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Thread: Mundus Magnus files for RTW vanilla v1.3

  1. #1
    Dr Fox's Avatar Civis
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    Default Mundus Magnus files for RTW vanilla v1.3

    Download Mundus Magnus v1.2 and extract all the files and folders from install.zip into a separate directory

    Then copy all the folders and the files : rebel_faction_descr_enums, descr_sm_resources and descr_rebel_factions into your data folder.

    Then extract the attached files into your data folder then enjoy mundus magnus with 1.3

    just post with any problems and will fix them however most problems will likely occur with the extracting the right folders from install.zip so it is advised to backup all files before attempting the install

    edit: now files contain files for mundus Magnus 2.0 and a readme by grimsta all credit to him for providing the extra files and readme

    edit 2: the files I believe also work for 1.5 dont have time to test but just report bak any bugs
    Last edited by Dr Fox; December 14, 2005 at 04:09 PM.
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  2. #2

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    w00t! Awesome! Downloading now!

  3. #3

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    She checks out. She's AOK. At least on the surface. I'm going to run through both an MM campaign and an Imperial Campaign to see if any CTDs occur.

  4. #4
    Hans Kloss's Avatar J-23
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    not working for me.Can't even load and tells me about error in descr_building_battle unless I misunderstood your instructions

  5. #5

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    I had a similar problem. Exactly what files from the MM 1.2 download did you put into your data folder? Because you're only supposed to do all folders and the three files he mentions. Nothing else...

  6. #6
    Hans Kloss's Avatar J-23
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    I misunderstood instructions.I'm about to have another go

  7. #7
    Hans Kloss's Avatar J-23
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    campaign will not load.Some rebel units need to be deleted

  8. #8
    Dr Fox's Avatar Civis
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    have you used -show_err command could you tell me exact error message

    edit: please dont double post just use editit mite not b quickest but it saves space and stuff
    Last edited by Dr Fox; December 02, 2005 at 04:44 PM.
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  9. #9
    Hans Kloss's Avatar J-23
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    It works and thank you very much for that great treat in the shape of bigger map.Few things to make sure people don't get any errors.Map.RWM file needs to be deleted otherwise one might experience black screen CTD.The best way to avoid errors in relation to descr_rebel_factions file is to copy and past relevent parts of text from MM export_descr_unit and descr_model_battle to same files in RTW

    ; //////////////// --- NEW UNITS --- /////////////////


    type syrian_archer
    skeleton fs_archer, fs_dagger
    indiv_range 40
    texture merc, data/models_unit/textures/unit_syrian_archer.tga
    model_flexi data/models_unit/syrian_archer_high.cas, 15
    model_flexi data/models_unit/syrian_archer_med.cas, 30
    model_flexi data/models_unit/syrian_archer_low.cas, 40
    model_flexi data/models_unit/syrian_archer_lowest.cas, max
    model_sprite 60.0, data/sprites/syrian_archer_sprite.spr
    model_tri 400, 0.5f, 0.5f, 0.5f


    type aetolian_cavalry
    skeleton fs_hc_spearman, fs_hc_swordsman ; combat spear
    indiv_range 40
    texture merc, data/models_unit/textures/unit_aetolian_cavalry.tga
    model_flexi data/models_unit/aetolian_cavalry_high.cas, 15
    model_flexi data/models_unit/aetolian_cavalry_med.cas, 30
    model_flexi data/models_unit/aetolian_cavalry_low.cas, 40
    model_flexi data/models_unit/aetolian_cavalry_lowest.cas, max
    model_sprite merc, 60.0, data/sprites/aetolian_cavalry_sprite.spr
    model_tri 400, 0.5f, 0.5f, 0.5f


    type moorish_archer
    skeleton fs_fast_archer, fs_fast_dagger
    indiv_range 40
    texture carthage, data/models_unit/textures/unit_moorish_archer.tga
    texture slave, data/models_unit/textures/unit_moorish_archer_slave.tga
    model_flexi data/models_unit/moorish_archer_high.cas, 15
    model_flexi data/models_unit/moorish_archer_med.cas, 30
    model_flexi data/models_unit/moorish_archer_low.cas, 40
    model_flexi data/models_unit/moorish_archer_lowest.cas, max
    model_sprite carthage, 60.0, data/sprites/carthage_carthaginian_peasant_sprite.spr
    model_sprite slave, 60.0, data/sprites/carthage_carthaginian_peasant_sprite.spr
    model_tri 400, 0.5f, 0.5f, 0.5f


    type garamante_warrior
    skeleton fs_fast_javelinman, fs_fast_spearman ; combat spear
    indiv_range 40
    texture numidia, data/models_unit/textures/garamante_warrior.tga
    texture slave, data/models_unit/textures/garamante_warrior.tga
    model_flexi data/models_unit/garamante_high.cas, 15
    model_flexi data/models_unit/garamante_med.cas, 30
    model_flexi data/models_unit/garamante_low.cas, 40
    model_flexi data/models_unit/garamante_lowest.cas, MAX
    model_sprite slave, 60.0, data/sprites/garamante_warrior_sprite.spr
    model_sprite numidia, 60.0, data/sprites/garamante_warrior_sprite.spr
    model_tri 400, 0.5f, 0.5f, 0.5f


    type diplomat
    skeleton fs_dagger
    indiv_range 40
    texture romans_julii, data/models_strat/textures/diplomat_julii.tga
    texture romans_brutii, data/models_strat/textures/diplomat_brutii.tga
    texture romans_scipii, data/models_strat/textures/diplomat_scipii.tga
    texture romans_senate, data/models_strat/textures/diplomat_senate.tga
    texture macedon, data/models_strat/textures/diplomat_macedon.tga
    texture egypt, data/models_strat/textures/diplomat_egypt.tga
    texture seleucid, data/models_strat/textures/diplomat_seleucid.tga
    texture carthage, data/models_strat/textures/diplomat_carthage.tga
    texture parthia, data/models_strat/textures/diplomat_parthia.tga
    texture pontus, data/models_strat/textures/diplomat_pontus.tga
    texture gauls, data/models_strat/textures/diplomat_gaul.tga
    texture germans, data/models_strat/textures/diplomat_german.tga
    texture britons, data/models_strat/textures/diplomat_briton.tga
    texture armenia, data/models_strat/textures/diplomat_armenia.tga
    texture dacia, data/models_strat/textures/diplomat_dacia.tga
    texture greek_cities, data/models_strat/textures/diplomat_greek.tga
    texture numidia, data/models_strat/textures/diplomat_numidia.tga
    texture scythia, data/models_strat/textures/diplomat_scythia.tga
    texture spain, data/models_strat/textures/diplomat_spain.tga
    texture thrace, data/models_strat/textures/diplomat_thrace.tga
    texture slave, data/models_strat/textures/diplomat_slave.tga
    model_flexi data/models_strat/diplomat.cas, 15
    model_flexi data/models_strat/diplomat.cas, 30
    model_flexi data/models_strat/diplomat.cas, 40
    model_flexi data/models_strat/diplomat.cas, max
    model_tri 400, 0.5f, 0.5f, 0.5f


