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Thread: Re-skinned settlements HQ (update 9.2.2014 -Winter)

  1. #101
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: Re-skinned settlements (High_Elf preview 31.8)

    EDIT:

    Thanks guys, Always helpful Holy Pilgrim will upload vanilla texture files for me, so I can get normal hq-textures back (I'm using reduced at the moment). This will raise theyr quality noticably
    Last edited by Kahvipannu; September 01, 2010 at 01:25 PM.

  2. #102
    paradamed's Avatar Praepositus
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    Default Re: Re-skinned settlements (High_Elf preview 31.8)

    The orc fort looks excellent.

  3. #103

    Default Re: Re-skinned settlements (High_Elf preview 31.8)

    Amazing! A breakthrough... now the lazy TATW people don't have excuses for no custom settlements. Will this work with the v 1.34 beta patch btw?

  4. #104

    Default Re: Re-skinned settlements (High_Elf preview 31.8)

    It's hardly a breakthrough to edit textures. And don't be dense, either - TATW have had retextured buildings prior to the release of CoW.

    As good as Kav's textures are, there's a lot to go yet before it's even possible to have a fully working city with new buildings and layout design.

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  5. #105
    Aibolit's Avatar Libertus
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    Default Re: Re-skinned settlements (High_Elf preview 31.8)

    Wonderful work, guys! If I could +rep, I did it a hundred times
    But one thing. Will the stone walls change its textures, when the city will be caputred by another side? Elven f.e. captured the orks stone city?
    If they will, it'll be really unlogical, because rebuilding of stone walls, is the thing of years, maybe dozens of years, IMHO.
    So elven stone walls are actual only to one city - their start settlement, and maybe cities with wooden walls, which will rebuild with elves, who capure them..
    'For the Persia! For the Ahura-Mazda and Khosrow! CHAARGE!!!' Shahr Baraz, "Aper of the Empire", Hammer of the Romans, during the siege of Constantinople, 621 a.c.


  6. #106
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: Re-skinned settlements (High_Elf preview 31.8)

    Quote Originally Posted by Russian Gondor View Post
    Amazing! A breakthrough... now the lazy TATW people don't have excuses for no custom settlements. Will this work with the v 1.34 beta patch btw?
    Quote Originally Posted by Vaz View Post
    It's hardly a breakthrough to edit textures. And don't be dense, either - TATW have had retextured buildings prior to the release of CoW.

    As good as Kav's textures are, there's a lot to go yet before it's even possible to have a fully working city with new buildings and layout design.
    Quote Originally Posted by Kahvipannu View Post
    I would hardly call these custom settlements, just skins. Many mods already uses custom-skins, altought not on same detail level than this, or I just haven't seen one yet.
    Exactly Vaz. Every model is the same as the vanilla one, Moskey will still be shaped as moskey, Cross will be cross.. The textures are just changed, and this have been done for ages in M2. Thanks for compliment RG, but there really is no reason to start bring TATW in this discussion, or bash people behind it. There's insane ammount of work and time putted behind it, and they deserve every bit of respect they are having, they are everything but "lazy". And I don't see reason why this wouldn't work with beta.

    Quote Originally Posted by Aibolit View Post
    Wonderful work, guys! If I could +rep, I did it a hundred times
    But one thing. Will the stone walls change its textures, when the city will be caputred by another side? Elven f.e. captured the orks stone city?
    If they will, it'll be really unlogical, because rebuilding of stone walls, is the thing of years, maybe dozens of years, IMHO.
    So elven stone walls are actual only to one city - their start settlement, and maybe cities with wooden walls, which will rebuild with elves, who capure them..
    They work as in vanilla, they just have edited textures. Type depends which factio/culture walls are present in the settlement at the moment

    And now off to work..

  7. #107
    cedric37's Avatar Why Not ?!
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    Default Re: Re-skinned settlements (High_Elf preview 31.8)

    Kahvi, you are a god!!!
    Ha ha, really looking forward to patronize you my friend
    Patronized by y2day/Patron of KDK, Swagger & Navajo Joe, of the Imperial House of Hader



  8. #108
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: Re-skinned settlements (High_Elf preview 31.8)

    Quote Originally Posted by cedric37 View Post
    Kahvi, you are a god!!!
    Ha ha, really looking forward to patronize you my friend


    It's good to see you at CoW forums friend

  9. #109
    cedric37's Avatar Why Not ?!
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    Default Re: Re-skinned settlements (High_Elf preview 31.8)

    Hehe it's true i have been absent for a long time and still i can't i am producing much stuff, but well who knows
    Patronized by y2day/Patron of KDK, Swagger & Navajo Joe, of the Imperial House of Hader



  10. #110

    Default Re: Re-skinned settlements (High_Elf preview 31.8)

    Amazing job!!!

  11. #111
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: Re-skinned settlements (High_Elf preview 31.8)

    Hi guys. Here's little preview (Yes, I'm still doing this ), Empire buildings:
    EMPIRE BUILDINGS









    There will be a more details, and variety, and polishing, it's still WIP Just don't want to show all yet . And I will release alongside with my Empire walls, but don't expect it anytime soon (this week no change I believe). About Orc buildings, I'm reworking the work I had already done (to better resolution), and I tought to do same to HE walls, that's the delay with them.
    Last edited by Kahvipannu; July 27, 2011 at 07:47 AM.

  12. #112

    Default Re: Re-skinned settlements (Empire buildings early preview 3.9)

    i love u

  13. #113
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Re-skinned settlements (Empire buildings early preview 3.9)

    Yes! Now the light of Sigmar shall enlighten the dreary World of Warhammer!

    Praise Sigmar!

  14. #114

    Default Re: Re-skinned settlements (Empire buildings early preview 3.9)

    Oh my god, i haven't words mates. This submod day after day is better


  15. #115

    Default Re: Re-skinned settlements (Empire buildings early preview 3.9)

    This is so good!

    Just wondering, am I right in thinking COW has reached the maximum number of cultures? If so, does that mean there will have to be a culture with a kind of generic warhammery settlement style for all future armies? A very ramshakle old grimey look would work with most armies in warhammer.

  16. #116
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: Re-skinned settlements (Empire buildings early preview 3.9)

    Quote Originally Posted by raa raa rasputin View Post
    This is so good!

    Just wondering, am I right in thinking COW has reached the maximum number of cultures? If so, does that mean there will have to be a culture with a kind of generic warhammery settlement style for all future armies? A very ramshakle old grimey look would work with most armies in warhammer.
    These can be applied by factions, each can have own battlemap textures. I 100% agree on last point, and I'm going to f.ex. make Empire buildings more ramshacked, preview pics are really "clean" looking, but that won't be the case later.

    And thanks guys

    Quote Originally Posted by The Holy Pilgrim View Post
    Yes! Now the light of Sigmar shall enlighten the dreary World of Warhammer!

    Praise Sigmar!
    For Sigmar! (and thanks again for uploading those vanilla files)
    Last edited by Kahvipannu; September 02, 2010 at 06:14 PM.

  17. #117

    Default Re: Re-skinned settlements (Empire buildings early preview 3.9)

    <333333333333333333333333333
    All Orks is equal, but some Orks are more equal dan uvvas.

  18. #118
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Re-skinned settlements (Empire buildings early preview 3.9)

    Quote Originally Posted by Kahvipannu View Post
    For Sigmar! (and thanks again for uploading those vanilla files)
    No problem my friend

  19. #119
    cedric37's Avatar Why Not ?!
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    Default Re: Re-skinned settlements (Empire buildings early preview 3.9)

    Keep up the good work !!
    Patronized by y2day/Patron of KDK, Swagger & Navajo Joe, of the Imperial House of Hader



  20. #120

    Default Re: Re-skinned settlements (Empire buildings early preview 3.9)

    Surfing by Internet I found these images, i hope that it help you





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