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  1. #1
    Csatádi's Avatar Senator
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    Default MAGYAR MOD 2.16 Download and description

    Today its a national holiday in Hungary. On 20 August 1083. Saint István or Saint Stephen I became one of the most popular saints in Hungary, and the date of his canonization is celebrated as a national holiday commemorating the foundation of the state. The Christian Hungarian Kingdom was created by him 1010 years ago.
    We release the new mod version on his holiday.




    MAGYAR MOD 2.16

    INCLUDING THE WHOLE NEW MAGYAR INFANTRY UNITS, YOU COULD TAKE A LOOK HERE



    Authors
    Csatádi: research, planning, map, coding, scripting
    Dome: research, planning, modeling, skinning, 2D Art

    Contributors
    Agart: new settlement icons to the strategic map
    Ainu: 2D maps (not used already)
    Argent Usher: Real Horses Project
    Becksim: old loading screens
    Danova: Magyar Mod banner, skins and skinning advices
    Davide.cool: Better water 1.0
    DisgruntledGoat: Byzantine skins
    Eugen: Janissary skin-Mod
    Hunor: old Hungarian skins, some mounted units use them yet
    Magus: Crimson Tide 4.2
    Matko: Hungarian banners, old version
    Plasticfigurine: early generals mod
    Rex Cobalt: Ordo Teutonicus Texture Set
    Scytha: map research
    Sgt.moody: events, music
    ST.Toma: inserting the new factions
    Stephanus: loading screens, music
    Swagger: skies
    Tan Sihuaj: map research, Middle-Eastern
    Vpmedia: new loading skin art and some new pieces
    *
    Broken Crescent: Cuman units
    Lithuanian mod: Lithuanian units
    Rusichi mod: some units and strat map characters
    XAI mod: battle (4.0) and campaign AI

    English translation
    Bela, Csatádi, EarendilElenthol, Sumskilz, Szilvi, Weltschmerz

    Testers
    Alavin, Bucca, Herbalist, Kalo, Kaszás, Paszuy

    Special Thanks to
    Alletun, Alpaca, GrumpyOldMan, KnightErrant, Vercingetorix, Zxiang1983, authors of ALL tutorials and our historian friends

    2.16 changes
    -Less alcoholics
    -Magyar Mounted Crossbowmen skipped in the 13th century.


    2.15 changes
    Minor fixes.

    2.14 changes
    The most important changes there are far less heretics and Hungarian rebels in hard level and below. We suggest very hard level for history fans only.
    XCAI 4
    Swagger's Skies


    General Effects
    -Kingdoms needed
    -2 turns per year


    Strat Map
    Pictures:
    Spoiler Alert, click show to read: 
    Original map of Hungary:


    Our map:




    MORE MAPS


    -Vanilla size, 151 provinces.
    -Completely reworked political map, historically accurate regions and starting positions.
    -Some factions have lesser regions than they written had because of rebellions and/or weak royal power.
    -Added resources: salt, horse, glass and weapons.
    -Added factions: Kiev, Cumans, Teutons and Lithuanians.
    -Early generals on the strat map
    -Some Rusichi strat map models especially for the Russian factions
    -XAI campaign and battle AI


    Units
    -Completely reworked battle stats, now they have historically accurate strengths, strongnesses and weaknesses.
    -Mercenaries are now much more expensive, so you cannot have constant mercenary armies.
    -Increased armor value especially for the knights.
    -Knights are very powerful units.
    -XBAI battle AI
    -Historical missile ranges.
    -Hooked Gunners and Arbalestiers: new units for the appropriate factions.
    -Three class of crossbow units with different ranges and efficiency.
    -Less hireable units per turn especially knights. Eastern European factions may hire fewer knights than the western countries.
    -Some units appear only when it happened in the history and disappear when obsolated.
    -Bodyguard units are only slightly better than the average knights.
    -Early general battle models for the western factions.
    -Completely reworked Hungarian unit list. The infantry is complatly done, the cavalry is under construction, and are replaced with vanilla units.

