Page 1 of 37 123456789101126 ... LastLast
Results 1 to 20 of 732

Thread: Roma Surrectum 2.0 DOWNLOAD (links and description in the first post)

  1. #1
    apple's Avatar Searching for 42
    Join Date
    Feb 2008
    Location
    Stockholm Sweden
    Posts
    11,780

    Default Roma Surrectum 2.0 DOWNLOAD (links and description in the first post)

    Foreword from dvk901 on behalf of the entire RSII team:

    Despite the fact that many people were saying Rome: Total War was dead during our developement of Roma Surrectum I and its later versions, and suggesting that we move on to the then-new Medieval 2: Total War, Roma Surrectum I became a very popular mod with a lot of popular interest. So, we as a team decided to work on a 'complete' overhaul of Rome: Total War and call it Roma Surrectum II. At the time, I don't think any of us had any idea of what this would involve, or how much of our time and lives it would consume. But we became more and more immersed in the project, learned along the way what we could and could not do, and realized that Rome: Total War still had a lot of potential to be an outstanding experience for fans of this time period.

    Our focus has been, for Roma Surrectum II, to create a historical setting that is fun to play, significantly more difficult than Roma Surrectum I was, and visually appealing. To do this we found or were approached by our own historians and artists, we learned, we tore Medieval 2: Total War apart to see what Creative Assembly had done to it (and incorporated anything we could from it), and basically picked the minds of nearly every modder who ever did much of anything on this site for advice, ideas and insight. For that reason, I am very grateful to all those who answered questions and were so helpful in helping us to accomplish this task.

    Roma Surrectum II took a long time to develop, and our fans were very faithful in accepting, over and over, our statements that it was coming along, and we were committed to finishing it. I know there was 'some' impatience, but I think when people see this mod with their own eyes and not just screen shots, they'll understand why it took three years to build this thing. It was often very overwhelming: the amount of work and attention to detail a bit staggering, and the pressure to finish such a work of art
    not only for the fans, but for all those who put so much time and effort into it was tremendous. But, at long last:

    Consummatum est!
    It is finished. For now

    -dvk901

    WE NOW PROUDLY PRESENT


    Features

    Features

    • A completely redesigned environment
      Spoiler Alert, click show to read: 




















    • Brand new and in some cases custom made faction music
    • 28 unique legions
    • Brand new models and skins for all factions as well as new factions
    • Unique campaigns tailored to each specific faction
    • An immersive yet understandable building tree
    • Several new battle-map buildings
    • New Traits and ancillaries, including Roman leadership tree envisioned by Calvin (R.I.P)
    • Two Roman Rebellions
    • A redesigned campaign map
    • New banners and UI
    • Regional resistance script that generates enemy armies after conquering a key enemy city
    • Free People Faction to simulate independent kingdoms
    • Diversified "barbarian" factions to highlight their uniqueness
    • Diverse Areas of Recruitment
    • Large mercenary pool
    • Presence of Historical characters
    • AUC (Ab Urbe Condita) system of year-keeping to prevent the 66BC CTD
    • Non-adoptable characters capable of forming new family trees
    • Greater Population control through buildings
    • Standalone Launcher
    • Faction Intro movies - Available in Separate Download
    • Custom victory conditions for each faction for improved AI and a more difficult game
    • Modesty patch for those who do not wish to see a completely naked unit
      Spoiler Alert, click show to read: 
      For those that would like it, a patch can be applied which supplies the naked units with loincloths.

      These are found in the /data/_IMPORTANT_STUFF/Modesty/Censored folder. All that is required is to copy the unit models "britonic_spearman_high.cas" and "gaesatae_high.cas" from this folder to /data/models_unit.

      To reverse the effect, just copy the unit models from the /data/_IMPORTANT_STUFF/Modesty/Naked folder back over to /data/models_unit.


    • And much more features far too many to list



    Factions of Roma Surrectum II






    The Legions of Rome

    The most defining feature of Roma Surrectum has always been the legions. There are a total of 28 unique legions, each with their own area of recruitment, appearance, and standards.

    The 28 legions are divided into two categories: the Hamata legions and the Segmentata legions with the Hamata being representative of the legions that existed in the latter days of the Republic and the Segmentata legions being representative of the legions that were levied after the establishment of the Principate.

    The Hamata Legions
    • Legio I Germanica
      Spoiler Alert, click show to read: 
    • Legio II Augusta
      Spoiler Alert, click show to read: 
    • Legio III Augusta
      Spoiler Alert, click show to read: 
    • Legio III Gallica
      Spoiler Alert, click show to read: 
    • Legio V Alaudae
      Spoiler Alert, click show to read: 
    • Legio VI Ferrata
      Spoiler Alert, click show to read: 
    • Legio VII Claudia Pia Fidelis
      Spoiler Alert, click show to read: 
    • Legio VIII Augusta
      Spoiler Alert, click show to read: 
    • Legio IX Hispana
      Spoiler Alert, click show to read: 
    • Legio X Gemina Pia
      Spoiler Alert, click show to read: 
    • Legio XI Claudia Pia Fidelis
      Spoiler Alert, click show to read: 
    • Legio XIII Gemina
      Spoiler Alert, click show to read: 


    The Segmentata Legions
    • Legio I Minerva Pia Fidelis
      Spoiler Alert, click show to read: 
    • Legio I Adiutrix
      Spoiler Alert, click show to read: 
    • Legio III Cyrenaica
      Spoiler Alert, click show to read: 
    • Legio IIII Scythica
      Spoiler Alert, click show to read: 
    • Legio IIII Flavia Felix
      Spoiler Alert, click show to read: 
    • Legio V Macedonia
      Spoiler Alert, click show to read: 
    • Legio VI Victrix Pia Fidelis
      Spoiler Alert, click show to read: 
    • Legio X Fretensis
      Spoiler Alert, click show to read: 
    • Legio XII Fulminata
      Spoiler Alert, click show to read: 
    • Legio XIV Gemina Martia Victrix
      Spoiler Alert, click show to read: 
    • Legio XV Apollinaris
      Spoiler Alert, click show to read: 
    • Legio XVI Flavia Firma
      Spoiler Alert, click show to read: 
    • Legio XX Valeria Victrix
      Spoiler Alert, click show to read: 
    • Legio XXI Rapax
      Spoiler Alert, click show to read: 
    • Legio XXII Deiotariana
      Spoiler Alert, click show to read: 
    • Legio XXII Primigenia
      Spoiler Alert, click show to read: 




    When can you recruit the legions?
    Because each legion has its own particular Area of Recruitment (AOR), is unique to itself, and can only be recruited after the Marian Reforms, people often ask that one question: How/When can I recruit the legions? Rest assured, this is a simple guideline to to facilitate you in recruiting the legions.

    • You initiate the Marian Reforms by building an imperial palace in Akragas (located in Sicily). This allows you to recruit non-named and non-numbered legions.
    • To set the basework for recruiting numbered and named legions, you must build a Supply of Army Rations in the city you wish to recruit from
    • To be able to recruit the Hamata or "Republican" legions, you must build a Roman Fortress in the city you wish to recruit from.
    • To be able to recruit the Segmentata or "Imperial" legions, you must build a Curia Hostilia in the city you wish to recruit from.
    • To be able to recruit early Praetorian legions, you must build the Praetorian Guard Training Ground in Rome.
    • To be able to recruit late Praetorian legions, you must build the Castra Praetoria in Rome.




    Download Links and Installation Instructions


    The following instructions are for a non Steam install. If you are using Steam please read the details at the end of the section for a Steam Install. Some of the steps shown will be similar.

    The Install process can be split into three parts. Part 1 and 2 can be performed in any sequence - part 3 should only be done after the first two are completed.

    1) Preparing the install
    In order to install RSII you need to have a working vanilla (unmodded) RTW install. That install can also include RTW BI and RTW Alexander. If you use a working copy of RTW then you can set up your preferred preferences which will then be used in the mod and you won't have to set them up again - you may have to 'tweak' them. The only settings that don't appear to be retained are the control keys.

    All should be patched to the correct level: RTW to 1.5, RTW BI to 1.6 and RTW Alexander to 1.9. If you are unsure of the version that you are using the real version number is shown in-game on the top right hand side of the options menu. You should be able to run each game to check this.

    AS RSII replaces most of RTW, we HIGHLY RECOMMEND that you install into a new folder rather than the existing 'Rome - Total War' folder. Simply copy the 'Rome - Total War' folder to a new location.

    We also HIGHLY RECOMMEND that you copy RTW to a location other than C:\Program Files\ (x86) or C:\Program Files as these are protected folders with Windows Vista and 7. We also recommend turning off User Account Control (UAC).

    We also recommend not using the desktop for the download location, or for the game installation.

    The following is a clean RTW 1.5 RTW 1.6 install that will be used as a base for a RSII install (this is a RTW / RTW BI install with the Alexander exe added:
    Spoiler Alert, click show to read: 




    You MUST install RS2 into this folder. Please note that the game exe files are in there. If you install RS2 anywhere else, you will get errors, and RS2 will not work.

    2) Downloading the installer files
    There are six files required to install RSII onto your RTW install. There are four large data files, a small msi file and a small setup program.

    RS2.msi - 2,373Kb
    RS21.cab - 500Mb
    RS22.cab - 500Mb
    RS23.cab - 500Mb
    RS24.cab - 121.472Mb
    RSII_setup.exe - 245Kb

    (WARNING: It appears that some Anti-Virus programs may be removing the '.exe' from the end of the RSII_setup.exe program. If this is the case for you, just right click the program and add .exe to the end of it.)

