Well, currently I was still wonder about AUH Battle System and statistics, would it follow :
A. Attack system?
*) Rock-Paper-Scissors Vanilla concept : every unit types has clearly obvious advantage and disadvantage against certain unit types, battle will be basically the same as vanilla kingdoms. or
*) Damage Physics concept : every weapons is being scaled as real life physics do... calculating force potential, momentum, and reach advantage of said weapons, so cataphracts could easily run down spear militia because they have no hope to bypass the thick armour. or
B. Battle time lengthening?
*) "Medium-Short" battle (normal of M2TW) : which peasants and levies will quickly run away, and another units soon afterwards.
*) Long battle (Low attack) concept : attack value is greatly reduced compared with vanilla, gave units overall almost uniform performance, and in turns, create longer battle, especially when comes with morale boost. or
*) Long battle (High defense) concept : defensive points are going beefed up, especially armour and defense skills. Also create longer battle, especially with morale boost. or
*) Longer battle (combinated) : made even longer battle... but in turns, it somewhat annoys when it comes to siege in town square...
C. Unit Classification & Strength?
*) Absolute : Elites are bein very good compared with levies, a small numbers of high quality units should be able to hold and ever beat back amassed levies single handedly. or
*) Relative : Elites are comparably good, but not that much, levies are rather bad, but not that much, quality should have less gap, but still considerable one. or
*) Little difference : Elites and Levies are just barely different in terms of overall strength, the elites are goin expensive and not so effective for a good cause.
D. Unit Pricing Levels?
*) Cheap units, cheap upkeep : Massive battles could be afforded easily. or
*) Cheap upkeep, expensive training : Recruiting armies take significant cost more than just maintaining one, upkeep are rather cheap, but training new units should be a bit painful. or
*) Cheap training, expensive upkeep : You can recruit numbers of massed levies, but their wages will tax you heavily afterwards, Challange! Challange! or
*) Expensive : You got the brain, you got the touhest challange available.
E. Unit battle cost/performance?
*) You'll got what you pay : ... better unit are generally more expensive, but it is worth them
*) Expensive high class : high class units are less cost effective
*) Historical Cost approximation : allready done researches about daily life and prioce of military equipments, and got that.
Sorry if a little bit long, but I'm curious what will AUH statistics become....