Welcome to the Optional Installations & Downloads for IBFD, here You will find the various installation features that You as a player can chose to download and use. Please note that these installations may or may not be technically supported by official members of IBFD/RVINA ROMAE.
- Ihatemonday's SOUNDMOD -
Made by: Ihatemonday ( for full list of credits, click the grey banner below )
Description: Various graphical and audio features and enhancements for IBFD 7.03.
Discuss: - Here -
- Information -
Soundmod-Revolutions Readme :
This is a mod for Invasio Barbarorum Flagellum Dei aka Ruina Romae v7.03. This mod is still WIP and will be updated by patches.So keep the main mod ( its in RAR,exe formats) somewhere safe.
Installation for RAR format
Install IBFD v7.03 correctly.Install 4tpy script in ibfd\data\options folder.You can install the other scripts too.Than extract the files in RAR to Rome Total War directory.Change the events.idx and events.dat file names in ibfd/data/sounds directory to oldevents.dat and oldevents.idx.Historical events are dated for 4 tpy script.If you dont use it you cant get them.Enjoy...
Installation for .exe format
Install IBFD v7.03 correctly.Install 4tpy script in ibfd\data\options folder.You can install the other scripts too.Double click the soundmod installer.Let it finish its job completely.Change the events.idx and events.dat file names in ibfd/data/sounds directory to oldevents.dat and oldevents.idx.Historical events are dated for 4 tpy script.If you dont use it you cant get them.Enjoy...
IMPORTANT NOTICE : This mod is compatible with 2d sound option in Audio options menu.You cant get it work with Eax option.
Features and Thanks :
Well where to start ? Lets start from somewhere.
- New map ground and sea textures from Mtw2 (Thanks to Charge-Map mod)
- New and very beatiful resource textures and villages for every culture.(Metropolis Mod-Macedon)
- New naval combat system,realistic stats and ship datas implanted.New unit cards and infos for the ships.
- New bigger strategic map models.(generals,ships,agents)
- New diplomacy minimod.New replies, responses and interface.(WIP)
- New flames, arrow, blood where available. (Darth's projectile files, blood mod by Slazer777)
- New and accurate historical events with complete textures.
- New landscapes from Alexander:TW
- New menu background and a loading screen.(WIP)
- Hadrians wall is implanted to Britain.
- Completely refined and rebalanced warcries, taunts and new music tracks.
- New charge cries, horse charge sounds for every culture.
- Sassanid voicemod including map commands.(Kambiz-recording,voice actor and The Persian Catapracht - translations)
- Arabic voicemod completely done. (Jermagon)
WIP SECTION
These works will be uploaded as small patches whenever they finish.I hope to completely finish the mod with the release of most waited and missed V7.1 of IBFD (you will love Ramons new models)
- Hun voicemod
- Germanic Voicemod
- Artwork
- Extended latin voicemod.
Soundmod revolutions.exe
http://files.filefront.com/Soundmod+.../fileinfo.html
Enhancement pack1
http://files.filefront.com/Enhanceme.../fileinfo.html
Quickfix.rar
http://files.filefront.com/Quickfixr.../fileinfo.html
Descr_stratt.txt
http://files.filefront.com/descr+str.../fileinfo.html
Attached desr_strat file for Enhancement pack1 at the bottom of the page which includes Hadrians wall
EnhancementPack1:
Includes:
- Mylaes all buildings and addons added and some redone.
- New naval ui and strat map models.(ship models,Riczu)
- Saxons changed ton Angles&Saxons and added new banners.
- All new tech Forts for every culture type.
- Some sounds cleared and remixed.
-Some new diploatic responses added.
-New loading screens added.
-Some changes made on scripts to make less ctds.(I hope)
Installation:
Install IBFD 7.03 properly.Install Soundmod-Revolutions.exe or .rar.Install enhancement pack1.And then extract the files in Quickfix to Rome Total War dierctory.And if you want Hadrians wall in Britain copy paste the attached descr_strat file in ibfd/data/world/maps/barbarian_invasion folder.That is it
If you cant see the new buildings, delete the map.rmw file in ibfd/data/world/maps/base folder and start a new campaign.
Enjoy...
SCREENSHOTS :
NEW FORTS FOR EVERY CULTURE
More will come
Please send your comments.........
If you like it share your pleasure with me.
Everything is for fun so have fun.
- The Alan Caganate -
Made by: Orthanner
Description: Replaces the playable faction of Armenia with the Alans for IBFD 7.04.
