Is there a mod that can unlock all chapter houses for all catoilic facitons?
Or can someone at least show me what to edit it order to alow?
Is there a mod that can unlock all chapter houses for all catoilic facitons?
Or can someone at least show me what to edit it order to alow?
No there isn't you have to mod it yourself. Post here i'll explain on how.
what mods r compatible with 6.4 at the moment?
"It's not always possible to do what we want to do, but it's important to believe in something before you actually do it"
I'm looking for a submod that puts loads of permanent stone forts around the map, may have been rozmod or something but i can't find it now? Anyone know the one i mean?
Were there but a tree in this godforsaken place i would have hanged myself.
What is that sub-mod that makes turn time less?
My Ukulele Cover of Death Note L's Theme
http://www.youtube.com/watch?v=MhP70qHqsVg
Faster Turn Times?
I think it's obselete, as the original hasn't been updated in some time,
while MSC has integrated its features.
This one works with 6.4: http://www.twcenter.net/forums/showthread.php?t=423009
Thank you Meneth Sir.
My Ukulele Cover of Death Note L's Theme
http://www.youtube.com/watch?v=MhP70qHqsVg
Looking to start a new campaign... too many choices, too many upcoming mods. Advice? CHIP, RC/RR, Germanicu5 next AI...etc... too many on the near horizon. Seems like there should just be a 6.5. Any advice on what to use for a new campaign? Leaning towards waiting on next RC/RR.
Last edited by AstroCat; April 20, 2011 at 05:31 PM.
here are the ones i use
next heir ancilary
northern generals models fix
loading screens
updated strat map cities and castles
teutonic family tree
disable RR(updated)
made education traits visable(freshman,junior(manual))
twin birds nobility mod
fair prince's trait improvment
Any mod for ss 6.4 that makes it 2tpy? I would use Meneths submod compilation but it appears to break the custom battles part(which i love playing). Any help would be appreciated.
Any mods out there that improves the grass in Stainless Steel? It seems to be much different from vanilla M2TW from what I've noticed and I'm not a fan of it. If the grass was never changed then nevermind, but it seems like it has.
Here are two examples:
Stainless Steel Grass
Vanilla Grass
I realize the grass is from two different locations (one in Europe and the other in the New World) but there still is a quite large difference in quality. Hope I'm not just seeing things lol, was the grass changed in this mod? If so, how would I change it back to vanilla?
Thanks!
Edit: Nevermind after some more searching I found this post. http://www.twcenter.net/forums/showt...ighlight=grass
Last edited by ScubaSteveWA; May 15, 2011 at 01:38 AM.
Is there any Sub mod that would add Musketeer units to Scoltand
Hello, I am looking for a submod or a seris of compatible submods or a complication that 1 increase realism, 2 makes my generals stronger (in all my egyption campaigns none of my generals have more than 1 star) and lastly and hopefully add the americas. Anyone? It would be appretiated if you yourself use it and it really works great……. I’m alos pretty confused cause king kiong’s list of realeased submods only goes to patch 6.1 not 6.4 so…….any suggestions?
Please leave your name when you rep me!
http://www.twcenter.net/forums/showthread.php?t=554497
My little English Civil War Novel;
For King and Country
I asked this in the original sstc thread, but haven't gotten a reply for a few days now, and wasn't sure where to ask, so here I am heh. I recently reinstalled ss6.1, added in my sub-mods, etc. One thing that I couldn't find, was the remove horse animations file for SSTC, the link is dead. I thought I would just move on without it, but battles without it are pretty damn , I send a general to attack one unit on the far left flank, look away for a sec to check another part of the battle, come back to said general to find half his men now somehow on the right flank, with the general himself and only two of his BGs still fighting the unit on the far left, you can imagine my chagrin. Does anyone still have this file from way back? Or perhaps know what files I have to delete, or modify to get the desired result?
As for why I still play 6.1 when 6.4 is out, honestly imo 6.1 was perfect, 6.2-6.4 to me are just icing on the cake, and besides I've put god knows how many hours modding my 6.1, adding units, buildings, mounts, etc, from many other mods, so I really don't want to give up on it.
Hi.
I want force diplomacy for ss.6.4. Where can I get that?
I may sound dumb but I cant seem to find any information on what sub mods are integrated or comes with SS 6.4
By reading some threads(while downloading 6.3), I found out that some sub-mods like the "Crimson Tide" etc. is already integrated with 6.4, an info on sub-mods included would rather be nice since it will save us time in downloading...
anyway thank you
The credit list for 6.4 should tell you a bit.
well thank you...
I completed my download last night(6.3 & 6.4).... rather about 3am in the morning today
now I'm happy!!!
so to those dumb enough like me( lol!!!) here's the list from the installation:
Gracula AI
Lusted AI
Savage AI
BGRIV
Disable Real Recruitment
Limited Activities
Longer Assimilation
Permanent Arrows
Permanent Watch Towers
there
KUDOS to all who made SS and all sub-mods... you are the one making these games a lot more fun and ensures it that my son who is now 7 years old shall experience the same... as I know it will last for another 10 years... errr would it???
anyway which sub-mods should I tick now???