    DOWNLOAD LINKS
    In total, it comes in at 1.58 GB and is in six parts. Four .cab files, one .msi file and one .exe. Here is a list. You only need one from each section.



    Here is the torrent, by bettlecat. We're not responsible for maintaining it, we just put it here for your convenience.
    Roma Surrectum II -- Torrent download

    This a .7z archive containing RSII as well as the 2.5 patch. (about 1.2GB in two files)
    You only need to unzip it somewhere and then copy/past its content to your waiting RSII folder. (Overwrite the files.)
    http://www.gamefront.com/files/21915980/RS+2.5.7z.001
    http://www.gamefront.com/files/21916551/RS+2.5.7z.002



    These should be downloaded and placed into the same folder (NOT in the RTW folder, but a folder you create with a specific name, like RS2-setup-files or something).
    Spoiler Alert, click show to read: 




    3) Running the Installer
    Once you have prepared the RTW install and downloaded the files you can run the installer process - simply run the 'RSII_setup.exe' file.

    The following are some screens that show what will happen.

    The first screen will be a 'Welcome' screen - simply press 'Next' to start the process or 'Cancel' to quit.
    Spoiler Alert, click show to read: 




    The second screen allows you to locate the folder that RSII will be installed to. As the folder in the window is one we suggest not using you will need to change the folder by selecting the 'Browse' button.
    Spoiler Alert, click show to read: 




    If you elect to change the destination folder a window will appear that allows you to select the correct path. Once you've done that press the 'OK' button.
    Spoiler Alert, click show to read: 




    The original screen with the location of the folder to install RSII will now be redisplayed with the changed folder. If the details are correct press 'Next' otherwise press 'Browse' or 'Cancel'.
    Spoiler Alert, click show to read: 




    The next screen indicates that the install process is ready to go. Press 'Next' to continue.
    Spoiler Alert, click show to read: 




    The install process will then start to copy files - this process can take a while before any progress is shown so don't panic.
    Spoiler Alert, click show to read: 




    Once all the files have been copied the following screen will be shown that indicates the install process is completed.
    Spoiler Alert, click show to read: 




    Your install folder should now look something like this:
    Spoiler Alert, click show to read: 




    A new desktop icon should have been created called 'Roma Surrectum II'. As RSII uses a launcher there is no need to add any switches to this shorcut - that can be done on the launcher.
    Spoiler Alert, click show to read: 




    Simply run the new desktop icon and the RSII Launcher will be displayed. What can be done using the launcher is described below in this release thread.
    Spoiler Alert, click show to read: 





    If after the installation you can't manage to play, please see this thread first for the most common issues.
    http://www.twcenter.net/forums/showthread.php?t=386590

    Instructions for Steam Installation

    First, make a back-up of both RTW gold and Alexander (if you have it) to somewhere safe.[*]If you have only the gold version: Install RSII in an empty folder somewhere on your computer, then copy/paste its content to the rome total war gold folder. Answer yes if asked to overwrite.
    Everything should be ready, and you can start the mod with the launcher.[*]If you have the gold version and Alexander: Copy the content of the rome total war gold folder, and paste it inside the Alexander folder. Do NOT overwrite files. Then follow the same instructions as above, but inside the Alexander folder. You should now be able to play RTW, BI and Alexander from that folder.



    Launcher

    Roma Surrectum II is using a launcher which makes it easy to choose among the numerous options available at start. This launcher is the only way to start RS II, and requires a relatively recent version of .net framework to work. The launcher starts automatically when double-clicking on the shortcut created by the installer.

    In case you are not able to use the launcher, it is possible to start the mod using the batch files included, and to change the options by copy/pasting the files in /data/_IMPORTANT_STUFF.

    An explanation of the launcher, and its functionalities.
    Spoiler Alert, click show to read: 



    1. Click on the arrow on the right to choose from the scroll list which campaign to launch.
    2. Choose with which engine to launch the game.
    3. Click here to start the mod once you have selected all the options you want.
    4. Click here to quit the launcher.
    5. Click here to edit the preferences.txt. You'll have to choose the preferences file in the mod folder you are using before being able to edit it.
    6. Delete the map.rwm files, also including when launching the game. This is only useful if the mod has been modified.
    7. Choose which switches you want to use to start the game; -show_err is automatically present. It is the same as in the shortcut properties target line when editing the properties of a program shortcut.


    Spoiler Alert, click show to read: 
    Possible options are:

    1. -show_err Will show error messages if the program crashes, worth doing
    2. -nm No movies at start up
    3. -movie_cam Allows playback of custom battles for getting nice screenshots or movies
    4. -ne Runs in "windowed" mode, can be useful for multitasking, but note that game load up will freeze if trying to do use Bloom features in this mode.
    5. -enable_editor Allows the battlemap editor to be run. Only useful if you know how to do this.
    6. -ai Enables AI campaigns to be run


    For the average player, -show_err -nm -movie_cam is more than sufficient


    Save those command lines you have typed by pressing the SAVE button (8).