Discuss: - Here -
- Information -
Historically, in 387 AD Armenia was divided between the Eastern Roman Empire and the Sassanid Empire. In the very beginning of V AD the Alani tribes returned to the Caucasus from the Western Europe. So at this point the mod is to be changed. Thanks to Ramon there are all necessary files and descriptions so it was possible for me to introduce Alan units. Besides, I've done some corrections, more particularly, I have corrected the Sarmatian Armoured Archers - now they use swords for melee as it is depicted on their unit cards. I had to redo their texture and also the Sarmatian Argaragantes texture in order to give these units proper weapons. I have also refined the Sassanian recruitment tree prolonging the recruitment terms of their heavy cavalry (which was given also higher cost and upkeep) and the Alani building tree to offer them a choice between paganism and christianity. The other changes involve diplomacy: the Alani are initially at war with the Sassanids and have an alliance with the Slavs, - and cultural corrections (the Hephtalites and the Huns now are of the same culture - both were Turks - while the Alani use the nomad culture; buildings icons are still to be changed).
The campaign description for the Alani:
Native unit roster does not include infantry units - only AOR troops are available. The only exclusion was made for Horde Bosphoran Infantry (corrected as the mod original used bosphoran_warrior model but bosphoran_infantry unit cards and description - now spearmen). It also does not include ultra-light cavalry/HA with 0-turn recruitment term, starting with medium-heavy lancers. This is done to prevent the Alani from becoming stack-producing machine as their native cavalry troops aren't much weaker than the Sassanian ones. The units size of the Alan Horse Archers for the Alani was increased from 25 to 45 leaving for other factions as it was (+1 unit slot).The Alan Caganate
Difficulty Factor: ESTIMATED HARD
The Alani are an Iranian-speaking people who have dominated the southern steppes for centuries, a loose coalition of smaller tribes including the Scythians and Roxolani. Roman sources also call them "the Sarmatians" and even "the Scythians", yet these tribes were just part of the tribal alliance as well as the Alani themselves. Originally they held a region from Danube river to Ural mountains and from the Caucasus to the northern forests. The invasion of the Goths in III AD divided them in two separate confederations: the Caucasian Alans and the Danube Alans. In IV AD the Huns made the Caucasian Alans a part of their alliance and set them to move westwards but being reinforced by the Danube branch the Alani broke the alliance and went through the Western Europe to Africa and then back to the Caucasus. Historically, they were crushed only by the Mongols in XIII AD.
The Alani are superb horsemen. Unlike most of their neighbours, their army consists mostly of heavy cavalry, not so heavily armored as Sassanid ones but far more numerous. They value bravery and fighting skills above all, and are not to be easily ovecome. The Alani are in a way similar to the Huns in terms of warfare - their heavy cavalry is at least as powerful as the hunnic one - but more civilized. They have a long history and are not just excellent warriors - even the Romans often employed them as mercenaries - but also good traders. They guarded trade caravans following from the Far East to Europe and back, and so they had enough money to arm more heavy cavalrymen then any other nation. Utilize their warriors correctly and they will be the key to victory.
The Sarmatian Lancers
Horde Alan Cavalry (almost similar to the Alan Horse Archers)
The Sarmatian Argaragantes
The Alan Lancers
The Royal Argaragantes
As you can see on this screenshot, the horde sarmatian lancers are more numerous than the "regular" ones. This is balanced by slightly lower stats of all the horde cavalry units and almost non-existent horde infantry.
Also I must mention that steppe/Iranian/Roman heavy cav units were given extra charge and also area attribute for spears. Super-heavy cavalry was also given combat penalty in snow.
And to prove the statement in the campaign desc that "unlike most of their neighbours, their army consists mostly of heavy cavalry, not so heavily armored as Sassanid ones but far more numerous". According to the historical and archaeological researchers the total part of heavy cavalry was 7% in the Roman armies, 15-16% in the Iranian armies and about 50% in the Alan and Hunnic armies.
Install instructions:
- Install clean Rome: Total War - Barbarian Invasion
- Upgrade to version 1.6
- Install IBFD 7.0 and patch it to 7.04
- Create in Rome - Total War installation directory a folder named ibfd_tar and copy there all the files from the ibfd folder
- Download and run patch from here; when uncompressing, point to the Rome - Total War installation directory
- Run the game using following command (you can create a batch file or shortcut)
rometw-bi.exe -mod:ibfd_tar -show_err
- Carajudo's New Textures & Graphics Pack -
Made by: Carajudo
Description: New units and some other graphical updates for IBFD 7.03.
Discuss: - Here -
- Information -
Well as the next release of IB is going to take some more time, i'm uploading this second pack with just a few more skins for the sassanids, picts and some others...
You see, i prefer not to work in textures now and when the next pack is out, find them obsolete because changes in units or models...so my big next release is planed to be compatible with the incoming IB version...sorry pals...just a few more days...
This second pack also ads some small features like better lightning and a nicer smoke for the volcano, and also some different values about the walking speed of the units, mostly while crossing rivers.
CURRENT VERSION: 0.4
Instructions: just unpack the files in your Rome total war directory and replace the existing folders (data, bi and ibfd) when asked. All the versions are "stand alone" working packs, so you don't need anything else than the latest version.
http://www.megaupload.com/es/?d=V45453E9
----------------------------------------------------------------------------------------
Some screenshoots about some small modifications i´ve made to the original textures...
And also i´ve included gloss and new info UI cards.
´
Another small data: i don´t like to work with 512x512 textures so all of these are 256x256
as you can see in the last screen that belongs to an older model.
- IBFD 7.03 Unit Tree -
Made by: OTZ
Description: A guide to recruiting units in IBFD 7.03.
Discuss: - Here -
- Information -
Hi everyone,
I've just completed my first version of the new unit tree for IBFD 7.03.
Download it here >> http://www.twcenter.net/forums/downl...o=file&id=1515
Please provide any feedback (including anything else you would like to see added to the file!).
Cheers!
- Ramon's IBFD Player's Guide -
Made by: Ramon Gonzales y Garcia
Description: A guide to playing IBFD 7.03.
- TW-fanboy´s German Translation -
Made by: TW-fanboy
Description: A translation of text files etc into German for IBFD 7.03. ( Work in Progress )
Discuss and Download: - Here -
- Information -
I translated most of the text files of IBFD 7.03 into German. Campaign descriptions, unit descriptions, building description are still in English.
Just unzip the file and copy it into your Rome Total war folder. Backups of the original files are included.
Ich habe die meisten Textdateien von IBFD 7.03 ins Deutsche übersetzt. Einheiten- Gebäude- und Kampagnenbeschreibungen sind noch auf Englisch.
Entpackt die Datei (z.B. mit 7zip) und kopiert sie in euren Rome Total War Ordner. Kopien der originalen Dateien sind enthalten.
Ich bitte um Feedback (bewertungen, Fragen, Verbesserungsvorschläge, etc.)
- TW-fanboy´s Roman Offices submod -
Made by: TW-fanboy
Description: Enables the Roman offices for all Roman factions for IBFD 7.03, and includes an Office Guide for the Roman factions.
Discuss and Download: - Here -
- Information -
This is an easy submod:
Every Roman faction can acess any Roman office. In vanilla IBFD 7.03 the Western Empire can't get offices like magister militum per orientem and the Eastern Empire couldn't get the offices like praefectus praetorio Italiae. That sucks, if you want to reunite the empire (as I do). So I changed that. But there still can be only one man holding an office, so if you, as the Western empire, conquer all European territories of the Eastern empire, but an Eastern Roman Character still holds the office of praefectus of Illyricum, you have to kill him in order to get access to it.
