Thread: RS II: Questions, Suggestions & Discussion

  1. #3741

    Default Re: RS II: Questions, Suggestions & Discussion

    I was playing as macedonia and one of my generals got the crown of Epeiras what does it do or is it there for show?

  2. #3742
    Rex Basiliscus's Avatar Senator
    Join Date
    Jul 2008
    Location
    The Court of Antiochus Epiphanes
    Posts
    1,386

    Default Re: RS II: Questions, Suggestions & Discussion

    The 'king of Epeiros' ancillary is just for flavor ... when you build the client state building in Apollonia, your general (if he isn't a family member) will become a client king.

    However, I think the ancillary was removed after 2.1, or am I mistaken?

  3. #3743
    Ferdiad's Avatar Patricius
    Join Date
    Feb 2010
    Location
    Ireland
    Posts
    28,043

    Default Re: RS II: Questions, Suggestions & Discussion

    Mass replace all the recruit numbers in the EDU using Ctrl R. That is unless there's a EDU already there.

  4. #3744
    Axeman's Avatar Praepositus
    Join Date
    Feb 2007
    Location
    Rotterdam, Netherlands
    Posts
    5,847

    Default Re: RS II: Questions, Suggestions & Discussion

    Quote Originally Posted by Ferdiad View Post
    Mass replace all the recruit numbers in the EDU using Ctrl R. That is unless there's a EDU already there.
    Can you elaborate more on this?

    ☻/ This is Muhammad.
    /▌  Copy and paste him
    / \ so as to commit horrible blasphemy!
    If there were a God, I think it very unlikely that he would have such an uneasy vanity as to be offended by those who doubt his existence. --Bertrand Russell

  5. #3745
    Siddyus's Avatar Biarchus
    Join Date
    Jan 2006
    Location
    Pandemonium, Hell
    Posts
    697

    Default Re: RS II: Questions, Suggestions & Discussion

    Quote Originally Posted by Axeman View Post
    How do you get a swap faction to use zero turn recruitment?
    Just use the caligula EDU editor. You can find it in the downloads section. There is an option there to change the construction time by batch. You can find the EDU file on the data folder of your desired swap faction.

    Another way is by going to the RTW>Data>Important Stuff>EDU changes>DVK versions>Rome 0 turn recruitment. Then copy that, then replace the EDU in the data folder of your desired swap faction.
    Last edited by Siddyus; January 12, 2013 at 01:02 AM.

  6. #3746
    Ferdiad's Avatar Patricius
    Join Date
    Feb 2010
    Location
    Ireland
    Posts
    28,043

    Default Re: RS II: Questions, Suggestions & Discussion

    Notepad++ is all he needs.

  7. #3747
    Axeman's Avatar Praepositus
    Join Date
    Feb 2007
    Location
    Rotterdam, Netherlands
    Posts
    5,847

    Default Re: RS II: Questions, Suggestions & Discussion

    I see where I can edit them all manually but I wanted to try the DVK swap first. It gave me an error and won't launch.

    Has anybody else done this successfully?

    ☻/ This is Muhammad.
    /▌  Copy and paste him
    / \ so as to commit horrible blasphemy!
    If there were a God, I think it very unlikely that he would have such an uneasy vanity as to be offended by those who doubt his existence. --Bertrand Russell

  8. #3748
    Ferdiad's Avatar Patricius
    Join Date
    Feb 2010
    Location
    Ireland
    Posts
    28,043

    Default Re: RS II: Questions, Suggestions & Discussion

    Never attempted it. Done the manual method several times in several different mods though.

  9. #3749

    Default Re: RS II: Questions, Suggestions & Discussion

    how to tell what version of RS2 you have?

  10. #3750
    Ferdiad's Avatar Patricius
    Join Date
    Feb 2010
    Location
    Ireland
    Posts
    28,043

    Default Re: RS II: Questions, Suggestions & Discussion

    Did you follow the install guide?

  11. #3751
    Rex Basiliscus's Avatar Senator
    Join Date
    Jul 2008
    Location
    The Court of Antiochus Epiphanes
    Posts
    1,386

    Default Re: RS II: Questions, Suggestions & Discussion

    Quote Originally Posted by Unseengenie View Post
    how to tell what version of RS2 you have?
    I think when you open the launcher in the top left corner there should be a line telling you ...

  12. #3752
    Civis
    Join Date
    Dec 2012
    Location
    A small apartment
    Posts
    114

    Default Re: RS II: Questions, Suggestions & Discussion

    Baron Samedi made a submod for Third Age TW v 3.1 called Real Looting. In the FAQ for his mod compilation about how this submod works he writes "Use your army and position them on the [provinces] of your enemies. When you notice the devastation on the tile your army is standing, that is when you will receive additional money. These mechanics also apply to the A.I. So force them to get of your lands if you don't want them to loot on your territory."

    This submod is of course for mods that work in M2TW but it would be great if RS2.6 could have something similar, or maybe even tweak Samedi's submod to use, so it could be possible to loot the provinces of the enemies when at war.

  13. #3753

    Default Re: RS II: Questions, Suggestions & Discussion

    i followed the instruction yes and i do not see it at all in the top left corner.

  14. #3754
    Ferdiad's Avatar Patricius
    Join Date
    Feb 2010
    Location
    Ireland
    Posts
    28,043

    Default Re: RS II: Questions, Suggestions & Discussion

    Mine for example says
    2.2B Rev
    Launcher 1.2.2

  15. #3755

    Default Re: RS II: Questions, Suggestions & Discussion

    How many TPY are ? i think there are 2 but can't be sure

  16. #3756
    Rex Basiliscus's Avatar Senator
    Join Date
    Jul 2008
    Location
    The Court of Antiochus Epiphanes
    Posts
    1,386

    Default Re: RS II: Questions, Suggestions & Discussion

    Quote Originally Posted by Unseengenie View Post
    i followed the instruction yes and i do not see it at all in the top left corner.
    Have you installed patch 2.5?

    Quote Originally Posted by Seshomaru View Post
    How many TPY are ? i think there are 2 but can't be sure
    2 tpy.

  17. #3757

    Default Re: RS II: Questions, Suggestions & Discussion

    I just reinstalled the whole thing and put in FGE, but i have a new question what is the max amount of ppl can be put in a unit card?

  18. #3758
    Ferdiad's Avatar Patricius
    Join Date
    Feb 2010
    Location
    Ireland
    Posts
    28,043

    Default Re: RS II: Questions, Suggestions & Discussion

    240 not including officers.

  19. #3759

    Default Re: RS II: Questions, Suggestions & Discussion

    dang i was planing on changing the limit to like 500 and see how it plays out

  20. #3760
    Ferdiad's Avatar Patricius
    Join Date
    Feb 2010
    Location
    Ireland
    Posts
    28,043

    Default Re: RS II: Questions, Suggestions & Discussion

    Engine wouldn't be able to handle it even if you could.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •