Hello, I have recently download the new version and am having issues getting it to start I ended up downloading all the files then putting them into a file in the RTW file under a folder there; However when I went to start the launcher it kept coming up with a access denied mark an the #12. I read through the help comments and did all that was needed but none of it worked out in the end. I hope that if you can shine some enlightenment on this problem to help me if you can a little further. Thank you for your time in reading this message.
is there a way to make the stones thrown by the siege machines smaller? not really important, i am simply too perfectionist.
Just like the elephant animation, this Carthage scenario is actually in the game, it just has a small percantage factor for showing up, that's all..."we're way way pre-alpha and what that means is there is loads of features not just in terms of the graphics but also in terms of the combat and animations that actually aren't in the game yet.So the final game is actually gonna look way way better than this!” - James Russell, CA
Beware of scoundrels
Be aware that the descr_character.txt files are also kept in the data/IMPORTANT_STUFF folder and if you change between pre and post marian generals, those files get swapped in, so you'll want to edit those files too (in the PRE and POSTMARIAN GENERAL folders)
If you want to play a campaign you need to select the faction specific option eg Rome or Carthage on the launcher. If you want to play 1-turn recruitment then you need to select that option.
I'm afraid we're not mind readers so that's the best advice I can give.
First of all, RSII is wonderful! Really thanks to the developers! At the moment I'm trying to learn how to play RSII, but there are some things I do not understand about buildings. I'm playing Roman Empire and I noticed that some buildings like temples gives: Happyiness bonus (or penality): 20% What does it means that "(penality)"?
I got another question regarding population control buildings. How does it improves life conditions? I see only negative effects. For example suburbs gives Population growth bonus (+ or -): 3% (what does it mean that (+ or -)? And Tax income bonus or penality: -10% So if my city is not really overpopulated why should I build it? (I know there must be a reason, I'm just trying to understand ).
I've seen Medical complex gives some good things, but it gives even a Tax income bonus (or penality) of -60%. It means that if my city would produce 100 of taxes, with medical complex it gives me only 40? There are good reasons (like plagues maybe) to build it?
Anyway great mod. At the moment I'm trying to understand a bit how it works, because it is very different from the original RTW
A purely historical (and geeky) question... How come Trapezous is under Pontus at the begining? Is this purely for gameplay reasons? Since i'm confident it was brought under Pontos by Mithridates the Great, and no sooner?
Other than that, a great mod guys!
EB Novus Ordo Mundi - Mod Leader
This then affects the questions you've raised after the first one.
In the example of the suburbs it has a positive affect (bonus) of 3% on population growth but at a cost of a reduction in the tax benefit of -10%.
The idea of this building (suburbs) is that you want to give a boost to your population growth in order to build the next higher government building - which is a pre-requisite to the next hiugher barracks etc. Once you've achieved the population level you need the suburbs can be destroyed - so the population growth will be slowed and the tax increased.
So, having answered this there is no reason to answer the one about Medical Complex. The advantage of the Medical Complex is the health bonus - it should reduce the chances of plague. I presume it will also affect the happiness of the population by reducing squalor. However it comes at a cost of reducing your tax income. Some settlements or areas are more prone to plague than others. I know the plague can break out in Macedonia - so I'd definetly build this there. Such buildings not only reduce the chance of plague breaking out but they also reduce the length of time that plague affects the settlement.
If you are worried about a loss in tax there are sufficient buildings to boost the tax, however, these will have an effect on happiness..... WHich you can offset by having buildings that have a positive effect on happiness - plus a decent governor will help.
Last edited by Brusilov; September 06, 2010 at 04:49 AM.