    Change the vegetation settings.
    You can choose between 3 different qualities. The quality of the textures is unchanged, only the number on screen, and the space between them. Reduce it for better performance. High quality uses full 3D models of vegetation further into the distance and is only compatible with very high performance computers, default is the recommended option, and low increases the spacing between trees in the denser forests in order to reduce CPU load.

    Add a bloom effect to the game.
    Since it was not made for RTW, a few manipulations are necessary. Since it was not made for RTW, when launching the game, you will see green writings on the top-right corner of a black screen, mentioning GTA:
    Spoiler Alert, click show to read: 


    The game will alt-tab automatically after some time, then return to the game about a minute later. Leave it do that, and touch nothing. You should then be directly in the option menu. Choose a campaign or battle as usual.

    Another problem with the bloom is that the UI is too bright. You can disable it for the campaign map using shift+f12, and re-enable it for battle with the same keys.

    It is also strongly advised to use minimal UI in battle to reduce the impact of the brightness. If you do this we suggets that you assign control keys to the battle speed (pause, normal, double and triple) - this is done through the Options Menu - Control Settings in-game.

    You will be able to chose between two different settings : "Dark" and "Light", and a third option, "Custom" is also available. This one is for people who want to use their own bloom settings. You will need to put the "enbseries.ini" file in \data\_IMPORTANT_STUFF\HDR\custom (a folder you will need to create). "None" remove the bloom.

    Click on the square to choose between two different unit model/sprite settings. High res causes the unit models to be seen instead of sprites up to a greater distance away on the battlemap (95m instead of 50m), so looks better, but causes a reduction in performance. Use the low settings for better performance. We recommend trying to use the High setting if possible.

    Click on the square to choose between enabling the specially skinned post-Marian general. Warning: it is a very detailed unit, your performance may suffer from this.

    If you are using Steam, click on the Steam button and follow the instructions. Once you have finished, there should be written " Steam : YES". You can now use the launcher as you would with a "normal" install.
    MAKE SURE to have Steam running when you launch the game!




    Script Usage in Roma Surrectum II
    Roma Surrectum uses a background script which must be activated each time a campaign is started or loaded from a save. This script includes numerous events like the different Roman rebellions, armies spawning, and the Roman AI recruitment. To activate the script, click on a city, when the advisor pops up, click on the "Show Me How" button to activate the script. If the "Show Me How" button is grayed out, then simply click the advisor to activate the script.

    Each time the script is activated, a denarius will be added to your treasury. To verify script activation, check to see that your treasury has gone up a single denarius.

    Caveat:
    The script will not activate even if you do click on the "Show me how" button on the advisor if you failed to exit the game upon switching campaigns. To ensure proper script activation, quit from Rome Total War and re-launch RSII via the launcher before starting a new campaign.



    Roman Rebellions

    Roman history has had its fair share of rebellions, whether from allied cities of Rome or even her own generals. In Roma Surrectum II there are two large rebellions that faces the Roman Faction. These are NOT pre-set rebellions that will occur on a certain year but rather triggered rebellions based on the diplomatic, military, and territorial powers of the Roman Faction.

    The First Rebellion occurs at the very beginning of the game. Set during the height of the Second Punic War when Hannibal is in Italy and marching towards the gates of Rome, this rebellion is meant to simulate a political what-if situation in the precarious region of southern Italy. In this time, southern Italian cities are still a relatively new addition to the Republic. The news of Hannibal's presence in Italy and his many victories against Roman armies were a hopeful sign to the southern Italian cities of possible liberation from the oppression of the Romans. Following the Roman's defeat at Cannae, the most powerful city-state in the region: Capua, defected from Rome. Capua's defection led to the further defection of several other Italian city-states. They were more hopeful in Hannibal's military prowess than they were fearful of Rome's wrath. In Roma Surrectum II, the mod simulates this defection. Lose too many battles and southern Italy will revolt. Will Roman valor carry the day, or will you crumble to the combined armies of Hannibal and his newfound Italian allies?

    The Second Rebellion occurs towards the end of your campaign. Namely, it occurs when you reach 85 settlements. This is a simulation of a combination of the Republican Civil War of Julius Caesar, the Civil War of Octavian, as well as the tumultuous civil war of the Year of the Four Emperors. Entire provinces will be lost, large swathes of land will turn themselves to the Roman Rebels Faction, and your armies will be near decimated if the rebellion is big enough. This is the defining moment of any Roman player's mettle. Do you retreat towards a base of operation and slowly rebuild? Will you trade space and lives for time? Will you mount an all out assault against Rome and the feared Praetorian legions in the hopes of regaining your homeland? Will you ultimately regain control of your empire or die trying? Conversely, if the rebellion allows you Italy, will you crush the rebels beneath your boots? Or will a few ambitious men overthrow your hold of power and sweep away all that you have worked for? And all while fighting the rebellion, the external enemies of Rome are eyeing her weakness and are all preparing to take advantage of a rich divided empire...

    A key point to know about the rebellion is this: all settlements under your control when the rebellion occurs will automatically be set on auto-management. This is unavoidable and you'll simply have to manually change each settlement from auto-management.



    Difficulty Recommendations
    The Roma Surrectum Team recommends that Roma Surrectum II be played on H/H for battle and campaign difficulty respectively to get the full nail-biting experience of the mod. While the insane players who like a challenge are advised for VH/H Battle/Campaign. However, it is very possible to actually lose your campaign game even in H/H. Make no mistakes, Roma Surrectum strives to make the Hard difficulty actually HARD. Are you up to the challenge? Can you put down your nation forever down in the pages of history? Or will you fail along the way like so many before you have?

    For new players, M/M or M/H Campaign/Battle is recommended.




    Performance

    Roma Surrectum II uses beautiful and high quality models and skins. As such, the mod is more taxing on the computer than vanilla RTW was. Also, despite the graphical improvement, Rome Total War as an engine is six years old. Its age simply does not allow it to take advantage of the improved hardware that have been developed in the intervening years. In fact, a single core processor running at 3.2Ghz will actually show better performance than a Twelve-core with HyperThreading capability running at 2.8Ghz simply because Rome Total War can only function on ONE core. This also unfortunately means that many of the optimizing features of newer model graphics cards are unrecognized by the game and will largely be ignored, making graphics card memory the most important factor in game performance. Finally, because Rome Total War is running on one core only, a large portion of your RAM will be left to side idle because they're simply not accessed.

    Therefore, don't expect your brand new Alienware to be the beast it really is when it comes to running RSII. But a more modern computer will still see some degree of performance increase over an older computer.

    While the units may look like they are demanding the most resources, it is in fact the vegetation that is the largest resource hog. Grass and trees are far more numerous than units.

    The settings in the option menu still function as they do in vanilla, but we have added a few of our own in the launcher so you can have fewer trees on the battlemap without reducing their quality. The model can also be swapped between two options. However, it is the sprite distance which is changed by this option. It would also seem that running the program on compatibility XP SP3 with vista or 7 could remove a few crashes on the battle-map if you have some.

    A word on sprites
    Sprites are essentially 2D drawings that replace 3D models in the distance.

    Most, if not all the Total War titles utilize sprites to a certain degree. What this means is that when you zoom out enough, the game decides it is no longer desirable or efficient to generate the 3D models and instead relies on the 2D drawings that it puts up as to give you the illusion of 3D models.

    This explains why when you zoom out enough, you start seeing a strange color sheen appear over your units. This is simply the sprites kicking in to replace the 3D models.

    When changing unit detail to Very High, you are forcing the game to render ALL the 3D models, regardless of distance. Needless to say, this puts a heavy strain on both the game and your computer. It's recommended that the highest unit detail level be set to High as there are no differences in model detail between High and Very High, only the sprite generation is affected.

    The high quality vegetation option is only recommended for people with Über PC's and may resolute in CTD's when starting a battle for those who doesn't got one of those.


    If you want to change the distance the grass is appearing, you'll need to edit the preferences.txt file, which is also available through the launcher.

    The best is to fight a few battles, and adjust the different options to your computer and your needs.

    Anti-Aliasing
    Rome Total War comes with an anti-aliasing option in the in-game menu. However, the option is very buggy and system taxing. If you are using any modern graphics card from either nVidia or ATI, you should have access to a control center. Therefore, it is better for performance to disable anti-aliasing in game while simultaneously enabling it in your video card control panel

    To disable anti-aliasing in Rome Total War:

    • Go to options --> Video options
    • Click the advanced tab
    • Locate the anti-aliasing option. It should be the top left of the advanced options
    • Select Disable

    To enable anti-aliasing in your video card control panel (nVidia card control):

    • Enter the control center for your graphics card and locate Rome Total War in the list of programs.
    • Once you have done that, change the anti-aliasing levels for RTW to 4x as this will be sufficient.


    To enable anti-aliasing in your video card control panel (ATI Catalyst control)
    • Open up Catalyst control center
    • Go to the dropdown menu and select 3D
    • Select the AA tab
    • UNCHECK the box that says "Use Application Settings"



    Finally, the Roma Surrectum team recommends that terrain detail be set at high to improve tiling of terrain with negligible impact on performance.



    Running RSII on Steam

    In case the launcher does not work, and for some reasons we didn't manage to help you resolve the issue, please follow those instructions.

    Running RSII through Steam is a hassle but not impossible. Several Beta Testers have successfully ran the game through Steam and have imparted their knowledge to the rest of the team so that Steam users are able to enjoy the game as well. To run RSII on Steam, it involves adding some extra lines of code to your game library and a bit off a different installation.

    First, make a folder on your desktop. Install RSII to that folder. Once that is done, drag or cut and past all the files in the folder to your C:\Program Files\Steam\SteamApps\common\rome total war gold or whatever other version of RTW you may have.

    For those who have Vista or Windows 7, the directory should be:
    C:\Program Files (x86)\Steam\SteamApps\common\rome total war gold or whatever other version of RTW you may have.

    Once that is installed, open your steam launcher and browse to your game library. You should see RTW or BI or ALX depending on the version you have. For demonstration purposes, I am using Portal (the only steam game I have).

    Right click on your RTW game and select Properties

    Spoiler Alert, click show to read: 


    You should be taken to a window like this, select Launch Options:

    Spoiler Alert, click show to read: 


    Once you have done that, type the following in the box like so:

    Spoiler Alert, click show to read: 


    Click OK - BE SURE TO INCLUDE THE SPACE before the "-mod"
    This will allow you to play the ROMAN CAMPAIGN only. To play the OTHER campaigns, simply type in the other campaign names in place of Play_(campaign name here).

    For simplicity's sake, I have enclosed ALL the campaigns that are available here in this post:
    Spoiler Alert, click show to read: 

    -mod:play_Armenia -show_err
    -mod:play_Arverni -show_err
    -mod:play_Belgae -show_err
    -mod:play_Boii -show_err
    -mod:play_Carthage -show_err
    -mod:play_Cimbri -show_err
    -mod:play_Dacia -show_err
    -mod:play_Gallaeci -show_err
    -mod:play_Greeks -show_err
    -mod:play_Macedon -show_err
    -mod:play_One_Turn -show_err
    -mod:play_Parthia -show_err
    -mod:play_Pergamon -show_err
    -mod:play_Pontus -show_err
    -mod:play_Ptolemaic_Empire -show_err
    -mod:play_Rome -show_err
    -mod:play_Sarmatia -show_err
    -mod:play_Scythia -show_err
    -mod:play_Seleucid -show_err
    -mod:Play_Sparta -show_err
    -mod:Play_Bosphoran_Kingdom -show_err
    -mod:Play_Capua -show_err
    -mod:Play_Bithynia -show_err
    -mod:Play_Galatia -show_err
    -mod:Play_Massalia -show_err
    -mod:Play_Syracuse -show_err


    Simply copy the campaign that you wish to play and paste that into the Launch Options. REMEMBER TO INCLUDE THE SPACE BEFORE THE "-mod_play"


    If for some reason you can only play custom battles have a read of the 7th post in this thread: here.

    This solution will be part of the RS 2.2 patch.



    Known Issues

    The Roma Surrectum team has pushed the engine to its limit and sometimes even went beyond. In doing so, a few issues arose. While these are only guesses to the cause of the following problems, there is little doubt that these problems do exist. If someone has answers, the team will gladly accept them.

    • CA have added a small "surf" effect on the coast to make the sea more lively. Sadly, it would seem the engine is only able to render a certain amount of it. In a few area like the Aegean Sea, you'll notice that it will disappear periodically depending on where your screen is focused on.
    • As in RS1.6, some unit cards and building cards will sometime appear white. While annoying, there currently exists no solution to this problem. It would seem that once more, there is just too much of them, and the aging engine can't cope with it.
    • And the more troublesome are the random CTD that sometimes appears after an especially long and soldier-filled battle, straight after clicking on the continue button. It would seem that this is a hardware issue, since it only appears in resource straining situations, but our tests can't find anything wrong like overheating. If this happens to you several times, please report it with the maximal informations possible in-game and outside (heat of hardware, usage of memory, CPU, GPU; the more, the merrier). It seems that waiting around 30 seconds before clicking on continue reduce this somewhat. Another workaround solution is this: if your computer comes with an activity light, make sure that the light is no longer blinking rapidly before proceeding with what you are about to do after a battle. The rapid blinking light is simply telling you that Rome Total War is still calculating the aftermath of the battle, including troop loss, movement points, characters affected, population change, etc.




    Credits
    In loving memory of Calvin.


    Project Leaders
    dvk901
    tone


    Unit/Building models
    Bebe
    Burninator
    MihaiV (siege units and strat map character)
    pacco
    tone
    MonkWarrior (Carnyx animation)



    Unit/Building textures
    Argent Usher(horses)
    Bebe
    Dr Hobo
    Leif Erikson
    pacco
    tone



    Unit Cards
    Leif Erikson
    Pacco
    Tone


    Banners
    pacco

    FACTION ICONS
    Spartan_Shame

    Map
    converted from Mundus Magnus by Northern ranger
    dvk901 (battle map coding, battle map environment [water])
    tone (battle map coding, battle map environment [ground textures, grass textures, vegetation])
    Marcel (textures)
    pacco (strat map settlements)
    apple (coastlines)
    Paedric (coastlines)
    Squid (battlemap coding)
    Gotthard (battlemap coding)


    User Interface
    Tzar
    Rt. Hon. Gentleman


    Launcher
    PatricianS
    Paedric



    Scripting
    Tone
    MihaiV
    Salvor Hardin
    Mr Blackadder
    HouseofHam


    Traits and Ancillaries
    Calvin
    dvk901
    tone
    Sqυιd
    The Sloth
    Suppanut
    Gez


    Battlemap Statistics
    Faridus
    tone
    Aradan
    |Sith|Galvanized Iron (multiplayer)
    Paedric (multiplayer)
    Roam(multiplayer)



    Music
    Apple
    Arn
    Garv
    Elendil
    Marios Aristopoulos (rgex570) www.marios-aristopoulos.com


    Coding
    dvk901
    Roman_Man#3 (units)
    tone
    Alavaria (Economic Tax System)
    apple (music and victory conditions)


    Historical research
    Keravnos
    Mulattothrasher
    Swhunter
    Cherryfunk
    The Sloth
    Rory O'kane
    Pseudocaesar
    MarcusTullius


    Unit and Building Descriptions
    Mulattotrasher
    Macky
    Arnspac
    Jean=A=Luc
    Philip_II
    Bull3tpr00f
    rory o'kane
    dvk901
    Keravnos
    SonOfAlexander
    Bob bobinson
    legio
    MacScottish
    Ketchup
    Louis XI
    The Sloth
    Paedric
    Gotthard
    MarcusTullius


    Other
    MarcusTullius (beta testing organisation, PR)
    apple (beta testing organization, PR)
    lolgast (building pictures)
    Brusilov (screenshots, previews, general help and support)
    Gotthard (new temple theory, economic theory, environmental research)
    Elendil of Numenor (Custom Battle pictures and setup)
    Visarion (Dacian names and suggestions)
    LT1956 (use of his forts and technical advice)
    DimeBagHo (idea of 'recruitable mercs' that led to the pairing of the Legions and many other units in RS2)
    Naxzul666 (movies)
    Roman_Man#3
    aja5191
    RTR team (technical infrastructure (SVN hosting/administration) and friendly support)
    daschewy (help with Steam)
    bladerunner900 (final installer)
    torzsoktamas preview writer


    Beta Testers

    Agisilaos
    ajtboy
    Alavaria
    Algorath
    Aristotle's Folly
    Alkarin
    Alkimachos
    Arnspac
    Aurelius_TL
    Ballacraine
    Basiliscus
    Beast Within
    Benz282
    Beorix
    Blue_Hoplite 85
    Bohema
    Brusilov
    Calvin
    CenturiO-LuciuS-VorenuS
    Chaney
    Chaplain118
    Chernish
    Cnaeus
    Comulcille
    Cyrus the Virus
    dcmort93
    DedlySerious
    DoucheBag
    Drazen
    DUFFMAN
    Gez
    Greve Af Goteborg
    Hellhound1
    HMonk
    Ian Altano
    Ibram
    Intel
    Irishguy
    Jean Luc Picard
    Jerjes
    Jingle_Bombs
    Karlo’St
    kekesvar.bingos
    Ketchup
    King Nud
    Knight of Virtue and Valour
    Legionary Titus Pullo
    Lolgast
    Loukas
    Malibu.Stacey
    Marku
    Martin N
    Mastodon
    Maximus Macro
    MCDS2
    Medieval American
    Naked Fanatic
    Octavius-Augustus
    Philip_II
    pkka
    Praetorian_BGX
    Ragnarok
    Ray243
    Rsslcs
    Sandrus Castus
    Saxdude
    Sithlord447
    Snuggans
    SpaceWolves
    Super_newbie_pro
    Swhunter
    Tankbuster
    TheAeneas
    thedudederek
    Theodotus I
    Tinha
    torzsoktamas
    TTRouble
    Welwelwel
    Xavier Dragnesi


    Special thanks to the RTR team for there help.

    *Due to the amount of people that has worked on this project there might be some people that isn't listed in the credits list. In case you have helped us and isn't listed above, contact us so that we can add your name to the list.



    Once you have installed RS2, you must go here:

    http://www.twcenter.net/forums/showthread.php?t=405358

    And install Patch 2.1, which fixes a number of problems with the 1st release.

