yeah but doesn't launch trough steam.
yeah but doesn't launch trough steam.
Yep
i guess it's a scripted "event"
so wouldn't be that solved simply by deleting the script of the 2nd rebellion ? (tought i cant find where the scripts are, in med2 they are in campaign_script but in rome that file doesn't have any scripts inside )
i did a bit more of research and i found that this 2nd rebellion starts when you have x number of settlements, maybe if we raise that to 200 settlements the rebellion doesn't appear.. (199 is the max of settlements you can have, the sea counts as 1 settlement, so no 2nd rebellion)
Guys does version 2.1a has roman rebellion bug?
This "Drinking Companion" retinue is seriously out of control. Even without the Wise man's cabin building, a considerable amount of characters receive this thing
I have been reading my history into the Island of Rhodes recently from various places, and I find it a very interesting read. Here is a good summary excerpt of the time used the game for Rhodes.
From Wiki:
Spoiler Alert, click show to read:
I think it would be awesome to have a faction for Rhodes; being fiercely independent and arrogant (to ancient scholars - even more than Rome). It would be fun to play a faction that relies on an very powerful navy in the eastern Mediterranean; while not being Seleucid, or Egypt.
"RTW/RS VH campaign difficulty is bugged out (CA bug that never got fixed) and thus easier than Hard so play on that instead" - apple
RSII 2.5/2.6 Tester and pesky irritant to the Team. Mucho praise for long suffering dvk'.
Do not forget Macedonians, they were famous for their drinking parties, even if they burned down the royal palace of Persepolis by accident.
Texture works by Sertorio, banner courtesy of Joar
My AAR for VGRII-AQUILAE
Adding to that a bit, as Rhodes one might have all kinds of options to expand into (Obviously Greece, Turkey. If you wanted a challenge - the desert, and Egypt head on; anywhere to land your boats. )
Great work, unfortunately it seems that the game doesn't run well on my computer.
Don't preorder games!
And why is that?
"To say of what is that it is not, or of what is not that it is, is false, while to say of what is that it is, and of what is not that it is not, is true" ~ Aristotle
Where do I find the movies?
Isn't there a solution to the thorakitai issue? That is, they don't switch to their swords.
Im testing a pontic thorakitai agaisnt a principes unit and, despite being superior stat wise, the pontic unit still gets crushed.
Edit: I still find it curious that a pilla attack from a roman unit inflicts more casualties than my own, despite that same unit having lower defense value.
I tested it while marching. The roman unit comes out on top cause apparently it has a longer range. I tested it with my unit standing still. Their attack inflicts between 5-10 casualties, while my own does none, 2 at best.
Last edited by Grimbold; February 22, 2013 at 10:58 AM.
Makes sense, they are probably drilled to perfect the trow making it more lethal. They where solders after all while the other unit was most likely pressed into service by some big hairy and mean looking German and just wants to go back home to plow the wife and fields.
Last edited by Drowsy; February 22, 2013 at 05:23 PM.
Javelin throwing units were around for centuries in a great deal of cultures / peoples, including the greek culture, which armies were composed of a skirmish section that included javelin throwers.
Thuerophoroi and Thorakitai are just advanced forms of these units.
I don't know how can that constitute a argument for longer range for the roman unit
Could it be to show that one pilum is heavier than the other and therefore can be thrown further?