    Units for Hungary
    Spoiler Alert, click show to read: 

    Skipped units

    -Battlefield assassins: unhistorical.
    -Transylvanian peasants: skipped already, no reason for this unit.
    -Slav levy: also skipped already. There were Slavs in the Hungarian army but there were no separate Slav units. Spearmen will wear mixed Hungarian-Slav clothes. We see no reason to represent separate Slav
    and Hungarian spearmen units with the same stats.
    -Croat axemen: there were no such units.
    -Hungarian nobles. Their role is replaced.
    -Bosnian archers disappeared because the Magyar archers with their composite bows were more significant. Actually we didn’t hear about any special Bosnian archers.


    Added or modified units to the actual rooster

    Light Cavalry

    -Pechenegs: horse archers with small maces. They will be available in small numbers till the Mongol invasion.
    -Székelys (Szeklers): horse archers. They will be the archer specialists.
    -Cuman Horse Archers: from ~1240 to ~1400
    -Mounted Crossbowmen: first known appearance in 1238, in the late era they representing the czech light cavalry used constantly by the hungarian kings and governors
    -Peasant Horse Archers (militia portalis): late horse archers, a new unit raised historically by king Sigismund. They will be worse units than the ancestors and will have no armor.
    -Serbian hussars: the first Hussars of the high era

    Medium Cavalry

    -Light Lancers like mounted sergeants.
    -Royal Warriors/Servienses (former hungarian nobles): horse archers with a lance, shield and leather armor, ready to melee.
    -Cuman Notables: armed with mace and very heavy armor like Chivalry Knights.

    Heavy Cavalry

    -Mailed Knights
    -Baronial Cavalry (Royal Banderium): use maces and their upgrade wear German styled full gothic armor.

    Light Infantry

    -Foot Archers: armed with composite bows. We could call them also Dismounted Magyar Cavalry or castle guard archers or such but this name is shorter. Needed in siege.

    Heavy and Medium Infantry

    -Swordsmen: high era, they wear chainmail.
    -Armored Halberdiers: late era, castle unit
    -Hooked gunners: the heavy arquebuse with a hugh range and firepower, keeping away the enemy units from thier positions, but they sacraficing mobility for manageing their diabolical weapons
    -Pavise Spearmen: far better than before. Armored and very slow unit, ideal for blocking enemy cavalry charge. The upgraded unit uses awl pikes, too.


    The number of the available units is balanced.

    Gameplay

    -Mongols will come to the Cuman steppes. They will be pagans.
    -Detailed disasters, the Great Mortality included
    -Historical heretic movements
    -Some buildings can be built only after certain time
    -Building time suits to the 2 turns per year time scale
    -Buildable permanent stone forts like in the Crusades campaign
    -Modified winning conditions for every faction for short and longterm campaigns

    Small additions
    -New (Hungarian) artifact: Holy Right Hand
    -New unique Hungarian ancillaries and traits (titles).
    -New quotes, banners, Hungarian coat of arms, events.
    -Hungarian names are written in archaic form!


    Be aware!
    -When you get the vanilla event about a settlement upgrade it is not sure you can do it in the game. Some settlement levels are linked to certain years. You will get custom events when these upgrades became available.
    -This version doesn't contain the new Hungarian mounted units.


    Download
    https://www.moddb.com/mods/magyar-mod

    It's not compatible with your saved games.

    English language patch
    http://www.mediafire.com/?gylqbnve2objxp0
    Run delete_maprwm_MM2.bat if you played the mod earlier. Some changes apply only if you start a new game.

    Our fans wanted Hungarian unit names the rest are in English. If you aren't a hardcore history fan, here you are the Hungarian unit names in English:
    http://www.mediafire.com/?4y5tl983qbg5los

    The patches were not tested but bugs were not reported (The old 'end turn' ctd is still present however. Save your games before clicking end turn.)
    If you had earlier versions run delete_maprwm_MM2.bat which you can find in the folder where kingdoms.exe is found.

    If any link is broken, please send a PM for me to upload again.

    How to Install
    0. You must have M2TW, Kingdoms and Kingdoms patch. Try if it works before installing the mod. set every option (audio, graphics) in the base game. The mod will use these settings.
    1. Copy the zip file in the folder of M2TW, where kingdoms.exe is found.
    2. Unzip the file into this folder (Unpack here command). Overwrite everything. If you do it right you will find a new folder in 'M2TW/mods' called Magyar_Mod2.
    3. If you installed earlier versions before, run delete_maprwm_MM2.bat which you can find in the folder where kingdoms.exe is found.
    4. To play the game run Magyar_Mod2.bat. You can find some shortcut icon files in the mods\Magyar_Mod2\ folder you can attach to the .bat file (right click on the shortcut and properties or such).


    Using Vista:
    Spoiler Alert, click show to read: 

    At first I'm not sure it's neccessary the info came from the total war forums.
    First go to your folder option and make sure that you change settings so you'll be able to see all hidden folders and files.
    now go to 'users' folder, next double click on 'user' folder (the one that contains all documents, downloads etc). you'll see new hidden folder called 'AppData'. go there. there should be 3 subfolders. go to 'Local'. next folder that we're looking for is 'VirtualStore'. next again you'll see 3 folders. this time click on 'Program Files'. and depends where did you install your game you should be able to find folder. inside medieval2 folder there's another cfg file that you had to change. also this folder contains your save game and few other data. in my occasion i install medieval in games folder so my path is looking like this C:\Users\User\AppData\Local\VirtualStore\Program Files\ Games\Medieval2 Total War

    Vista, win7 tech help: http://www.twcenter.net/forums/showthread.php?t=89969


    Steam users: http://www.twcenter.net/forums/showthread.php?410461

    Good Gaming!
    Last edited by Csatádi; June 12, 2018 at 12:56 AM.

  2. #2
    matija191's Avatar Senator
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    Default Re: MAGYAR MOD 2.13 RELEASED

    Finally !
    COMPANY OF HEROES - BALKANS IN FLAMES

    Mi? Satrli smo grobu vrata,
    Da,još nas ima - još Hrvata!


  3. #3

    Default Re: MAGYAR MOD 2.13 RELEASED

    -This version doesn't contain the new Hungarian mounted units.
    Oh…. That's too bad.

    Anyway, the new Hungarian infantry units are great!

  4. #4

    Default Re: MAGYAR MOD 2.13 RELEASED

    great work +rep
    Under the patronage of Nakharar
    DM Multi modding project

  5. #5
    Malin's Avatar Civis
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    Default Re: MAGYAR MOD 2.13 RELEASED

    Whoa, didn't even expect a new version (maybe I should've visited the mod's thread more frequently... ) Anyway, donloading now!

    Szép munka, srácok!


  6. #6
    Tiro
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    Default Re: Official request for help...

    Hello,I need a little help.The game keeps on crashing to the desktop.Haven't found solution to this problem yet.Does anybody else expiriencing such a similar problem?otherwise is perfect,little harder then original game,but perfect.Nice work guzy.

  7. #7
    John Haukewood's Avatar Tiro
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    Default Re: MAGYAR MOD 2.13 RELEASED

    Kingdoms patch? Do you mean the retrofit?
    On another note, this mod looks amazing; I can't wait to try out the brilliant new units!
    For every complex problem there is an answer that is clear, simple, and wrong.
    -H.L. Mencken


  8. #8
    Csatádi's Avatar Senator
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    Default Re: MAGYAR MOD 2.13 RELEASED

    Quote Originally Posted by John Haukewood View Post
    Kingdoms patch? Do you mean the retrofit?
    On another note, this mod looks amazing; I can't wait to try out the brilliant new units!
    Retrofit is a mod.
    Kingdoms patch: http://www.strategyinformer.com/pc/p...oms/patch.html

    Quote Originally Posted by mutad1 View Post
    Hello,I need a little help.The game keeps on crashing to the desktop.Haven't found solution to this problem yet.Does anybody else expiriencing such a similar problem?otherwise is perfect,little harder then original game,but perfect.Nice work guzy.
    Yes, the game crashes sometimes. I haven't found the reason so far. As the intro says save before you press end turn.

  9. #9
    John Haukewood's Avatar Tiro
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    Default Re: MAGYAR MOD 2.13 RELEASED

    Thanks!
    However, the game will not run. When I try, I get the message 'cfgfejlec_mm.txt / access is denied / 0 file<s> copied.' Possibly, it is because I can't get the 'delete_maprwm_MM2' to run. Any advice?

    EDIT: Got that to work, but now get a 'fatal error' message.
    Last edited by John Haukewood; August 22, 2010 at 04:34 AM.
    For every complex problem there is an answer that is clear, simple, and wrong.
    -H.L. Mencken


  10. #10
    Csatádi's Avatar Senator
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    Default Re: MAGYAR MOD 2.13 RELEASED

    Quote Originally Posted by John Haukewood View Post
    Thanks!
    However, the game will not run. When I try, I get the message 'cfgfejlec_mm.txt / access is denied / 0 file<s> copied.' Possibly, it is because I can't get the 'delete_maprwm_MM2' to run. Any advice?

    EDIT: Got that to work, but now get a 'fatal error' message.
    You unzipped some files to a wrong place or some zip files are missing.

    great, but the new hungrary infrant units is belonged in the new version ?
    The new Hungarian infantry is in the current version.

    Quote Originally Posted by \Vazul's Ghost/
    Sorry I never gave you more of my feedback but I've been swamped by uni.
    Thanks for your help.

  11. #11

    Default Re: MAGYAR MOD 2.13 RELEASED

    really great mod !!!

    not only the new units but also music ,picture ,script, culture of hungrary and others ......

    I like the history accurate of this mod

  12. #12

    Default Re: MAGYAR MOD 2.13 RELEASED

    great, but the new hungrary infrant units is belonged in the new version ?

  13. #13
    \Vazul's Ghost/'s Avatar Senator
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    Default Re: MAGYAR MOD 2.13 RELEASED

    Congratulations on the release Csatadi & Dome! (By the way, how different is this version from the last one I tested? I ask because my download limit is nearly maxed and I rather wouldn't go over it )

    EDIT: Never mind. Just noticed they are the same. (Sorry I never gave you more of my feedback but I've been swamped by uni.)

    ...To ALL people reading this: THIS MOD IS FANTASTIC. DOWNLOAD IT NOW! And +rep Dome and Csatadi for their work.
    Last edited by \Vazul's Ghost/; August 22, 2010 at 08:33 AM.
    γνῶθι σεαυτόν ~ μηδὲν ἄγαν

  14. #14

    Default Re: MAGYAR MOD 2.13 RELEASED

    Nice work guys. Glad to see somebody taking time to work on Hungary.
    Cheers from your fellow countryman!

  15. #15

    Default Re: MAGYAR MOD 2.13 RELEASED

    great , looking forward to play it +rep

    its english language compatible?
    Last edited by IVIarkI2I; August 24, 2010 at 03:11 PM.

    The more sand has escaped from the hourglass of our life, the clearer we should see through it.
    Niccolo Machiavelli

  16. #16

    Default Re: MAGYAR MOD 2.13 RELEASED

    its in english

  17. #17
    Teutonic's Avatar Ordinarius
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    Default Re: MAGYAR MOD 2.13 RELEASED

    Congratulations on the release! The units look fantastic.
    One question: Does this mod affect other mods?

  18. #18

    Default Re: MAGYAR MOD 2.13 RELEASED

    Great work
    Common sense removed due being Disruptive.

  19. #19
    paradamed's Avatar Praepositus
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    Default Re: MAGYAR MOD 2.13 RELEASED

    Can you give us more info, pls? Does your mod uses vanilla M2TW map? Which are the factions included? Thanks in advance.

  20. #20

    Default Re: MAGYAR MOD 2.13 RELEASED

    Quote Originally Posted by paradamed View Post
    Can you give us more info, pls? Does your mod uses vanilla M2TW map? Which are the factions included? Thanks in advance.
    I refreshed the first post!

    d.

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