will downloading the torrent for RS2 still work for steam?
- I had in 3 Campaigns (Factions) not one Asassin that had more chance with more than 15% to Kill a Soldier (not a General or Family Member). Maybe you can make here something to have more chances.
- I had cheating (shame on me) only for testing 500.000 Gold to bribe a General without Loyality. He had only 2 Stars (command). But he dont want change to my Faction. I have tried several times, no chance.
Maybe you can make here something to have more chances.
With everything all mod-foldery, would it be possible to make a mini-mod that allows the player to have o turn recruitment, while the AI is stuck with 1 turn? I figured something like that was already implemented, so I had to restart my campaign to 1 turn. The AI spam is worse now than it was in 1.6, at least for me anyway.
Last edited by Bosje; September 06, 2010 at 06:48 PM.
Who is General Failure and why is he reading my disc?
But anyways.. When I start the launcher up, and select one of the options below, specifically the bloom affects, whenever I choose Dark Bloom, it says it has failed to copy files. What files does it mean?
Edit: "12" pops up whenever I choose a faction to play as, as well as my preference.txt being missing (I feel stupid). But thanks in Advanced.
The mod looks great, and I'm prepping a second RTW folder now. One question I do have is that if I choose to use the BI installer, will I gain the advantages of the BI engine (night battles, schiltrom/shield wall, swimming, hording, etc?), or will it just be a slightly improved AI over the vanilla game? Because if there are no BI-specific features, I'll go with Alexander for the best AI, but if some of those features are in with a BI executable, I may have to reconsider. All the best,
So far I have only one caveat with this awesome mod and that is that defense skill values are too high, and this sometimes leads to excessively drawn out battles especially between two higher tier units. This isn't a big deal in open field battles, but the issue is severely magnified on siege battles when you have two high quality units fighting on the walls. For instance, I was defending a city against the Romans as the Averni and had heavy swordsman and spearmen grinding away against the republican cohorts for about 15 minutes on x3 speed and the battle overall took nearly an hour to finish (in real time), which is quite absurd given that I'll probably have to do this at least 4 more times since it's bloody Rome. Right now I'm going through a copy of the EDU and dropping the defense skill of every infantry unit by 5 to see how that affects things but it's going to take a while with so many entries to edit.
Last edited by Gordon Freynman; September 07, 2010 at 01:56 AM.
You don't need to restart the game every time you load a game. Just click on a building in on of your cities and the advisor should come up. click on the advisor portrait and the scrip should activate.
There is no way to tell as far as I know.
In game it's on the Options menu and select Unit Size. The largest setting is Huge.
This results in the following entry in the preferences.txt file: UNIT_SIZE:160
You cannot set this to a higher value.
You can change the setting using the Launcher - select the Edit RSII Preferences (the button on the left hand side under the picture). You will need to select the parth of the file.
It should be \Play_One_Turn.
You can also manually edit the file it will be in the folder \Play_One_Turn\preferences.
A value of 160 can result in some units having 240+ men in the unit:
Spoiler Alert, click show to read:
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