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Thread: RS II: Questions, Suggestions & Discussion

  1. #1101

    Default Re: Roma Surrectum II: Questions, Suggestions & Discussion

    how do i start bloom effect ?, as i want my graphics on roma to be great !,

  2. #1102

    Default Re: Roma Surrectum II: Questions, Suggestions & Discussion

    I just joined and played RS2 for the first time. My breath was taken away. I squealed like a school girl when I saw Varro as one of my generals. Gave me goose bumps seeing Hannibal and Maharbal at Lake Trasimene. Oh and poor Flaminus gets rofl stomped ambushed. Hannibal is my all time favorite general and it is so hard fighting against him. Like I don't want to kill him but I actually want him to kick my ass (which he does). I do hope he stays in my game for 17 years =) Oh Hannibal I will open the gates of Rome for you so you may find peace!

    Can you say epic?! Really appreciate this mod and I thank you!

    One question:
    The battles are longer and the AI is a lot tougher compared to RTW! The armies wail at each other for a good period of time. I usually end fights (Hard mode) very quickly by simply flanking with cavarly, but in RS2 even when I flank the rout is not immediate but they stick in there for LONG time. Thus, can anyone lead me to a strategy section of RS2? It seems like my tactics have to completely change! Hard game hehe

  3. #1103
    chris10's Avatar Primicerius
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    Default Re: Roma Surrectum II: Questions, Suggestions & Discussion

    Quote Originally Posted by jpanside View Post
    Thus, can anyone lead me to a strategy section of RS2?

    http://www.twcenter.net/forums/showthread.php?t=396194

  4. #1104

    Default Re: Roma Surrectum II: Questions, Suggestions & Discussion

    yup I already read that but thanks! the campaign I think I can handle it's just the new mechanics in the actual battles that I could use more help.

  5. #1105
    chris10's Avatar Primicerius
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    Default Re: Roma Surrectum II: Questions, Suggestions & Discussion

    Quote Originally Posted by jpanside View Post
    yup I already read that but thanks! the campaign I think I can handle it's just the new mechanics in the actual battles that I could use more help.

    play a few custom battles to get familar with the new setting....
    in the launcher select "battles only"...it helps a lot

  6. #1106

    Default Re: Roma Surrectum II: Questions, Suggestions & Discussion

    Can anybody give me a link as to where to download this mod... i have been searching days on end. any help would be very helpfull
    I will either find a way, or make one
    -Hannibal Barca

  7. #1107

    Default Re: Roma Surrectum II: Questions, Suggestions & Discussion

    Quote Originally Posted by King of Carthage View Post
    Can anybody give me a link as to where to download this mod... i have been searching days on end. any help would be very helpfull
    http://www.twcenter.net/forums/showthread.php?t=386559

    Here you go sir. The download tab is where the links are.

  8. #1108

    Default Re: Roma Surrectum II: Questions, Suggestions & Discussion

    thank you so much
    I will either find a way, or make one
    -Hannibal Barca

  9. #1109
    apple's Avatar Searching for 42
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    Default Re: Roma Surrectum II: Questions, Suggestions & Discussion

    Quote Originally Posted by jpanside View Post
    I just joined and played RS2 for the first time. My breath was taken away. I squealed like a school girl when I saw Varro as one of my generals. Gave me goose bumps seeing Hannibal and Maharbal at Lake Trasimene. Oh and poor Flaminus gets rofl stomped ambushed. Hannibal is my all time favorite general and it is so hard fighting against him. Like I don't want to kill him but I actually want him to kick my ass (which he does). I do hope he stays in my game for 17 years =) Oh Hannibal I will open the gates of Rome for you so you may find peace!

    Can you say epic?! Really appreciate this mod and I thank you!

    One question:
    The battles are longer and the AI is a lot tougher compared to RTW! The armies wail at each other for a good period of time. I usually end fights (Hard mode) very quickly by simply flanking with cavarly, but in RS2 even when I flank the rout is not immediate but they stick in there for LONG time. Thus, can anyone lead me to a strategy section of RS2? It seems like my tactics have to completely change! Hard game hehe
    I'm glad that you liked it.

    Anyway one of the most common mistakes a new RS 2 player makes is to not back his cavalry as much as he need to make a real charge. You actually need to back quite the long distance to enable your cavalry to actually charge. So how do you do that then you may ask, well firstly you need to practice on how far away they need to be, secondly make sure that they are still and not moving and then right click once and then press the run button (r). Do not double right click as you wont get a successful charge then (RTW bugg).

    It's easy to spot a successful charge as the cavalry lovers their spears and they often makes a "charge" sound.




    Quote Originally Posted by lethalbizzell View Post
    how do i start bloom effect ?, as i want my graphics on roma to be great !
    In the launcher choose "special bloom effect" and then yes and then choose the dark or light bloom effect.
    Son of Legio
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    Roma Surrectum II, Ages of Darkness II, Rome Total Realism & RTR: Imperium Surrectum Developer

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  10. #1110

    Default Re: Roma Surrectum II: Questions, Suggestions & Discussion

    Quote Originally Posted by apple View Post
    I'm glad that you liked it.

    Anyway one of the most common mistakes a new RS 2 player makes is to not back his cavalry as much as he need to make a real charge. You actually need to back quite the long distance to enable your cavalry to actually charge. So how do you do that then you may ask, well firstly you need to practice on how far away they need to be, secondly make sure that they are still and not moving and then right click once and then press the run button (r). Do not double right click as you wont get a successful charge then (RTW bugg).

    It's easy to spot a successful charge as the cavalry lovers their spears and they often makes a "charge" sound.

    @apple

    Thank you for that interesting tid bit. Exactly what I needed! ;P

    @chris

    Thank you sir! I shall do that right away.

  11. #1111
    Acheron's Avatar Libertus
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    Default Re: Roma Surrectum II: Questions, Suggestions & Discussion

    Hope this is the right place, i am playing as the Ptolemies and only seem to be able to recruit general from Alexandria and they are 3 turns.. i dont mind the 3 turns but only being able to recruit generals from one place really limits where my armies can go unless i send them in without one, except i use them heaps lol..?
    'However long the night, the dawn will break'

  12. #1112
    DarthLazy's Avatar Protector Domesticus
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    Default Re: Roma Surrectum II: Questions, Suggestions & Discussion

    One Turn? Then yes

    If in Zero Turn, its a bug maybe
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  13. #1113

    Default Re: Roma Surrectum II: Questions, Suggestions & Discussion

    @Feldmarschal Rommel

    Friendly thanks.

  14. #1114

    Default Re: Roma Surrectum II: Questions, Suggestions & Discussion

    Basic question, but never have seen an answer.....how long can RSII go? How many years?

    Is it just from 536 AUC to 754 AUC (1 AD)?

    Thanks!

  15. #1115
    Nota''s Avatar Campidoctor
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    Default Re: Roma Surrectum II: Questions, Suggestions & Discussion

    Quote Originally Posted by apple View Post
    I'm glad that you liked it.

    Anyway one of the most common mistakes a new RS 2 player makes is to not back his cavalry as much as he need to make a real charge. You actually need to back quite the long distance to enable your cavalry to actually charge. So how do you do that then you may ask, well firstly you need to practice on how far away they need to be,...
    Is there any reason why some cav need massive distance to charge and others can charge at about 10 metres?

  16. #1116

    Default Re: Roma Surrectum II: Questions, Suggestions & Discussion

    Quote Originally Posted by hannibal344 View Post
    @Feldmarschal Rommel

    Friendly thanks.
    Its nothing

  17. #1117
    apple's Avatar Searching for 42
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    Default Re: Roma Surrectum II: Questions, Suggestions & Discussion

    Quote Originally Posted by [100]jplay.TGC View Post
    Is there any reason why some cav need massive distance to charge and others can charge at about 10 metres?
    I think lighter cav need less distance. Think about the light ones like fast cars (great acceleration), medium like ordinary cars (medium acceleration) and heavy like busses and trucks (really slow acceleration due to their weight).
    Son of Legio
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    Roma Surrectum II, Ages of Darkness II, Rome Total Realism & RTR: Imperium Surrectum Developer

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  18. #1118

    Default Re: Roma Surrectum II: Questions, Suggestions & Discussion

    Quote Originally Posted by Adam the VIth View Post
    Basic question, but never have seen an answer.....how long can RSII go? How many years?

    Is it just from 536 AUC to 754 AUC (1 AD)?

    Thanks!

    RSII lasts from 536 AUC to 753 AUC or in our calendar from 217 BC to 1 AD.

  19. #1119

    Default Re: Roma Surrectum II: Questions, Suggestions & Discussion

    I don't want to start a new thread for this question, but if I want to add to or replace some of the music, is it the same as for vanilla?

  20. #1120
    apple's Avatar Searching for 42
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    Default Re: Roma Surrectum II: Questions, Suggestions & Discussion

    Yes but each mod folder got it's own desc_sounds_music file that you need to edit.
    Son of Legio
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    Roma Surrectum II, Ages of Darkness II, Rome Total Realism & RTR: Imperium Surrectum Developer

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