Page 1 of 4 1234 LastLast
Results 1 to 20 of 73

Thread: Emergent factions playable

  1. #1

    Icon7 Emergent factions playable

    I'll post here my mini mods

    Americas
    The France mod for Kingdoms!
    You can play as France in the Kingdoms Americas campaign

    You will have a full stack in Florida, and if you cant upkeep them, disband some, I added a lot of army to choose You have 3 agents too

    England mod for Kingoms!
    You can play as England in Kingdoms Americas. They start in Calusa with 3 agents and a big army.
    The spy has no name Secret agent...

    England & France playable mod for Americas

    In this mod, France and England are both playable.
    They both have reduced armies than in the previous mods.


    Medieval2
    Aztecs mod for Medieval 2 vanilla!
    You will have a lot of stacks, and a stack of caravels to move to europe...

    Mongols mod for Medieval 2
    Their characters and units dont have sounds, and some units dont have upkeep. I gave only 2000 money, and a very small army...
    This will be very easy so I recommend to play on VH.

    Timurids mod for Mtw2 vanilla
    You can play as Timurids in Medieval 2, you have the same thing as the mongols, but your faction leader doesnt have name, because I dont know Timurid names that the game accept (the names in campaign script arent good, the game doesnt accept...)

    Britannia
    Baron's alliance mod for Kingdoms Britannia
    You have 1 small city, a big army, and your faction leader is Lord Robin!

    Crusades
    Venice mod for MTW2-K Crusades campaign
    With this you can play as Venice in Crusades, you will have Isle of Crete, with an army, and a fleet.


    Mongols mod for Crusades Campaign
    With this you can play as Mongols in Crusades, you will have Tbilisi, with an army, and a lot of agents.

    Installation
    For Medieval2 ulocks:
    Put the descr_strat.txt to Medieval2/data/world/maps/campaign/imperial_campaign

    For any kingdoms' unlock:
    Put the descr_strat.txt to: Medieval2/mods/EXPANSION/data/world/maps/campaign/imperial_campaign
    EXPANSION = can be americas, british_isles, crusades


    If you want to make your own mods like these, click here to check my tutorial.

    I hope you like my small mods
    If you got ideas or problems, post here...
    Last edited by Supermoler; April 02, 2011 at 12:53 PM. Reason: England & France added

  2. #2

    Default Re: French mod

    sounds nice !

  3. #3
    Nhmarine's Avatar Laetus
    Join Date
    Aug 2010
    Location
    Never Never Land (The Land, not the Ranch. Mention MJ and die)
    Posts
    9

    Default Re: French mod

    Wonderful! I was upset that the other European factions were unavailable in the New World, especially when I eliminated all possibility of there ever being french influence in the U.S...

  4. #4
    Agamemnon's Avatar Comes Limitis
    Join Date
    Jun 2010
    Location
    The United States of America
    Posts
    13,836

    Default Re: French mod

    Can you make one with England in Florida?

  5. #5

  6. #6
    Agamemnon's Avatar Comes Limitis
    Join Date
    Jun 2010
    Location
    The United States of America
    Posts
    13,836

    Default Re: French mod

    Thanks. Two things that irk me: no other european factions in america are playable, and the "13 colonies" pop up in panama!

  7. #7

    Default Re: French mod+England mod

    Done! They are ready to follow your orders to conquer the americas

  8. #8
    Agamemnon's Avatar Comes Limitis
    Join Date
    Jun 2010
    Location
    The United States of America
    Posts
    13,836

    Default Re: France mod+England mod

    Thank you so much! I will really enjoy this (now I can slaughter Apaches)!

  9. #9

    Default Re: Some emergent faction mod

    Added mongols mod
    If anyone wants to play with them...

  10. #10
    Agamemnon's Avatar Comes Limitis
    Join Date
    Jun 2010
    Location
    The United States of America
    Posts
    13,836

    Default Re: Some emergent faction mod

    How about Baron's Alliance (and fill their army with sherwood archers and longbowmen, so it is somewhat like the movie Robin Hood)?

  11. #11

  12. #12
    Agamemnon's Avatar Comes Limitis
    Join Date
    Jun 2010
    Location
    The United States of America
    Posts
    13,836

    Default Re: Some emergent faction mod

    Thanks!

  13. #13

    Default Re: Some emergent faction mod

    Nice +rep but is there anyway you can start your campaign at the time when the mongols invade? so the first part is an AI campaign and then you start your invasion?

  14. #14

    Default Re: Some emergent faction mod

    Thats only possible if you do this: http://www.twcenter.net/forums/showthread.php?t=385471
    or
    Modding the descr_strat.txt to make the map look like in real when mongols arrived....

  15. #15

    Default Re: Some emergent faction mod

    I hope this isnt too outdated, but i really want the timurids with elephants!

  16. #16

    Default Re: Some emergent faction mod

    Hey Mercuri, welcome in my little mod thread
    I can make the Timurids mod for you.

  17. #17

  18. #18

    Default Re: Some emergent faction mod

    whoppie! thanks, now i can build the fictionary empire of "Dont mess, or your get 500 cannonballs your way" in the middle east

  19. #19

  20. #20
    RO Citizen's Avatar Protector Domesticus
    Join Date
    Oct 2009
    Location
    Where do you think?
    Posts
    4,566

    Default Re: Some emergent faction mod

    Very useful mini-mods +rep
    [Col] RO Citizen

Page 1 of 4 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •