If your playing Gigantus version of Rage of the dark gods, install these again for improved quality.
Basic Info
Basic explanation of "reduced building-textures": http://www.twcenter.net/forums/showthread.php?t=376849
All settlements are/will use 1024x1024 resolution-textures, which are twice smaller than vanilla textures, they still look good upclose, but cpu-usage for textures is halved, so it's imo best solution for visuals/performance. Gigantus version of the mod is using 512 x 512 textures, so download here for improved quality.
See post 2 for previews.
Special thanks:
CoW-team for amazing mod!
makanyane for making great tutorial for adding faction specific city textures to game
Ziher for originally making textures smaller.
The Holy Pilgrim for sending me the vanilla hq-textures.
Kolwen for doing re-skinning too, to achieve bigger goal.
Update 7/7/2011 Ninja51 joined the team as campaign-tester.
To all who have been supporting and encouraging.
Installation, and info
Release still WIP, works for campaign.
This beta release:
All HE-walls and castles
All Empire buildings/random barrels, etc..
All Empire walls
Winter textures for Empire.
New textures for Empire settlements for strat-map, to match the ones on battle-maps
Next "full" release:
Something
Roads
Ground textures
History:
31.1.2012 Added Empire/HE textures
5.3.2012 Fixed Kislev problem and added stratmap textures
9.2.2014 Added new (and last) Empire textures, added winter-textures for Empire
Compatibility:
-Any CoW version, so both 1.44 and 1.5.1, or future releases
-Save game compatible
Installation:
Download file below "Download links":
Extract Rar-file to mods/Call_of_warhammer/ ,Overwrite when asked. Both, the main file, and after that the winter-update.
One thing, if you want to play with these textures with custom-battles, rename (or delete if you wish) folder Call_of_warhammer/data/blockset/textures/faction_variations/hungary to for example hungary_disabled. The game for some reason loads these before Empire ones in custom battles, tought if you rename it, or delete, Sylvania will use Empire-city textures in campaign. You can always rename it back tought, I'll try to figure out what's causing it, before or after Mayan apocalypse.
How to play siege in custom battle (credit The Holy Pilgrim), here: http://www.twcenter.net/forums/showthread.php?t=326294
If you see something weird, or something that looks just stupid, something is missing beside the ones I mentioned, please post here so I can fix it, game generates buildings randomly, so not all glitches can be fixed tought. Please mention walls/castle type/size too.
Download link
Download links for main-file (updated 05.12.12):
Gamefront:
http://www.gamefront.com/files/21916628/HQtextures.rar
Mediafire:
http://www.mediafire.com/?yh8tjfnhse1rlex
Download link for Winter-update (needs upper main-file)
http://www.mediafire.com/download/52...nts_Winter.rar