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Thread: Re-skinned settlements HQ (update 9.2.2014 -Winter)

  1. #1
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re-skinned settlements HQ (update 9.2.2014 -Winter)





    If your playing Gigantus version of Rage of the dark gods, install these again for improved quality.


    Basic Info

    Basic explanation of "reduced building-textures": http://www.twcenter.net/forums/showthread.php?t=376849

    All settlements are/will use 1024x1024 resolution-textures, which are twice smaller than vanilla textures, they still look good upclose, but cpu-usage for textures is halved, so it's imo best solution for visuals/performance. Gigantus version of the mod is using 512 x 512 textures, so download here for improved quality.

    See post 2 for previews.

    Special thanks:

    CoW-team for amazing mod!
    makanyane
    for making great tutorial for adding faction specific city textures to game
    Ziher for originally making textures smaller.

    The Holy Pilgrim for sending me the vanilla hq-textures.
    Kolwen for doing re-skinning too, to achieve bigger goal.
    Update 7/7/2011 Ninja51 joined the team as campaign-tester.

    To all who have been supporting and encouraging.
    Installation, and info

    Release still WIP, works for campaign.

    This beta release:
    All HE-walls and castles
    All Empire buildings/random barrels, etc..
    All Empire walls
    Winter textures for Empire.
    New textures for Empire settlements for strat-map, to match the ones on battle-maps

    Next "full" release
    :
    Something
    Roads
    Ground textures

    History:
    31.1.2012 Added Empire/HE textures
    5.3.2012 Fixed Kislev problem and added stratmap textures
    9.2.2014 Added new (and last) Empire textures, added winter-textures for Empire

    Compatibility:

    -Any CoW version, so both 1.44 and 1.5.1, or future releases
    -Save game compatible

    Installation:

    Download file below "Download links":

    Extract Rar-file to mods/Call_of_warhammer/ ,Overwrite when asked. Both, the main file, and after that the winter-update.

    One thing, if you want to play with these textures with custom-battles, rename (or delete if you wish) folder Call_of_warhammer/data/blockset/textures/faction_variations/hungary to for example hungary_disabled. The game for some reason loads these before Empire ones in custom battles, tought if you rename it, or delete, Sylvania will use Empire-city textures in campaign. You can always rename it back tought, I'll try to figure out what's causing it, before or after Mayan apocalypse.


    How to play siege in custom battle (credit The Holy Pilgrim), here: http://www.twcenter.net/forums/showthread.php?t=326294

    If you see something weird, or something that looks just stupid, something is missing beside the ones I mentioned, please post here so I can fix it, game generates buildings randomly, so not all glitches can be fixed tought. Please mention walls/castle type/size too.

    Download link


    Download links for main-file (updated 05.12.12):

    Gamefront:

    http://www.gamefront.com/files/21916628/HQtextures.rar

    Mediafire:

    http://www.mediafire.com/?yh8tjfnhse1rlex



    Download link for Winter-update (needs upper main-file)

    http://www.mediafire.com/download/52...nts_Winter.rar

    Last edited by Kahvipannu; February 09, 2014 at 08:45 AM.

  2. #2
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: Re-skinned settlements (WIP)

    PREVIEWS

    EMPIRE BUILDINGS





































    ROADS Coming soon












    ORCS

    Motte & Bailey












    HIGH ELF WALLS AND CASTLES











    Damage:




    Tower upgrades:

    Winter-update:








    Winter-update-New walls - Large wooden pallisade









    This beta release:
    All HE-walls and castles
    All Empire buildings/random barrels, etc..
    All Empire walls
    All Empire winter textures
    Empire strat-map textures

    Next "full" release
    :
    Roads
    Ground textures
    Something chaotic, or something else
    Last edited by Kahvipannu; February 09, 2014 at 08:40 AM.

  3. #3
    Werebear's Avatar For Mother Russia
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    Default Re: Re-skinned settlements (WIP)

    OMG THAT IS AWESOME!!!

  4. #4

    Default Re: Re-skinned settlements (WIP)

    Its INCREDIBLE!!!!!!!!!!! +rep!!!
    Last edited by Feinar; August 29, 2010 at 07:39 AM.

  5. #5

    Default Re: Re-skinned settlements (WIP)

    this is gorgeous
    +rep
    ░░░░░███████ ]▄▄▄▄▄▄▄▄▃
    ▂▄▅█████████▅▄▃▂
    I███████████████████].
    ◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤
    This is Total War !!!

  6. #6
    Guidrion's Avatar Miles
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    Default Re: Re-skinned settlements (WIP)

    One word:

    WAAAAAAAAAAAAAAAGH!!!!!

  7. #7

    Default Re: Re-skinned settlements (WIP)

    i cannot express with words my gratitude


    amazing!! ...

  8. #8

    Default Re: Re-skinned settlements (WIP)

    Very good

  9. #9

    Default Re: Re-skinned settlements (WIP)

    HOLY CRAP!!! I LOVE YOU MATE!
    +Rep of corse!
    THANK YOU COW-TEAM FOR THIS FANTASTIC MOD! A DREAM CAME TRUE!
    Sorry for my bad english


  10. #10
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Re-skinned settlements (WIP)

    BY CAPTAIN KIRK'S NIPPLES! THIS IS ASTOUNDING!

    +REP!

    Spoiler Alert, click show to read: 
    I see you inserted some K's into the texture. Very sneaky of you

  11. #11
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: Re-skinned settlements (WIP)

    Thanks quys for exhortation, and rep too ofcourse
    Motte & Bailey. Still normal mapping to do, polishing (shadows etc..), and try to put them in CoW too I just need to re-install CoW first.. I played with things that I don't understand and ed up my installation yesterday, and my sweet campaign..
    Spoiler Alert, click show to read: 




    Edit:

    Quote Originally Posted by The Holy Pilgrim View Post
    I see you inserted some K's into the texture. Very sneaky of you
    Damn, I didn't even notice that maybe I will add some A's, H's, V's..
    Last edited by Kahvipannu; July 27, 2011 at 07:44 AM.

  12. #12
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Re-skinned settlements (WIP)

    AH! CAN'T REP! THIS IS BLASPHEMY!

    Spoiler Alert, click show to read: 
    But seriously, great work Kahvi

  13. #13

    Default Re: Re-skinned settlements (WIP)

    non d'un chien ventriloque en escarpins!

    "With Hate, all things are possible." Malus Darkblade

  14. #14
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: Re-skinned settlements (WIP)

    Edit: Never mind

    Non-Edit:
    But here's pics of finished walls (in CoW this time, no need to re-install, seems that custom battles still work ):
    Spoiler Alert, click show to read: 














    I'll put up a download asap, so you can test it in-game too. Have been tested in custom-battle, campaign should work too, but I can't know for sure, since I can't test..
    Last edited by Kahvipannu; July 27, 2011 at 07:44 AM.

  15. #15
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Re-skinned settlements (WIP)

    Very nice Kahvi! Now, just to reskin the buildings

  16. #16
    Semisalis
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    Default Re: Re-skinned settlements (WIP)

    Just wonderful..my dream comes true
    Last edited by Tyraels; August 29, 2010 at 11:57 AM.

  17. #17
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Re-skinned settlements (WIP)

    @Tyraels: Can you please replace some of those words with the sign? No need to get in trouble over something like that

  18. #18
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: Re-skinned settlements (WIP)

    I would apreciate it if you guys could reply in english, since I know nothing about french language, thank you

  19. #19
    Kolwen's Avatar Artifex
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    Default Re: Re-skinned settlements (WIP)

    Dude! It is awesome! However it may be too shiny. Some shadows could improve it. Isn't it?

  20. #20

    Default Re: Re-skinned settlements (WIP)

    WAAAAAAAAAAAAAAHHHTTTTT ! GREAT JOB !.
    All Orks is equal, but some Orks are more equal dan uvvas.

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