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Thread: Re-skinned settlements HQ (update 9.2.2014 -Winter)

  1. #21
    Kahvipannu's Avatar Bring me Solo & wookie
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    Icon4 Re: Re-skinned settlements (WIP)

    Quote Originally Posted by The Holy Pilgrim View Post
    Very nice Kahvi! Now, just to reskin the buildings
    Next

    Quote Originally Posted by Kolwen View Post
    Dude! It is awesome! However it may be too shiny. Some shadows could improve it. Isn't it?
    I have shadows on "low" in these pics, and I added normal mapping and some shadows to latest files (last pics). I suggest tyring it in-game, and giving feedback again

    Download added to OP

  2. #22
    Gaizokubanou's Avatar Biarchus
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    Default Re: Re-skinned settlements (WIP)

    Sweet stuff!

  3. #23
    paradamed's Avatar Praepositus
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    Default Re: Re-skinned settlements (WIP)

    So it is possible to reskin the buildings as well, right? Great submod! Keep up the good work!

  4. #24
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: Re-skinned settlements (WIP)

    Quote Originally Posted by paradamed View Post
    So it is possible to reskin the buildings as well, right? Great submod! Keep up the good work!
    Yes, but it will be pain in the ass I guess But I'll try. And thanks

    And I need clarification if someone sees it working on other orc-settlements too, thank you.
    Last edited by Kahvipannu; August 29, 2010 at 11:29 AM.

  5. #25
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: Re-skinned settlements (Orc Motte&Bailey release)

    Small preview of buildings:
    Spoiler Alert, click show to read: 


    Last edited by Kahvipannu; July 27, 2011 at 07:44 AM.

  6. #26

    Default Re: Re-skinned settlements (Orc Motte&Bailey release)

    It's insane! My eyes trick me.
    +rep
    CoW (Rage of the Dark Gods)team
    From Russia with love.

  7. #27
    Werebear's Avatar For Mother Russia
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    Default Re: Re-skinned settlements (Orc Motte&Bailey release)

    Quote Originally Posted by Timorfeys View Post
    It's insane! My eyes trick me.
    +rep
    my 2

  8. #28
    Gaizokubanou's Avatar Biarchus
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    Default Re: Re-skinned settlements (Orc Motte&Bailey release)

    I thought buildings wouldn't do well under reskin cause of their models, well what a suprise, they look fabulous!

  9. #29
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: Re-skinned settlements (Orc Motte&Bailey release)

    Thanks Timorfeys and Isilendil

    Quote Originally Posted by Gaizokubanou View Post
    I thought buildings wouldn't do well under reskin cause of their models, well what a suprise, they look fabulous!
    Yes, it's a bit shame that we are stuck with the vanilla-models But the good thing is that these can be made faction specific, so for example both DE and HE skins, and f.ex. own faction-banners hanging on walls for Empire.

  10. #30

    Default Re: Re-skinned settlements (Orc Motte&Bailey release)

    You have done a good job! Very indeed!

    WAAAGH!
    "See that they are well supplied with beverages, with their drink avidity satisfied by giving them as much beverages they want. Then they will easily get defeated by their lust of yeast as by roman arms" Tacitus, Germania 23



  11. #31

    Default Re: Re-skinned settlements (Orc Motte&Bailey release)

    ""Do you want to marry me?""


    amazing guy!...holy crap :O...i have no words

    You are incredible!

  12. #32
    IrishBlood's Avatar GIVE THEM BLIZZARDS!
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    Default Re: Re-skinned settlements (Orc Motte&Bailey release)

    Quote Originally Posted by Kahvipannu View Post
    Re-skinned settlements

    Basic Info
    Hey, my first try for new textures in battlemap. Now it's heavy wip, and won't be ready for some time, but I'll post progress here, and when I get something ready for testing, put download.

    These textures use same resolution as Zihers "reduced city-textures", all credit to him for originally making siege battles run smoother.

    See post 2 for previews.
    Special thanks:

    CoW-team for amazing mod!
    makanyane for making great tutorial for adding faction specific city textures to game
    Ziher for originally making textures smaller.
    Installation

    Extract files to mods/teutonic/

    For testing, play siege battle on Motte & Bailey-settlement culture must be middle-estern (lowest in selection)
    How to play siege in custom battle (credit The Holy Pilgrim), here: http://www.twcenter.net/forums/showthread.php?t=326294
    Not sure yet if these files work on other Orc-settlements too... In campaign should work, but I can't know for sure, since I can't test..

    with skill like that i get the feeling you will soon become one of the most wanted and popular modders on these forums! EVERYBODY wants custom settlements for their mods excellent job man, i hope they get included in the offical mod!

  13. #33
    Semisalis
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    Default Re: Re-skinned settlements (Orc Motte&Bailey release)

    +rep for this amazing work...i will follow your previews with an incredible frenzy !

  14. #34
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: Re-skinned settlements (Orc Motte&Bailey release)

    Thanks to you guys too

    Quote Originally Posted by IrishBlood View Post
    with skill like that i get the feeling you will soon become one of the most wanted and popular modders on these forums! EVERYBODY wants custom settlements for their mods excellent job man, i hope they get included in the offical mod!
    I'm very flattered, but I would hardly call these custom settlements, just skins. Many mods already uses custom-skins, altought not on same detail level than this, or I just haven't seen one yet. But big thanks for support

    Gateway of Helf Large-City (a bit messy at the moment):
    Spoiler Alert, click show to read: 


    Last edited by Kahvipannu; July 27, 2011 at 07:45 AM.

  15. #35

    Default Re: Re-skinned settlements (Orc Motte&Bailey release)

    I am in total shock!!! Bravisssimo!!!!!!!

  16. #36
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Re-skinned settlements (Orc Motte&Bailey release)

    How are you not an artifex yet?

    Seems like I'm going to have to patronize you

  17. #37

    Default Re: Re-skinned settlements (Orc Motte&Bailey release)

    Great job Kahvipannu. Really great. Thank you very much for the time you spend on this project. This mod looks better and better. Congratulations my friend.

  18. #38
    IrishBlood's Avatar GIVE THEM BLIZZARDS!
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    Default Re: Re-skinned settlements (Orc Motte&Bailey release)

    Quote Originally Posted by The Holy Pilgrim View Post
    How are you not an artifex yet?

    Seems like I'm going to have to patronize you
    you damn well better! we cant have such talent going to waste!

  19. #39

    Default Re: Re-skinned settlements (Orc Motte&Bailey release)

    Great work! I/We want more!

  20. #40

    Default Re: Re-skinned settlements (Orc Motte&Bailey release)

    Youre Genius dude! this mod will change very much in Cow looking! even Third age don't have anything like that ! .
    All Orks is equal, but some Orks are more equal dan uvvas.

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