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Thread: TURTLEMOD:REVOLUTION for TATW3.2(patch10/28/12)(quickstart addon 11/10/12)

  1. #321

    Default Re: TURTLEMOD:REVOLUTION for TATW3.2(patch10/28/12)(quickstart addon 11/10/12)

    Why this submod has in EDU same units.
    I mean zUruk-Hai Infantry and Uruk-Hai Infantry.
    And what is word "z" in another troops?
    sorry my english.

  2. #322

    Default Re: TURTLEMOD:REVOLUTION for TATW3.2(patch10/28/12)(quickstart addon 11/10/12)

    Playing as Dwarves, the option to recruit units except agents disappears after the first turn. Is this a built in feature or bug?

  3. #323

    Default Re: TURTLEMOD:REVOLUTION for TATW3.2(patch10/28/12)(quickstart addon 11/10/12)

    Hi,
    I've been playing the Anduin campaign and I was wondering if Beornings are recruit-able. They aren't listed in the building browser and I've only seen them as bodyguards and mercenaries.

  4. #324
    Araval's Avatar Protector Domesticus
    Join Date
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    Tartu, Estonia
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    4,753

    Default Re: TURTLEMOD:REVOLUTION for TATW3.2(patch10/28/12)(quickstart addon 11/10/12)

    Hi, then they aren't. I couldn't find them in the building file either.

    EDIT: here's a new link for the mod: https://mega.nz/#!Q5AE3LQZ!Km3jAOL_r...d6WF1Fn9FPlAKk
    Last edited by Araval; June 09, 2016 at 03:28 AM.

  5. #325

    Default Re: TURTLEMOD:REVOLUTION for TATW3.2(patch10/28/12)(quickstart addon 11/10/12)

    Prime, thanks Araval.

  6. #326

    Default Re: TURTLEMOD:REVOLUTION for TATW3.2(patch10/28/12)(quickstart addon 11/10/12)

    So I'm working on bringing the Hobbit models to Turtle Mod. Shouldn't take more than an afternoon to accomplish. I might even add a couple new units, but that's a big maybe because I don't want to mess with alleycat's balancing. If I can get permissions to release it to the public then I'll post it here.

  7. #327
    Lethal Jakkson's Avatar Civis
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    Somerset, England
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    141

    Default Re: TURTLEMOD:REVOLUTION for TATW3.2(patch10/28/12)(quickstart addon 11/10/12)

    "Hi Allycat, I really like the sound of the balance of this submod (pre 2015 i used DAC), I've looked for the correct order for drag n dropping the files but can't find them (the rest of the instructions are very clear), currently i have unpacked the files and this is what I have; data, TATW, TATW(1)
    Ive only recently got M2TW working again after the steam change in 2015 (thanks to a comunity guide) and have been reinstalling all my fav mods+submods and I'm abit rusty with installing and unpacking/drang+droping submods.
    (i have got a fresh TATW 3.2 ready and waiting)
    Thanks
    Leaf"

    fixed this issue now, had a good head scratch and a few more goes at installing. great submod
    Last edited by Lethal Jakkson; January 30, 2019 at 04:32 AM. Reason: resolved
    Working for myself for 3years and still finding time to play Total War

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