks the refinement of modfoldered EDUs and the upkeep is too low for the economy.

    Yep noticed that directly

  18. #18
    Beast Within's Avatar Shisai
    Join Date
    Oct 2008
    Location
    England
    Posts
    357
    Tournaments Joined
    0
    Tournaments Won
    0

    Default Re: Suggestions, issues with One-Turn Campaign

    1 turn shouldnt be buggy, the team hasnt left it to be, just the gameplay might not be as immersive as the 0 turn campaigns and it will probably be less balanced.

    To get the most out of the romans i would seriously recommend playing on 0 turn even more so then with other factions. On the whole the game is meant to be played on 0 turn for most factions, but i would say it is far more important with the romans as the rebellions makes the campaign far more fun.

    however you shouldnt worry about playing it as 1 turn, there should be no bugs with in it, just it wont be as fun.

  19. #19
    Indefinitely Banned
    Join Date
    Sep 2010
    Posts
    71
    Tournaments Joined
    0
    Tournaments Won
    0

    Default Re: Suggestions, issues with One-Turn Campaign

    too much money around in 1 turn i have to hire all mercs available and then disband them to keep the money down

  20. #20
    Sukauto
    Join Date
    Jun 2010
    Posts
    58
    Tournaments Joined
    0
    Tournaments Won
    0

    Default Re: Suggestions, issues with One-Turn Campaign

    Quote Originally Posted by Siegfriedfr View Post
    i halved defense for all infantry in my own EDU and like the result better;

    Did you do this by hand? Or do you use a programm that can do something like "devide all numbers in column no. x by 2"?

Page 1 of 9 1 2 3 4 5 6 7 8 9 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •