Page 2 of 15 FirstFirst 123456789101112 ... LastLast
Results 21 to 40 of 287

Thread: MAGYAR MOD 2.16 Download and description

  1. #21
    AnthoniusII's Avatar Μέγαc Δομέστικοc
    Join Date
    Feb 2007
    Location
    Thessalonike Greece
    Posts
    19,059

    Default Re: MAGYAR MOD 2.13 RELEASED

    Are all these units that recently shown and the marka horses included in this version or there will be a new one?
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  2. #22

    Default Re: MAGYAR MOD 2.13 RELEASED

    -Completely reworked Hungarian unit list. The infantry is complatly done, the cavalry is under construction, and are replaced with vanilla units.
    -This version doesn't contain the new Hungarian mounted units.

  3. #23
    Black_Nebula's Avatar Tiro
    Join Date
    Feb 2006
    Location
    Iowa City, USA
    Posts
    212

    Default Re: MAGYAR MOD 2.13 RELEASED

    Those units look awsome! Great work, they really have a great feel to them.
    "I find your lack of faith...disturbing" -DV

  4. #24

    Default Re: MAGYAR MOD 2.13 RELEASED

    I extract all the files that you linked in my MTW folder, but when I run the game its in version 2.1 not in in 2.13!
    What can I do?

  5. #25

    Default Re: MAGYAR MOD 2.13 RELEASED

    I guess I forget replace the loading screen... sry

  6. #26

    Default Re: MAGYAR MOD 2.13 RELEASED

    Ohh OK!

    Quote Originally Posted by dome View Post
    I guess I forget replace the loading screen... sry

  7. #27
    MorganH.'s Avatar Finis adest rerum
    Join Date
    Dec 2007
    Location
    Netherlands
    Posts
    4,659

    Default Re: MAGYAR MOD 2.13 RELEASED

    Great job Dome,+rep

    Will be checking this out sir !

  8. #28

    Default Re: MAGYAR MOD 2.13 RELEASED

    thanx guys

  9. #29
    caratacus's Avatar Primicerius
    Join Date
    Feb 2006
    Location
    U.K.
    Posts
    3,866

    Default Re: MAGYAR MOD 2.13 RELEASED

    Wow! glad I didn't miss this release, downloading now.

    Well done Csatádi and Dome, King Stephen would be very proud of your efforts I'm sure
    Spoiler Alert, click show to read: 

  10. #30
    PedroL's Avatar Citizen
    Join Date
    Aug 2006
    Location
    Portugal
    Posts
    2,333

    Default Re: MAGYAR MOD 2.13 RELEASED

    awsome Work. Amazing Good Job
    Vencerei năo só estes adversários mas quantos a meu Rei forem contrários

    MEMBER OF THE IMPERIAL HOUSE OF HADER
    UNDER THE PATRONAGE OF y2day

  11. #31
    Hrobatos's Avatar Praeses
    Join Date
    Dec 2009
    Location
    Berlin, Germany
    Posts
    7,786

    Default Re: MAGYAR MOD 2.13 RELEASED

    nice, +rep

  12. #32
    danova's Avatar Protector Domesticus
    Join Date
    Aug 2007
    Location
    Hungary / Budapest
    Posts
    4,668

    Default Re: MAGYAR MOD 2.13 RELEASED

    Good job mates!
    .

  13. #33

    Default Re: MAGYAR MOD 2.13 RELEASED

    HI!
    Why is there always revolution with hungarian rebels? 1 time is OK, but the second time is really annoying... how many time will it be during the game??

  14. #34
    Csatádi's Avatar Senator
    Join Date
    Sep 2005
    Location
    Budapest, Hungary, EU
    Posts
    1,153

    Default Re: MAGYAR MOD 2.13 RELEASED

    Quote Originally Posted by Pharosz View Post
    HI!
    Why is there always revolution with hungarian rebels? 1 time is OK, but the second time is really annoying... how many time will it be during the game??
    I'm quite sure there are fewer rebels in the mod than there were in the history.

    We wanted to provide some historical feelings. That's why the rebels and the heretic movements has bigger significance. You cannot hire 15th century soldiers in the 13th century. And some other features.
    Last edited by Csatádi; August 30, 2010 at 11:03 AM.

  15. #35
    Kjertesvein's Avatar Remember to smile
    Join Date
    Nov 2007
    Location
    Miđaldir
    Posts
    6,679
    Tournaments Joined
    1
    Tournaments Won
    0

    Default Re: MAGYAR MOD 2.13 RELEASED

    Nice, I like I like :p

    ~Wille
    Thorolf was thus armed. Then Thorolf became so furious that he cast his shield on his back, and, grasping his halberd with both hands, bounded forward dealing cut and thrust on either side. Men sprang away from him both ways, but he slew many. Thus he cleared the way forward to earl Hring's standard, and then nothing could stop him. He slew the man who bore the earl's standard, and cut down the standard-pole. After that he lunged with his halberd at the earl's breast, driving it right through mail and body, so that it came out at the shoulders; and he lifted him up on the halberd over his head, and planted the butt-end in the ground. There on the weapon the earl breathed out his life in sight of all, both friends and foes. [...] 53, Egil's Saga
    I must tell you here of some amusing tricks the Comte d'Eu played on us. I had made a sort of house for myself in which my knights and I used to eat, sitting so as to get the light from the door, which, as it happened, faced the Comte d'Eu's quarters. The count, who was a very ingenious fellow, had rigged up a miniature ballistic machine with which he could throw stones into my tent. He would watch us as we were having our meal, adjust his machine to suit the length of our table, and then let fly at us, breaking our pots and glasses.
    - The pranks played on the knight Jean de Joinville, 1249, 7th crusade.













    http://imgur.com/a/DMm19
    Quote Originally Posted by Finn View Post
    This is the only forum I visit with any sort of frequency and I'm glad it has provided a home for RTR since its own forum went down in 2007. Hopefully my donation along with others from TWC users will help get the site back to its speedy heyday, which will certainly aid us in our endeavor to produce a full conversion mod Rome2.

  16. #36

    Default Re: MAGYAR MOD 2.13 RELEASED

    Thank you guys for the great mod, I have been following it for a while, but only just downloaded it and tried it out. Great work Dome and Csatadi. I love that Hungary (being my motherland) is finally being represented as it deserves to be! I look forward to the future growth of this mod!!

  17. #37
    Csatádi's Avatar Senator
    Join Date
    Sep 2005
    Location
    Budapest, Hungary, EU
    Posts
    1,153

    Default Re: MAGYAR MOD 2.13 RELEASED

    There are many people yet who are whining about the rebels and heretics so most of them will be linked only to the very hard level.

  18. #38
    Matthćus's Avatar Knez Bribirski
    Join Date
    May 2006
    Location
    Croatia
    Posts
    3,018

    Default Re: MAGYAR MOD 2.13 RELEASED

    Congratulations on release, i will re install mtw2 and try this mod over the weekend

  19. #39
    Choki's Avatar Domesticus
    Join Date
    Jan 2009
    Location
    Argentine
    Posts
    2,231

    Default Re: MAGYAR MOD 2.13 RELEASED

    great

  20. #40
    Visarion's Avatar Alexandros
    Artifex

    Join Date
    Dec 2009
    Location
    Europe
    Posts
    8,055

    Default Re: MAGYAR MOD 2.13 RELEASED

    congratulations!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •