Thread: RS II: Questions, Suggestions & Discussion

  1. #3701
    Rex Basiliscus's Avatar Senator
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    Default Re: RS II: Questions, Suggestions & Discussion

    Continue the campaign! I've never seen the Greeks do so well before. Get the numbered legions and use the archers and pilla to destroy the falxmen.

  2. #3702

    Default Re: RS II: Questions, Suggestions & Discussion

    Hello everybody!

    I have decided to build Economic and Fortified Regions in my settlements. Now when I have one Fortified Region built in a settlement I see that I have a building which let's me recruit mercenaries. Is that what I get from Fortified Regions or is there any other benefit? If that building with mercenaries is what I get I see no reason to build more Fortified Regions because the stats to those mercenaries don't seem to be better than what my own units have.

  3. #3703
    Rex Basiliscus's Avatar Senator
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    Default Re: RS II: Questions, Suggestions & Discussion

    The Fortified Region building allows you to get bonuses from the blacksmits/foundries, access to some military buildings and most importantly stone walls. I think, but am not sure, that they also give you access to higher tiers of barracks.

  4. #3704

    Default Re: RS II: Questions, Suggestions & Discussion

    hi fellow RSII fans can anyone point me to a topic where the conquerer treats are listed. thanx

  5. #3705
    Rex Basiliscus's Avatar Senator
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    Default Re: RS II: Questions, Suggestions & Discussion

    You can find them inside your EDCT file. It is located in data folder.

  6. #3706
    MrCrapsley's Avatar Tiro
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    Default Re: RS II: Questions, Suggestions & Discussion

    Quote Originally Posted by tungri_centurion View Post
    hi fellow RSII fans can anyone point me to a topic where the conquerer treats are listed. thanx
    Do you mean this? http://www.twcenter.net/forums/showthread.php?t=543702

  7. #3707
    The Roman Republic's Avatar Alea iacta est
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    Default Re: RS II: Questions, Suggestions & Discussion

    Edited
    Last edited by The Roman Republic; January 02, 2013 at 12:20 PM. Reason: Found out the answer

  8. #3708

    Default Re: RS II: Questions, Suggestions & Discussion

    Quote Originally Posted by MrCrapsley View Post
    yes thanx dude

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    Default Re: RS II: Questions, Suggestions & Discussion

    Quote Originally Posted by tungri_centurion View Post
    yes thanx dude
    Pleasure

  10. #3710

    Default Re: RS II: Questions, Suggestions & Discussion

    just had my first battle against towered elepfants of carthago
    damn that was no fun at all,always thought javelins kill elephants
    but no way, used 3x lybian skirmichers against 1 unit of
    elephants they just killed 3of72 all the rest of them killed my whole legion of 3500 men.
    but hey i had to wipe out carthage wen they where not that strong
    its ok that the are verry hard to beat but i hope javelins have more effect in2.6

  11. #3711
    Ryoga84's Avatar Biarchus
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    Default Re: RS II: Questions, Suggestions & Discussion

    Hi, I was wondering (aka "this is a noob question"), is possible for a greek faction (for example Sparta) being capable of recruiting all the regional unit (like the Boiotian Pezhetaroi, the Achaian Xistophoroi or the Athenian Epilektoi)?
    as unit recruitable from barracks, not field mercenaries

  12. #3712
    Ferdiad's Avatar Patricius
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    Default Re: RS II: Questions, Suggestions & Discussion

    You'd have to mod it.

  13. #3713

    Default Re: RS II: Questions, Suggestions & Discussion

    just a suggestion.. may not be possible but would it be possible to make all units re trainable everywhere? not recruit able but retrainable so as to simulate replenishment... would it be possible, and if so, how?

  14. #3714
    Rex Basiliscus's Avatar Senator
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    Default Re: RS II: Questions, Suggestions & Discussion

    Quote Originally Posted by tungri_centurion View Post
    just had my first battle against towered elepfants of carthago
    damn that was no fun at all,always thought javelins kill elephants
    but no way, used 3x lybian skirmichers against 1 unit of
    elephants they just killed 3of72 all the rest of them killed my whole legion of 3500 men.
    but hey i had to wipe out carthage wen they where not that strong
    its ok that the are verry hard to beat but i hope javelins have more effect in2.6
    We are working on it.

    Quote Originally Posted by Ryoga84 View Post
    Hi, I was wondering (aka "this is a noob question"), is possible for a greek faction (for example Sparta) being capable of recruiting all the regional unit (like the Boiotian Pezhetaroi, the Achaian Xistophoroi or the Athenian Epilektoi)?
    as unit recruitable from barracks, not field mercenaries
    I'm not sure Sparta specifically can, but if you play as the Greek cities, you can recruit, for instance Spartan troops in Sparta.

    Quote Originally Posted by raphael View Post
    just a suggestion.. may not be possible but would it be possible to make all units re trainable everywhere? not recruit able but retrainable so as to simulate replenishment... would it be possible, and if so, how?
    I think the system of recruitment in RS is based on AOR (Area of Recruitment), where units are recruitable in a specific area. To alter that to make units available everywhere, would mean all the factions would have access to all the units. You don't want that, don't you? Besides I don't think that could be done ... you'd have 500 units in the recruitment queue!

  15. #3715
    Ryoga84's Avatar Biarchus
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    Default Re: RS II: Questions, Suggestions & Discussion

    Quote Originally Posted by Rex Basiliscus View Post
    I'm not sure Sparta specifically can, but if you play as the Greek cities, you can recruit, for instance Spartan troops in Sparta.
    I can't find 'em on the 1-turn faction menu...

  16. #3716
    Rex Basiliscus's Avatar Senator
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    Default Re: RS II: Questions, Suggestions & Discussion

    They are only 0-turn.

  17. #3717
    Ryoga84's Avatar Biarchus
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    Default Re: RS II: Questions, Suggestions & Discussion

    Quote Originally Posted by Rex Basiliscus View Post
    They are only 0-turn.
    oh

    anyway, thanks for the answers

  18. #3718
    Sertorio's Avatar Domesticus
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    Default Re: RS II: Questions, Suggestions & Discussion

    Quote Originally Posted by raphael View Post
    just a suggestion.. may not be possible but would it be possible to make all units re trainable everywhere? not recruit able but retrainable so as to simulate replenishment... would it be possible, and if so, how?
    I dont think you can do that in RTW. Best you can do is train new units, send them to the region you want and merge them with your more experienced but battered units. They will loose some exp though.
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  19. #3719
    Ferdiad's Avatar Patricius
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    Default Re: RS II: Questions, Suggestions & Discussion

    Quote Originally Posted by Sertorio View Post
    I dont think you can do that in RTW. Best you can do is train new units, send them to the region you want and merge them with your more experienced but battered units. They will loose some exp though.
    It's easily possible. Just remove any regional conditions from units so they could be trained anywhere there's a barracks.

  20. #3720
    Sertorio's Avatar Domesticus
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    Default Re: RS II: Questions, Suggestions & Discussion

    Yes but they also become recruitable and that was the point for Raphael.
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