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Thread: Ottoman Units and Spawning Agents, v5 (8 May 2011): agents only mod added

  1. #161
    md1453's Avatar Supai
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    Default Re: Ottoman Units and Spawning Agents, v5 (17 Apr 2010): agents only mod added

    Quote Originally Posted by Rigby View Post
    Sorry to bother but i think you even deleted the option to recruit the trading ships. I got the fifth building working but not the missing trade ships . Would it be possible to maybe just have the whole mod but without the land units. I would really appreciate it , thanks and + rep
    Good point! I'll add the trade ships eventually but my Internet at home is down...

    b52, you only need to put the UPC into the data folder and it will over write the other localization files. No script needed as it is saved in movie format.

  2. #162
    md1453's Avatar Supai
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    Default Re: Ottoman Units and Spawning Agents, v5 (8 May 2011): agents only mod added

    added mod that gives basic ships (dhow etc) and agents only. cheers!

  3. #163
    Rigby's Avatar Shashu
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    Default Re: Ottoman Units and Spawning Agents, v5 (8 May 2011): agents only mod added

    Quote Originally Posted by md1453 View Post
    added mod that gives basic ships (dhow etc) and agents only. cheers!
    Thanks appreciated , getting it now

  4. #164
    Murakawa
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    Default Re: Ottoman Units and Spawning Agents, v5 (8 May 2011): agents only mod added

    I'm afraid I can't actually get this mod to work, which is a shame, given that it looks so interesting. I've extracted the .pack file to the Data folder, but whenever I add the mod line to the script file (after mod NTF.pack of course), the game crashes almost immediately after being started.

    Edit: After experimentation on my part, it seems that the mod_ottoman_campaign_mod_v5.pack file is what's not working. NTF alone runs fine, and as does the vanilla game. However, when I add the mod mod_ottoman_campaign_mod_v5.pack line to the user.script file, and attempt to run the game (with NTF or not), the game crashes to desktop at the loading screen with a message stating that "Napoleon: Total War has stopped working".

    Any help would be appreciated. I've been playing the Ottomans, but as they weren't meant to be a playable faction, they can't really compare to the rest of the major factions by land or sea.
    Last edited by Aberrant Render; May 15, 2011 at 05:34 PM.

  5. #165
    md1453's Avatar Supai
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    Default Re: Ottoman Units and Spawning Agents, v5 (8 May 2011): agents only mod added

    Quote Originally Posted by Aberrant Render View Post
    I'm afraid I can't actually get this mod to work, which is a shame, given that it looks so interesting. I've extracted the .pack file to the Data folder, but whenever I add the mod line to the script file (after mod NTF.pack of course), the game crashes almost immediately after being started.

    Edit: After experimentation on my part, it seems that the mod_ottoman_campaign_mod_v5.pack file is what's not working. NTF alone runs fine, and as does the vanilla game. However, when I add the mod mod_ottoman_campaign_mod_v5.pack line to the user.script file, and attempt to run the game (with NTF or not), the game crashes to desktop at the loading screen with a message stating that "Napoleon: Total War has stopped working".

    Any help would be appreciated. I've been playing the Ottomans, but as they weren't meant to be a playable faction, they can't really compare to the rest of the major factions by land or sea.
    You may have to delete all the files in the scripts folder and then just try a blank script with only the ottoman mod. I always put all mods before NTF mod. You can use the units in skirmish to make sure the mod is loaded. After that then run NTF to play in the campaign.

    Let me know if this works.

  6. #166
    Murakawa
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    Default Re: Ottoman Units and Spawning Agents, v5 (8 May 2011): agents only mod added

    Thank you for the reply, but I'm afraid it's still not working. I tried what you suggested (deleting the two text files in the scripts folder, and then making a new user.script.txt file with simply "mod mod_ottoman_campaign_mod_v5.pack;"), but again, the game crashes at the loading screen (where copyrights are displayed, with the main title in the foreground). Again, NTF and vanilla both work as they should. I just can't seem to get the ottoman units mod to work, since the game repeatedly crashes as I try to add the line to the script file.
    Last edited by Aberrant Render; May 16, 2011 at 03:01 PM.

  7. #167
    md1453's Avatar Supai
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    Default Re: Ottoman Units and Spawning Agents, v5 (8 May 2011): agents only mod added

    Thank you for the reply, but I'm afraid it's still not working. I tried what you suggested (deleting the two text files in the scripts folder, and then making a new user.script.txt file with simply "mod mod_ottoman_campaign_mod_v5.pack;"), but again, the game crashes at the loading screen (where copyrights are displayed, with the main title in the foreground). Again, NTF and vanilla both work as they should. I just can't seem to get the ottoman units mod to work, since the game repeatedly crashes as I try to add the line to the script file.
    Hmmm. Not heard of this problem. First try re-downloading the mod to make sure there was no problem with the download.

    Next be sure it is correct in the scripts:

    mod "mod_ottoman_campaign_mod_v5.pack";

    The location of quotes and semicolon is important.

  8. #168
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    Default Re: Ottoman Units and Spawning Agents, v5 (8 May 2011): agents only mod added

    In my game for some reason if i zoom out if im using the balkan irregulars all there heads join together in a join the dots faction with a big line connecting them.Is this a known glitch. If i remember correctly it also happens with a unit of calvery I cant remember which one. All another units are 100%. Also off topic how do you get the cannons ect to look metalic and shiny. All i have is a dull non shiny cannon

  9. #169
    md1453's Avatar Supai
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    Default Re: Ottoman Units and Spawning Agents, v5 (8 May 2011): agents only mod added

    Quote Originally Posted by Andy Mc View Post
    In my game for some reason if i zoom out if im using the balkan irregulars all there heads join together in a join the dots faction with a big line connecting them.Is this a known glitch. If i remember correctly it also happens with a unit of calvery I cant remember which one. All another units are 100%. Also off topic how do you get the cannons ect to look metalic and shiny. All i have is a dull non shiny cannon
    Does it not look like the screenshots on the OP? Your graphic settings may be very low, or you may need to update your graphics card.

  10. #170
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    Default Re: Ottoman Units and Spawning Agents, v5 (8 May 2011): agents only mod added

    Ok. Are there any graphics cards that can run Napoleon smoothly on med to high graphics for 100 euro or less

  11. #171
    md1453's Avatar Supai
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    Default Re: Ottoman Units and Spawning Agents, v5 (8 May 2011): agents only mod added

    Quote Originally Posted by Andy Mc View Post
    Ok. Are there any graphics cards that can run Napoleon smoothly on med to high graphics for 100 euro or less
    I can honestly say I am no expert on such things. I'm sure there are posts on this forum somewhere that can help you!

    Did you try updating the driver?

  12. #172
    money's Avatar Ronin
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    Default Re: Ottoman Units and Spawning Agents, v5 (8 May 2011): agents only mod added

    pindari sillahtar (both have helmet)

    militia, Qizilbashi musketeers

    mysore line elite (please add peacock feather to turban)(tiger guards)


    Qizilbashi Shah CAVALRY


    Qizilbashi cavalry


    foreign Hindu line Ghair Zumra Jaish

    Mysore grenadiers


    kuzak irregulars


    zumra askar light


    arab mercenaries


    irregular skirmishers , rajput infantry


    islamic swordmen , dervish


    rajput cavalry (mysore & marathas) , Barawardi (maratha)


    poligars (maratha)


    maharaja cavalry


    dakhili cavalry


    maharaja guards

  13. #173
    money's Avatar Ronin
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    Default Re: Ottoman Units and Spawning Agents, v5 (8 May 2011): agents only mod added

    How about an India mod for ntw, why not make Indian factions playable for single player and multiplayer battles such as the Marathas and Mysore the units would be:
    Marathas-Infantry:
    -Hindu musketeers
    -sikh musketeers
    -bargir musketeers
    -arab mercenaries
    -hindu warriors
    -hindu holymen
    -maharaja guard musketeers
    -balawardi musketeers
    -European regiment
    -ghoorkas
    -sikh warriors
    -rajputs
    -maharaja guards

    cavalry:
    -camel rifles
    -sipahis
    -dakhili cavalry
    -maharaja guard cavalry
    -pindari rifle cavalry
    -bargir lancers
    -war elephants
    -rajput cavalry
    -poligars
    -barawardi

    Artillery:
    -great guns
    -rocket troops
    -12 pounder
    -18 pounder
    -24 pounder
    -mortars


    Britain-Infantry:
    -hindu sepoys
    -sikh sepoys
    -company infantry
    -native american auxilaries

    Cavalry:
    -sepoy lancers
    -sepoy sabre cavalr
    -company cavalry
    -native rifle cavalry


    France-infantry:
    -hindu sepoys
    -company infantry
    -albanian legion
    -Indochina infantry (also for dutch,portuguese and spanish)
    Cavalry:
    -sepoy lancers
    -sepoy sabre cavalry
    -company cavalry

    sikh sepoys(top left) 1Albanian line, 2Alb. Hussar

    Mysore-Infantry:
    -islamic swordsmen
    -hindu warriors
    -dervishes
    -mysore tiger guards
    -qizilbashi musketeers
    -maharaja guard musketeers
    -arab mercenaries
    -mysore musketeers
    -rajputs
    -mysore grenadiers
    -royal archers
    -mysore irregular skirmishers
    -militia
    -french regiment

    Cavalry:
    -camel rifles
    -sillahdar lancers
    -dakhili cavalry
    -war elephants
    -qizilbashi cavalry
    -rajput cavalry
    -pindari rifle cavalry
    -Qizilbashi shah cavalry
    maharaja guard cavalry

    Artillery:
    -tiger cannons
    -mysore rocket troops
    -great gun
    -mortars
    -12 pounder
    -18 pounder
    -24 pounder

  14. #174
    md1453's Avatar Supai
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    Default Re: Ottoman Units and Spawning Agents, v5 (8 May 2011): agents only mod added

    Hi money,

    It is absolutely possible, but it is a lot of work. I would suggest you take up modding yourself with this goal in mind. It is very fun to tell the truth.

    I really like your pictures and so on, it may get others motivated as well. . .

    regards

  15. #175
    money's Avatar Ronin
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    Default Re: Ottoman Units and Spawning Agents, v5 (8 May 2011): agents only mod added

    I tried modding once but I did not get anything done it was pretty much impossible for me because the instructions were hard, but do you happen to know any modders who would want to be a part of this. Do you know what i need to mod and where to learn it?
    Last edited by money; June 21, 2011 at 02:39 PM.

  16. #176
    md1453's Avatar Supai
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    Default Re: Ottoman Units and Spawning Agents, v5 (8 May 2011): agents only mod added

    Quote Originally Posted by money View Post
    I tried modding once but I did not get anything done it was pretty much impossible for me because the instructions were hard, but do you happen to know any modders who would want to be a part of this. Do you know what i need to mod and where to learn it?
    Not any doing Indian faction for NTW, mostly Ottomans. As for modding, my suggestion is start very small. Do one unit; use other peoples mods as guides, and use the forums for help when you need it. People here are surprisingly generous with their time. Honestly, I started with one unit and I simply turned an infantry unit into a cavalry. It was hard, but it was a good start.

    I would like to see what you do in the future, it looks like it could be very cool.

  17. #177
    money's Avatar Ronin
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    Default Re: Ottoman Units and Spawning Agents, v5 (8 May 2011): agents only mod added

    Can you give me a list of units you have done that way i know what new units to give you info on I will start modding as soon as bloody mod manager decides to work.

  18. #178
    md1453's Avatar Supai
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    Default Re: Ottoman Units and Spawning Agents, v5 (8 May 2011): agents only mod added

    Quote Originally Posted by money View Post
    Can you give me a list of units you have done that way i know what new units to give you info on I will start modding as soon as bloody mod manager decides to work.
    This mod is a great start also, look below at my signature and it has links to my unit mods. It can be tough to figure out, but once you get it you can do a lot.

  19. #179
    money's Avatar Ronin
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    Default Re: Ottoman Units and Spawning Agents, v5 (8 May 2011): agents only mod added

    what ottoman units are you planning to do? I read that you would do more Egyptian units so I would suggest the army of Mohammed Ali.

  20. #180
    Ikko-Ikki
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    Default Re: Ottoman Units and Spawning Agents, v5 (8 May 2011): agents only mod added

    I really like this mod md, thanks. I only have one problem and that is that I don't get any of the names for the units after I added all the packs. The only mod I am using currently is NTF, any ideas?

    EDIT: I have also tried this without NTF, it made no difference the names on the units do not appear...

    EDIT: I downloaded the UPC, which I found out I already had, still no luck though...
    Last edited by Lord Cathcart; July 30, 2011 at 05:53 AM.

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