    type assassin
    skeleton fs_dagger
    indiv_range 40
    texture romans_julii, data/models_strat/textures/assassin_julii.tga
    texture romans_brutii, data/models_strat/textures/assassin_brutii.tga
    texture romans_scipii, data/models_strat/textures/assassin_scipii.tga
    texture romans_senate, data/models_strat/textures/assassin_senate.tga
    texture macedon, data/models_strat/textures/assassin_macedon.tga
    texture egypt, data/models_strat/textures/assassin_egypt.tga
    texture seleucid, data/models_strat/textures/assassin_seleucid.tga
    texture carthage, data/models_strat/textures/assassin_carthage.tga
    texture parthia, data/models_strat/textures/assassin_parthia.tga
    texture pontus, data/models_strat/textures/assassin_pontus.tga
    texture gauls, data/models_strat/textures/assassin_gaul.tga
    texture germans, data/models_strat/textures/assassin_german.tga
    texture britons, data/models_strat/textures/assassin_briton.tga
    texture armenia, data/models_strat/textures/assassin_armenia.tga
    texture dacia, data/models_strat/textures/assassin_dacia.tga
    texture greek_cities, data/models_strat/textures/assassin_greek.tga
    texture numidia, data/models_strat/textures/assassin_numidia.tga
    texture scythia, data/models_strat/textures/assassin_scythia.tga
    texture spain, data/models_strat/textures/assassin_spain.tga
    texture thrace, data/models_strat/textures/assassin_thrace.tga
    texture slave, data/models_strat/textures/assassin_slave.tga
    model_flexi data/models_strat/assassin.cas, 15
    model_flexi data/models_strat/assassin.cas, 30
    model_flexi data/models_strat/assassin.cas, 40
    model_flexi data/models_strat/assassin.cas, max
    model_tri 400, 0.5f, 0.5f, 0.5f
    and this in export_descr_unit

    ; ///////////// ----- NEW UNITS ----- ////////////////


    type merc nubian archers
    dictionary merc_nubian_archers ; Nubian Archers
    category infantry
    class missile
    voice_type Light_1
    soldier egyptian_archer, 60, 0, 0.8
    attributes sea_faring, hide_forest, hide_long_grass, can_sap, hardy, mercenary_unit
    formation 1.2, 1.2, 2.4, 2.4, 4, square
    stat_health 1, 0
    stat_pri 8, 3, arrow, 170, 30, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_sec 3, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 5, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat -2
    stat_ground 2, 2, -2, -2
    stat_mental 5, impetuous, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 350, 150, 40, 60, 350
    ownership slave, egypt


    type merc syrian archers
    dictionary merc_syrian_archers ; Syrian Archers
    category infantry
    class missile
    voice_type Light_1
    soldier syrian_archer, 40, 0, 0.8
    attributes sea_faring, hide_forest, can_sap, hardy, mercenary_unit
    formation 1.2, 1.2, 2.4, 2.4, 4, square
    stat_health 2, 0
    stat_pri 9, 2, arrow, 170, 30, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_sec 3, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_sec_attr no
    stat_pri_armour 2, 2, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat -1
    stat_ground 2, 1, 0, -1
    stat_mental 4, normal, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 550, 170, 60, 90, 550
    ownership seleucid, slave


    type merc aetolian cavalry
    dictionary merc_aetolian_cavalry ; Aetolian Cavalry
    category cavalry
    class heavy
    voice_type Heavy_1
    soldier aetolian_cavalry, 27, 0, 1
    mount heavy horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest, hardy, mercenary_unit
    formation 1.5, 4, 3, 6, 4, square, wedge
    stat_health 1, 0
    stat_pri 8, 14, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 10, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 7, 5, 0, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 2
    stat_ground 0, 0, -6, 0
    stat_mental 7, normal, trained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 1000, 170, 70, 110, 1000
    ownership macedon, greek_cities, slave


    type carthaginian moorish archers
    dictionary carthaginian_moorish_archers ; Moorish Archers
    category infantry
    class missile
    voice_type Light_1
    soldier moorish_archer, 40, 0, 0.8
    attributes sea_faring, hide_forest, can_sap
    formation 1.2, 1.2, 2.4, 2.4, 4, square
    stat_health 1, 0
    stat_pri 7, 2, arrow, 120, 30, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_sec 3, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 2, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 0
    stat_ground 2, 2, -2, -2
    stat_mental 4, normal, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 250, 150, 30, 40, 250
    ownership carthage, slave


    type merc nomad cataphract
    dictionary merc_nomad_cataphract ; Nomadic Cataphracts
    category cavalry
    class heavy
    voice_type Heavy_1
    soldier east_heavy_cataphract, 27, 0, 1
    mount horse cataphract
    mount_effect elephant -8
    attributes sea_faring, hide_forest, hardy, mercenary_unit
    formation 1.2, 4, 2.4, 6, 3, square, wedge
    stat_health 1, 0
    stat_pri 7, 17, no, 0, 0, melee, blade, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 9, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 18, 7, 0, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 0, 1, -6, -1
    stat_mental 8, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 1000, 190, 90, 140, 1000
    ownership parthia, slave


    type garamante warriors
    dictionary garamante_warriors ; Garamante Warriors
    category infantry
    class spearmen
    voice_type Medium_1
    soldier garamante_warrior, 40, 0, 1
    mount_effect horse +4, chariot +4, camel +4
    attributes sea_faring, hide_forest, can_sap, hide_long_grass, hardy
    formation 1.6, 2, 3.2, 4, 3, square
    stat_health 1, 0
    stat_pri 7, 3, javelin, 50, 5, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr prec, thrown
    stat_sec 7, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
    stat_sec_attr spear
    stat_pri_armour 0, 7, 5, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat -2
    stat_ground 2, 2, -2, -2
    stat_mental 8, normal, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 300, 140, 30, 50, 300
    ownership numidia, slave
    I believe ownership of roman peasants, velites, roman city militia and roma light cavalry needs to edited too by adding slave
    Last edited by Hans Kloss; December 02, 2005 at 05:20 PM.

  10. #10
    Dr Fox's Avatar Civis
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    well yeh that would be the case if you play mundus magnus version 2 however the files I post are meant to be used with mundus magnus version 1.2 otherwise changes have 2 be made in the files that Hans Kloss pointed out however i dont believe map.rwm is included with version 1.2 of mundus magnus o well if it is it does need 2 b deleted
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  11. #11
    Hans Kloss's Avatar J-23
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    I had few PMs from people having problems with installing MM 2.0 in RTW1.3

    Just a quick reminder: MM needs to be installed with unmodded files.If you have mods previously installed that might cause various CTD problems even if you paste all folders and files and follow instructions.Please remember to delete both rwm files : in "base" folder and in MM campaign folder.

  12. #12

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    Don't install MM2, install MM 1.2. Dr.Fox, MAybe you should provide a dl link to avoid further confusion.

    Also, Dr. Fox, are you going to collaborate with anyone for a possible BI province layout? That would be awesome, I already have a few ideas myself...
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  13. #13
    Dr Fox's Avatar Civis
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    well ok you need to download mundus magnus v1.2 for files 2 work without extra modding

    http://www.twcenter.net/downloads/db/index.php?mod=442 download from this link
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  14. #14
    Libertine's Avatar Neptune eats planets
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    Heh, i really need to learn to follow instructions, but just as a recomendation include a Readme in the file, i can write one up just now if you want.
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  15. #15
    Dr Fox's Avatar Civis
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    yeh k that sounds like a gr8 idea Grimsta can you write it cos im kinda busy at the moment just send me the files and will include it in the files
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  16. #16
    Hans Kloss's Avatar J-23
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    Update for users of MM version 2

    There is another small bug which causes non error message CTD upon loading MM campaign.What usually happens progress bar goes right to end and then RTW crashes.This because of wrong entry in descr_rebel_factions which I somehow missed to spot previously

    1.Open up your export_descr_unit and find egyptian nubian spearmen

    2.Add slave to unit's owership

    HTML Code:
    ownership        egypt, slave

    If there are still any problems please let me know

  17. #17
    Slaxx Hatmen's Avatar This isn't the crisis!
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    Looks sweet! I wish somone could convert it to BI.
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  18. #18
    Hans Kloss's Avatar J-23
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    That has been thought of before but I didn't hear any more on the subject.I guess it would take ages to rewrite all files and I'm not sure if BI would handle Provincial Campaigns

  19. #19
    Dr Fox's Avatar Civis
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    well ngr, the creator of mundus magnus already started work on the files he has the map i believe and BI can support provincial campaign as seen in Pax Brittania and borsooks EP
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  20. #20
    Hans Kloss's Avatar J-23
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    and here is another version: MM version 3

    http://www.twcenter.net/forums/showthread.php?t=39162

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