Here is the office guide for Roman factions including my submod:
I Praefects:
Italy: A general in Neapolis with at least Management 2, Influence 2, Loyalty 3, Command 2
Rome: A general in Rome with at least Management 2, Influence 2, Loyalty 3, Command 1
Illyricum: A general in Thessalonika with at least Management 2, Influence 2, Loyalty 3, Command 1
Oriens(Asia): A general in Antiochia with at least Management 2, Influence 2, Loyalty 3, Command 1
Constantinople: A general in Constantinople with at least Management 2, Influence 2, Loyalty 3, Command 1
Gaul: A general in Arelate with at least Management 2, Influence 2, Loyalty 3, Command 1
II Court offices
Magister Memoriae: A general in Rome (Western empire) or Constantinople (Eastern empire) with at least Management 2, Influence 3, Loyalty 4
Magister Officiorum: A general in Rome (Western empire) or Constantinople (Eastern empire) with at least Management 2, Influence 3, Loyalty 4 and the first level in the good administrator trait line
Magister Scrinii: A general in Salona (Western empire) or Antiochia (Eastern empire) with at least Management 1, Influence 2, Loyalty 4
Comes Rerum Privaturum: A general in Carthage (Western empire) or Alexandria (Eastern empire) with at least Management 2, Influence 3, Loyalty 4
Comes Dispositionem: A general in Rome (Wesern empiret) or Constantinople (Easern empiret) with at least Management 2, Influence 3, Loyalty 5
Patricius: A general in Rome (Western empire) or Constantinople (Eastern empire) with at least Influence 2, Loyalty 3, Command 2
III Military Commanders
Magister Militum: A general in Ravenna (Western empire) or Thessalonica (Eastern empire) with at least Command 4, Influence 3, Loyalty 3
Magister Equitum: A general in Rome (Western empire) or Constantinople (Eastern empire) with at least Command 3, Influence 2 and mustn't have traits like good infantry commander or bad cavalry commander
Magister Peditum: A general in Rome (Western empire) or Pergamon (Eastern empire) with at least Command 3, Influence 2 and mustn't have traits like bad infantry commander or good cavalry commander
Comes domesticorum equitum: A general in Ravenna (Western empire) or Constantinople (Eastern empire) with at least Command 2, Influence 2, Loyalty 2 and at least the first level in the good cavalry commander line
Comes domesticorum peditum: A general in Rome (Western empire) or Constantinople (Eastern empire) with at least Command 2, Influence 2, Loyalty 2 and at least the first level in the good infantry commander line
Magister Militum per Illyricum: A general in Thessalonika with at least Command 2, Influence 1, Loyalty 2 and mustn't have traits like bad infantry commander or bad cavalry commander
Magister Militum per Thracias: A general in Constantinople with at least Command 2, Influence 1, Loyalty 2 and mustn't have traits like bad infantry commander or bad cavalry commander
Magister Militum per Orientem: A general in Constantinople with at least Command 2, Influence 1, Loyalty 2 and mustn't have traits like bad infantry commander or bad cavalry commander
Magister equitum per Gallias: A general in Avaricum with at least Command 2, Influence 1, Loyalty 2 and mustn't have traits like bad infantry commander or bad cavalry commander
Comes Africae: A general in Carthage with at least Command 2, Influence 2, Loyalty 2
Comes Hispaniarum: A general in Carthago Nova with at least Command 2, Influence 2, Loyalty 2
Comes Aegypti: A general in Alexandri with at least Command 2, Influence 2, Loyalty 2
Comes litoris saxonici per Britannium: A general in Londinium with at least Command 2, Influence 1, Loyalty 2
Dux Britannium: A general in Eburacum with at least Command 2, Influence 1, Loyalty 2
Dux limitis Mauretaniae Caesariensis: A general in Iol Caesarea with at least Command 2, Influence 2, Loyalty 2
Dux Raetiae: A general in Augusta Vindelicorum with at least Command 2, Influence 1, Loyalty 3
Dux Valeriae ripencis: A general in Salona with at least Command 2, Influence 1, Loyalty 3
Dux Pannoniae primae et Norici ripensis: A general in Salona with at least Command 3, Influence 1, Loyalty 3
Dux Palaestinae: A general in Jerusalem with at least Command 3, Influence 1, Loyalty 3
Dux Belgicae secundae: A general in Samarobriva with at least Command 3, Influence 1, Loyalty 3
Attention: Most offices can't be acquired by the Emperor and his heir, and many offices exclude each other.
- TW-fanboy´s Recruitable Roman Generals mod -
Made by: TW-fanboy
Description: Enables the recruitment of Roman generals for all Roman factions for IBFD 7.03.
Discuss and Download: - Here -
- Information - Hi, it's me again. I changed the edb so that generals (candidati unit) are recruitable in large and huge cities.
- Drtad's Accurate Armenia Mod -
Made by: Drtad
Description: Makes the Armenian faction more historical in IBFD 7.03.
Discuss and Download: - Here -
- Information -
Released!
List of changes:
-Tweaked all Faction Leader names so they're better... well from my point of view anyway. You have Emperors for the Roman Empires, Chieftains for the tribes, and Arkah for the Armenians, basically. I removed the word "Faction" because I didn't like that.
-Revamped the Armenian names, took out the Urartian vestiges, added names more appropriate for the timeframe.
-Changed starting situation in Armenia to make it more accurate. Changed Atropatene to Paytakaran, and Phraaspa to the city of Paytakaran, which was the historic easternmost Armenian province as opposed to Atropatene. Changed Sipan to Vaspurakan and gave it to Armenia, made it a Christian settlement.
