August 23, 2010, 02:34 AM
#1
Emergent factions playable
I'll post here my mini mods
Americas
The France mod for Kingdoms!
You can play as France in the Kingdoms Americas campaign
You will have a full stack in Florida, and if you cant upkeep them, disband some, I added a lot of army to choose You have 3 agents too
England mod for Kingoms!
You can play as England in Kingdoms Americas. They start in Calusa with 3 agents and a big army.
The spy has no name Secret agent...
England & France playable mod for Americas
In this mod, France and England are both playable.
They both have reduced armies than in the previous mods.
Medieval2
Aztecs mod for Medieval 2 vanilla!
You will have a lot of stacks, and a stack of caravels to move to europe...
Mongols mod for Medieval 2
Their characters and units dont have sounds, and some units dont have upkeep. I gave only 2000 money, and a very small army...
This will be very easy so I recommend to play on VH.
Timurids mod for Mtw2 vanilla
You can play as Timurids in Medieval 2, you have the same thing as the mongols, but your faction leader doesnt have name, because I dont know Timurid names that the game accept (the names in campaign script arent good, the game doesnt accept...)
Britannia
Baron's alliance mod for Kingdoms Britannia
You have 1 small city, a big army, and your faction leader is Lord Robin!
Crusades
Venice mod for MTW2-K Crusades campaign
With this you can play as Venice in Crusades, you will have Isle of Crete, with an army, and a fleet.
Mongols mod for Crusades Campaign
With this you can play as Mongols in Crusades, you will have Tbilisi, with an army, and a lot of agents.
Installation
For Medieval2 ulocks:
Put the descr_strat.txt to Medieval2/data/world/maps/campaign/imperial_campaign
For any kingdoms' unlock:
Put the descr_strat.txt to: Medieval2/mods/EXPANSION /data/world/maps/campaign/imperial_campaign
EXPANSION = can be americas , british_isles , crusades
If you want to make your own mods like these, click here to check my tutorial.
I hope you like my small mods
If you got ideas or problems, post here...
Last edited by Supermoler; April 02, 2011 at 12:53 PM .
Reason: England & France added
August 24, 2010, 05:55 AM
#2
Re: French mod
sounds nice !
August 25, 2010, 10:51 AM
#3
Laetus
Re: French mod
Wonderful! I was upset that the other European factions were unavailable in the New World, especially when I eliminated all possibility of there ever being french influence in the U.S...
August 26, 2010, 01:18 PM
#4
Re: French mod
Can you make one with England in Florida?
August 26, 2010, 01:52 PM
#5
Re: French mod
Yeah, I'll try.
August 26, 2010, 02:00 PM
#6
Re: French mod
Thanks. Two things that irk me: no other european factions in america are playable, and the "13 colonies" pop up in panama!
August 27, 2010, 01:00 AM
#7
Re: French mod+England mod
Done! They are ready to follow your orders to conquer the americas
August 29, 2010, 10:07 PM
#8
Re: France mod+England mod
Thank you so much! I will really enjoy this (now I can slaughter Apaches )!
September 01, 2010, 06:34 AM
#9
Re: Some emergent faction mod
Added mongols mod
If anyone wants to play with them...
September 01, 2010, 08:48 AM
#10
Re: Some emergent faction mod
How about Baron's Alliance (and fill their army with sherwood archers and longbowmen, so it is somewhat like the movie Robin Hood )?
September 01, 2010, 08:53 AM
#11
Re: Some emergent faction mod
Good idea! I'll try to make one.
September 01, 2010, 08:57 AM
#12
Re: Some emergent faction mod
September 01, 2010, 09:27 AM
#13
Re: Some emergent faction mod
Nice +rep but is there anyway you can start your campaign at the time when the mongols invade? so the first part is an AI campaign and then you start your invasion?
September 01, 2010, 09:30 AM
#14
Re: Some emergent faction mod
Thats only possible if you do this: http://www.twcenter.net/forums/showthread.php?t=385471
or
Modding the descr_strat.txt to make the map look like in real when mongols arrived....
September 10, 2010, 09:28 AM
#15
Libertus
Re: Some emergent faction mod
I hope this isnt too outdated, but i really want the timurids with elephants!
September 10, 2010, 09:32 AM
#16
Re: Some emergent faction mod
Hey Mercuri, welcome in my little mod thread
I can make the Timurids mod for you.
September 10, 2010, 09:48 AM
#17
Re: Some emergent faction mod
Mercuri, first post updated
September 11, 2010, 01:47 AM
#18
Libertus
Re: Some emergent faction mod
whoppie! thanks, now i can build the fictionary empire of "Dont mess, or your get 500 cannonballs your way" in the middle east
October 11, 2010, 11:19 AM
#19
Re: Some emergent faction mod
bump
October 21, 2010, 12:31 PM
#20
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