UNITS /EDU
- All units except strong boats take 1 turn to recruit
- Defense skill halved for all foot units
- Units upkeep +50%
- cavalry cost/upkeep increased comparatively to infantry
- Chariots nerfed
- Elephants morale lowered
- Siege engine upkeep/cost upped
- Boats upkeep/cost upped
BUILDINGS
- many buildings construction and cost severely upped
- AOR completely revisited:
1) the further you go from your homeland, the less you can recruit native units and regional units will gradually become available, cuminating in the enemy capitals;
2) steppe factions can recruit their horse units on the whole map
4) elite units from other cultures can never be recruited
5) the AOR reflects the historical area of interest from each faction (inspired from EB)
- The max level of barracks can only be build in large cities
- some tweaks to the campaign map including roads fix
MISCELLANEOUS:
minimap colors changed for many factions