-Took out "Persarmenia" and "Persarmenian" and replaced them with "Armenia" and "Armenian." I don't believe they ever referred to themselves as Persarmenians, though I know it's a way to distinguish them from Roman Armenians. Personally I didn't like it.
-Changed province "Armenia" to "Ayrarat" and the settlement from "Artaxarta" to "Vagharshapat." Made it the capital, as it was. Also changed province "Greater Armenia" to "Syuniq" and the settlement became "Shaghat."
-Made the Armenian king "Vramshapuh" and the heir "Artashes" (historical)
SCREENSHOTS- Good king Vramshapuh is here! He reigned until 417 and during his reign (in 405) the Armenian alphabet was created.
And here's the heir, Artashes IV. He didn't have an easy time of things historically.
And here's the new more smooth-looking historical Armenia with my map edits. You can see Vagharshapat, the capital. I also gave it a Christian cathedral (to represent Etchmiadzin). Atropatene has been replaced with Paytakaran, a smaller province.
Spoiler Alert, click show to read:
List of the revamped Armenian names (from the text file, I realize that making the coded name different from what the actual name is was a stupid idea, but hey, I'm a novice and changed my tactics halfway through haha):
Spoiler Alert, click show to read:{Arame} Vassak
{Ara} Ara
{Aram} Aram
{Aramu} Vardan
{Argishti} Khosrov
{Arkha} Vramshapuh
{Artashes} Artashes
{Artavazd} Artavazd
{Artaxias} Pap
{Atheas} Varazdat
{Belnirari} Yeghishe
{Eminos} Sahak
{Kudurmabug} Senekerim
{Liapos} Hovhannes
{Madyes} Meruzhan
{Menua} Mushegh
{Partatua} Andovk
{Phillipos} Pillipos
{Prusias} Vahan
{Rimsin} Arshak
{Rusa} Tiran
{Sarduri} Yusik
{Tigran} Tigran
{Tigranes} Pisak
{Trdat} Trdat
{Waradsin} Atangines
{Ziaelas} Nerses
{Vahram} Vahram
{Hamazasp} Hamazasp
{Varazvaghan} Varazvaghan
{Anania} Anania
{Melite} Melite
{Vasil} Vasil
{Tachat} Tachat
{Kasun} Kasun
{Zaven} Zaven
{Yerem} Yerem
{Ghevond} Ghevond
{Khoren} Khoren
{Davit} Davit
{Nershapuh} Nershapuh
{Yeznik} Yeznik
{Surmak} Surmak
{Tatik} Tatik
{Artak} Artak
{Arhavan} Arhavan
{Arshavir} Arshavir
{Atom} Atom
{Hrahat} Hrahat
{Papak} Papak
{Shmavon} Shmavon
{Hmayak} Hmayak
{Tatul} Tatul
INSTRUCTIONS: unzip the archive into your Rome Total War directory and overwrite. Make sure your installation is of version 7.03 of ibfd.
DOWNLOAD: http://www.megaupload.com/?d=JD9KRFWQ
NOTE: This is my first attempt at modding solo, so if something bad happens don't be too angry. It works for me though.
- TW-fanboy´s Revised offices for civilized Empires -
Made by: TW-fanboy
Description: Simplified triggers for offices for IBFD 7.03.
Discuss and Download: - Here -
- Information -
I made a logical change to the offices of the great empires (Rome and Persia). In vanilla IBFD, there were minimal attributes required for a character to gain an office. But if you think about it: You are the emperor/king of kings! You should be able to give offices to anybody you want, regardless how competent he is (actually, many incompetent men held high offices in history). So now these requirements are gone. If you send a man to Alexandria and there is no comes aegypti, this man will get the office.
This submod includes my office submod for the Romans.
- RSII Environments for IBFD 7 -
Made by: Ironhand
Description: Adds the RSII environments for IBFD 7.03.
Discuss and Download: - Here -
- Information -
Here is the link: http://www.megaupload.com/?d=ZZO3JODC
All credit goes to the artists of the RS2 team.
To install them simply copy the data folder and paste it in your: Rome - Total War\IBFD folder and replace the files when asked. You may also need to delete your map.rwm file located in: Rome - Total War\ibfd\data\world\maps\base
The game is tested more then 100 turns and works fine but make a back-up copy just in case as i will not take responsibility for broken games or corrupt save files.
NB: Game is tested without any of the optional downloads, i am not sure if it is going to work correctly with any of them including the soundmod!