    Spoiler Alert, click show to read: 

    Edited: Brusilov (30/04/2012): Replaced photobucket images with imageshack due to bandwidth limitations
    Last edited by Paedric; July 16, 2012 at 02:58 PM. Reason: Updated Steam manual instructions
    Son of Legio
    Father of Paedric & Remlap
    Roma Surrectum II, Ages of Darkness II, Rome Total Realism & RTR: Imperium Surrectum Developer

    Mundus Bellicus - TWC - ModDB - Discord - Steam

  2. #2
    apple's Avatar Searching for 42
    Join Date
    Feb 2008
    Location
    Stockholm Sweden
    Posts
    11,780

    Default Re: Roma Surrectum II release Thread



    Let the fun beguine!
    Last edited by apple; August 09, 2012 at 02:38 PM.
    Son of Legio
    Father of Paedric & Remlap
    Roma Surrectum II, Ages of Darkness II, Rome Total Realism & RTR: Imperium Surrectum Developer

    Mundus Bellicus - TWC - ModDB - Discord - Steam

  3. #3

    Default Re: Roma Surrectum II Release Thread




  4. #4
    Ian Altano's Avatar Senator
    Join Date
    Nov 2006
    Location
    Belgium
    Posts
    1,086

    Default Re: Roma Surrectum II Release Thread

    Awesome!! The day has finally come!

  5. #5
    Timefool's Avatar Primicerius
    Join Date
    Feb 2009
    Location
    Florida
    Posts
    3,921

    Default Re: Roma Surrectum II Release Thread

    Third

  6. #6
    Grouchio's Avatar Vicarius
    Join Date
    May 2009
    Location
    Scarborough, Maine U.S.A
    Posts
    2,809

    Default Re: Roma Surrectum II Release Thread

    YEAAAAAAHHH!!!!!
    It's out! It
    's out! It's Out!


    And I posted fourth!


  7. #7

    Default Re: Roma Surrectum II Release Thread

    YEAAAAAAH

  8. #8
    Michelet's Avatar Civis
    Join Date
    Sep 2008
    Location
    Poland/Warsaw
    Posts
    104

    Default Re: Roma Surrectum II Release Thread

    thank you very much for that to all team its the day of final celebration

  9. #9

    Default Re: Roma Surrectum II Release Thread

    First page

  10. #10

    Default Re: Roma Surrectum II Release Thread

    Nice!
    +rep coming your way

    Historian - all things Viking Son of absinthia

  11. #11

    Default Re: Roma Surrectum II Release Thread

    I LOVE YOUUU!!!!!!
    Impossible is not a fact It's an opinion. Impossible is nothing.


  12. #12
    Katsumoto's Avatar Quae est infernum es
    took an arrow to the knee

    Join Date
    Feb 2009
    Posts
    11,783

    Default Re: Roma Surrectum II Release Thread

    They came. They saw. They conquered.

    Well done to you all, you great men who brought us Roma Surrectum II. May you be remembered forever.
    "I pray Heaven to bestow the best of blessings on this house and all that shall hereafter inhabit it. May none but honest and wise men ever rule under this roof."
    - John Adams, on the White House, in a letter to Abigail Adams (2 November 1800)

  13. #13

    Default Re: Roma Surrectum II Release Thread

    AHHHHHHHHH!!!!

    Congrats on release guys!

  14. #14

    Default Re: Roma Surrectum II Release Thread

    Good show.

    Thank you.















    Yes, yes, oooooh, yes!!!!one111
    Lang leve de Republiek!!

  15. #15
    Nikos's Avatar VENGEANCE BURNS
    Join Date
    Jun 2008
    Location
    NJ
    Posts
    12,216

    Default Re: Roma Surrectum II Release Thread

    SO IT BEGINS
    Learn about Byzantium! http://www.twcenter.net/forums/showt...Toward-Warfare
    Civitate
    ,Ex Content Writer,Ex Curator, Ex Moderator

    Proud patron of Jean=A=Luc
    In Patronicum sub Celsius


  16. #16
    NerZhulen's Avatar Ordinarius
    Join Date
    Aug 2010
    Location
    Czech Republic
    Posts
    771

    Default Re: Roma Surrectum II Release Thread

    YYYYYYYYYEEEEEEEEEEEEAAAAAAAAAAAAAHHHHHHHH

  17. #17
    Worm's Avatar Bravo
    Join Date
    Mar 2008
    Location
    Stockholm, Sweden
    Posts
    1,516

    Default Re: Roma Surrectum II Release Thread

    ''Quickly invests in kleenex stocks''

    A great day for Rome total war

  18. #18
    Civis
    Join Date
    Dec 2009
    Location
    United Kingdom
    Posts
    147

    Default Re: Roma Surrectum II Release Thread

    +REP
    Love you RS Team!
    heard anything of squid guys?

  19. #19
    Blackhawk!'s Avatar Civis
    Join Date
    Mar 2010
    Location
    Ostrava, Czech rep.
    Posts
    165

    Default Re: Roma Surrectum II Release Thread

    My god!!! Thank you rs II team! :-)

    DOMINION OF THE SWORD - researcher
    THE LAST KINGDOM - beta tester
    "Neprzatel se nelekayte, na mnozstwie nehleďte"

  20. #20
    D.B. Cooper's Avatar Tribunus
    Join Date
    Jul 2007
    Location
    Ottawa, Canada
    Posts
    7,119

    Default Re: Roma Surrectum II Release Thread

    Omg!


Page 1 of 37 123456789101126 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •