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Thread: The Ilsamiren Wars

  1. #1

    Default The Ilsamiren Wars

    I am beginning work on a new mod: The Ilsamiren Wars for Barbarian Invasion.

    Sundry Information
    The mod is not based on any film, book or period in our history. The setting, factions and religions are entirely original. All designs, though influenced by real life equivalents are also original. The concept for this mod came to me after years of toying with a fantasy concept, originally I was planning on writing three novels, but that did not eventuate. I have developed religions, cultures and even the beginnings of two languages relating to this concept and I suddenly realised that a mod was the way to make it public.

    Background
    The world of the Western Continent is generally peaceful, but for the occasional raid on the Ilsamiri by their neighbours of the Northern Kingdom and the Seaborne. These raids have of late become increasingly regular and organised, however, a poor omen. The Ocean Tribes conduct their civilisation quietly among the Islands of the Dividing Sea and the Southern and Western Kingdoms carry out their trade and agriculture under stable rules, but they too are increasingly threatened, largely because of their close relationship with the Ilsamiri.

    On the Eastern Continent, the Mechathenain civilisation is preparing a mass exodus. They have been driven to abandon their once fertile land by the encroachment of the desert from the centre of the continent. Rain has not fallen on their farms for almost 100 years, and so they have constructed a mighty fleet of ships and assembled a vast force for the colonisation of as yet undiscovered lands.

    Note: Some of the terms e,g. the Malice, are the closest possible translations from the Ilsamiren terms. For example, the people of the Northern Kingdom do not worship what the Ilsamiri call the Malice.

    Time Frame
    As the mod is in a fantasy setting the timeframe is not particularly important. The period of conflict which the mod is concerned with begins in the 7,032nd year After the Fall. The mod ends 500 years after that date with the destruction of the World by the Weaver.

    The World
    The world of the Ilsamiren Wars is entirely fictional. I will be posting a map shortly indicating the positions of settlements, province borders, forests and mountains but for now a description will have to suffice. The world consists of two continents, one in the East, one in the West, separated by a wide ocean. Throughout the ocean are scattered various islands. The Western Continent is divided among five factions and the Eastern has only one – though there are very few provinces here and all are coastal. The islands in the ocean are divided among two factions, the Seaborne in the North and West and the Ocean Tribes in the South and East. The Eastern Continent is almost entirely desert, the Western is largely Green. There is a large forest in the South of the Western Continent and a mountain range separates the Northern Kingdom from the Ilsamir lands. Stay tuned for a map (drawn by yours truly~ ).

    The Factions & Cultures
    Each faction in the game has its own culture (exploiting the six of BI and the other one found by Dol Guldur), the factions are:

    The Ilsamiri
    The chief Ilsamiren city of Darineth is built up from the ruins of an ancient city which was borne on the winds and woven of vapour. This ancient city fell some 7,000 years ago when the Malice wrought its evil upon the ancient people of the Weaver, casting away their magical gift and stripping them of their home in the skies. The Ilsamiri are the descendants of the Weaver’s chosen people and are proud to be thought of as such.

    The lands of the Ilsamiri are not particularly fertile and the only major resource they have in plenty, iron, comes from the mountains to the north, which are increasingly difficult to hold against the Northern Kingdom.

    Throughout the centuries the Ilsamiri have held alliances with the Southern and Western Kingdoms, relying on them for financial and agricultural stability while in turn offering the two kingdoms their unwavering military support.

    Militarily the Ilsamiri are peerless. Their weapon smithing is second to none and their military technology is superb. Their armies are consequently quite small, but still offer great variety. Their lands are also home to horses, creatures found almost nowhere else, which provide their armies with cavalry.


    The Seaborne
    The ancient origin of this people is not known outside their closed society. In their lore, the Seaborne are said to have risen from the sea itself for they have always shared an affinity with it, mastering sea travel and warfare very early on. They still maintain land settlements, largely to supply their fleets.

    Recently, their lords have become imperialistic and seek new lands in the West. To aid them in this they have some of the fiercest warriors in the world and the finest fleet to be seen upon the oceans.


    The Mechathenain
    A cursed people, rain has not fallen in their lands for more than a hundred years and they have had to eek an existence from underground springs and grain stores for all that time. In stead of focussing their wealth on the maintenance of these reserves, the lord of the Mechathenain ordered the construction of a massive colonisation fleet and with it would sail all those who would leave their blighted land.

    The Mechathenain are not a war like people, in consequence their ways may appear naïve to those who are more aggressive, but should their wrath be incurred they are a fearsome enemy. Their military technology is not the world’s finest, nor are their tactics the best formulated, but their bravery and individual prowess can be unstoppable.

    The Northern Kingdom
    The people of the Northern Kingdom were once of the Ilsamiri, but while the Ilsamiri followed the Weaver, the people of the Northern Kingdom turned to the Malice, not that they see Him as such. The Ilsamiri hate the Northern Kingdom, largely because they perceive flaws in their own society in contrast to their enemy's.

    The Kingdom of the North follows similar military codes to the Ilsamiri, relying on technology in stead of numbers. While the Ilsamiri have the horse, the Northern climate is not favourable for these animals, but the Northern Kingdom does have access to its own unique fauna in the form of the ethed.


    The Southern Kingdom
    The Southern Kingdom is the second ally of the Ilsamiri and provides its northern neighbour with a stable trading environment. The capital of the Southern Kingdom is the Port of the Empty Bay which is ideally situated for naval and commercial security.

    The armies of the Southern Kingdom are rarely seen on land, they prefer to face their enemies on the sea if at all possible, but when forced to defend their lands, the Southern Kingdom is almost always on the defensive using heavy infantry almost exclusively.


    The Western Kingdom
    The Western Kingdom is the granary of the Western Continent and a close ally of the Ilsamiri. Since the earliest times these two peoples have been bound by an unwritten agreement; the Ilsamiri defend the Western Kingdom and the Western Kingdom feeds the Ilsamiri. This relationship has been remarkably stable thus far, but should one fail the other disaster would befall both.

    The armies of the Western Kingdom are rather meagre, but they do have expert horsemen and archers at their disposal. Most of their men are lightly armoured and so a Western army is extremely mobile and is able to launch lightning attacks against an enemy’s unprotected flank.


    The Ocean Tribes
    The people of the southern and eastern islands of the Dividing Sea have quite recently formed a formal alliance, largely in a bid to repulse raids by the ever more aggressive Seaborne. This new unity is not only for protection though, the Ocean Tribes also share ancient cultural ties, presumably dating from a time when their islands were joined.

    The military strength of the Seaborne is not great; they fight with stone weapons and wear armour of minimal value when faced with steel. They are great in skill however, and their light armour allows for rapid manoeuvring. Because of their island location, they have almost no fauna suitable for war, but do field, on occasion, small groups of men trained to control eagles and hawks (more information on these later. Too fantasy? Impossible with the engine?).


    The Religions
    The Path of the Weaver – Ilsamiri

    Rain Worship – The Mechathenain

    Sea Worship – The Ocean Tribes and the Seaborne

    Sun Worship – The Western Kingdom

    Moon Worship – The Southern Kingdom

    Mountain Worship – The Northern Kingdom

    The Path of Malice – The Ilsamiri and the Northern Kingdom

    Unit lists will follow if people are interested.

    A question: would people prefer place names in English or the appropriate imagined language?

  2. #2

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    Any interest? There is considerably more information than this, and I already have a mapper, a skinner and two concept artists. I do really need modellers however.

  3. #3

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    This sounds really interesting actually.

    Post more, post more!

    Do eeet!

  4. #4
    Libertine's Avatar Neptune eats planets
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    hehe, there is a whole load of stuff about this at the org im doing some skinning for it when we get a moddler
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    Early Unit Lists - (Infrantry to follow for Northern Kingdom)

    The Ilsamiri

    Peasants
    Armed with appropriated farming tools, these men are not brave, but they are stronger than other citizens, simply because they have had to hunt and farm to feed themselves.

    Conscripts
    These men are forced into the military by random selection. They are usually young and inexperienced, and so are last resorts of desperate commanders. Because they are pressed into service, these soldiers are unreliable and have undergone minimal training.

    Swordsmen
    These are sword armed professional soldiers. They are lightly armoured to facilitate rapid movement, but make up for their lack of armour with unmatched skill in defending themselves with their swords.

    Spearmen
    These men carry spears and shields and can present an impenetrable wall of shields to a foe. They are not especially brave, but when placed in a tight formation with their flanks protected they are unlikely to waver.

    Pikemen
    The natural progression of the spear is the pike, a massive pole-arm designed to hold the enemy at bay. Pikemen are very hardy, but when placed in their customary tight formation they are very vulnerable to flanking assaults.

    Archers
    These archers are some of the finest in the world. They spend a lifetime training themselves to fire their powerful longbows, and are as a consequence extremely strong in a melee. These archers are armoured lightly and carry single-handed fighting swords.

    Darineth Guardsmen
    These are the finest men in the Ilsamiren army, armed with swords and shields, they wear the finest armour and undergo the most rigorous training, with the result that they are as fast as many light troops, but are infinitely hardier. They are chosen from among the guards of the fortress-city of Darineth, the capital of the Ilsamir lands. They fight in a relatively loose formation to facilitate the swinging of their longswords.

    Warriors of Malice
    These men are shunned by the rest of Ilsamir society, but they are still respected as fine warriors. They are armed with two-handed swords and wear heavy armour. They have turned from the path of the Weaver, but not from loyalty to the Ilsamiri.

    Warrior Priests
    These priests are followers of the Weaver and uphold his teachings. Though they are trained to be passive, when they are defending their people their wrath is terrible to behold.

    Morchanin Scouts
    These are the finest warriors in the world. Armed with sabres and blowguns they are capable of taking enemies totally unawares and are particularly skilled in the killing of enemy captains and generals. They fight expertly at night, and hide easily in grass and forest.

    Mounted Scouts
    These are lightly armoured scouts, best used to conduct reconnaissance, they will not fair well in a melee though when used against similarly light infantry they are relatively effective. These men are exceptional riders, usually raised on the plains surrounding Darineth.

    Knights
    These men are armoured very heavily and carry lances and swords. They are expert horsemen and have usually risen through the ranks of the Darineth Guardsmen before being discovered by a noble.

    Mounted Morchanin Scouts
    Combining the speed of cavalry with the stealth of the Morchanin is deadly, the scouts retain their customary sabres and blowguns while mounted and are excellent when used to hunt down fleeing enemy cavalry, or when making a quick assault on unguarded infantry

    Ballistae
    The Ilsamiri rely on war machines very little, but they have still spent some time developing them. Ballistae are excellent weapons against heavily armoured opponents and have the added effect of spreading fear among them.

    Catapults
    Catapults are one of the more basic, but still effective, war machines and are particularly useful for flattening enemy defences. They are also terrifying against infantry and cavalry.


    The Northern Kingdom

    Ethed Bowmen
    These are expert archers mounted on the ethed, a heavy, bull-like creature. The ethed is not a particularly fast beast, though it can quite comfortably outrun a man, so these mounted archers should not be used against horsemen. If they are engaged the ethed will fight, but a few infantrymen will be able to bring one down quite easily. The bowmen themselves are armed with recurve bows of middling length and range and also with sabres. The ethed is not armoured, and the archer is armoured only lightly.

    Ethed Knights
    These are the most fearsome cavalry in the world. The ethed, when fully grown, is larger than a horse and has long, tough horns. These knights ride fully armoured ethed, which are strong enough to bare the extra weight virtually unhindered. The knights are armed with long, barbed lances, which they discard after the initial charge, and long sabres. They are armoured from head to toe and carry tall shields. A group of ethed knights in full charge is unstoppable.

    Ethed Scouts
    These scouts are armoured and armed lightly, meant for reconnaissance only. The ethed itself is of a special breed, lighter and more nimble than its heavier cousins.

    Prethun-Hal
    Derived from the Ilsamir prethan (soldier) and hal meaning haven, this large war machine is designed to be used as a shelter for advancing infantry from archer fire. It is essentially a large wooden frame on wheels which is plated with metal and animal hides.


    The Seaborne

    Slaves
    These men are forced to fight, mainly out of fear for their masters, but also for the chance of winning their freedom. They are armed in the most meagre way possible, with oars, the same oars with which the row the Seaborne's ships. They are armoured very lightly, as can be seen (in the unit picture - they have no shirts.). They are not at all courageous when flanked, but when used in a direct charge they are all but fearless.

    Crewmen
    These are basic the crewmen of Seaborne ships. These men are more accustomed to working on the seas than fighting on land, but they are serviceable. Armed with a small buckler and cutlass, they are very vulnerable to ranged enemies but can put up a fight against other light infantry.

    Boarders (expert shock troops)
    Boarders are trained specifically for melee combat and are armed with cutlasses and small shields. They are perfect for making sudden attacks on lighter enemies, but when charged by cavalry they are all but helpless.

    Spearmen
    Armed simply for affordability, these spearmen are trained to repel enemies that might board their ships. Their spears are in fact adapted boat-hooks which are equally effective on land as from onboard a ship. These spearmen are trained rudementarily for land combat and so are best used in large numbers.

    Swordsmen
    These men carry lengthened cutlasses, designed to deal long, but not deep wounds. They carry round shields and wear helmets and light hauberks. These are soldiers best used against lightly armoured foes.

    Crossbowmen
    The crossbow is a frighteningly intuitive weapon to master, but the long time it takes to reload them can mean death for unwary archers. These weapons are powerful, able to pierce most heavy armour and are particularly effective when fired in volleys. The Seaborne are one of the only civilisations to to use the crossbow, and so they will often have the advantage over their enemy in ranged combat.

    Archers
    Armed with simple bows, these archers are not particularly skilled, their arrows are only capable of piercing light armour, and the archers themselves are poor in a melee.

    Repeating Ballistae
    The Seaborne are the only culture to produce this weapon, an adaptation of the crossbow on a larger scale. These weapons were originally developed for ship-to-ship combat where they were used to rain large numbers of flaming bolts on enemy craft. They are almost equally useful on land.

  6. #6
    Basileos Leandros I's Avatar Writing is an art
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    Hooray for originality!!!

    How's progress?!
    Ja mata, TosaInu. Forever remembered.

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  7. #7

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    Thanks Basil (you don't mind if I call you Basil do you)! I'll post some more info in a while.

  8. #8
    Seleukos's Avatar Hell hath no fury
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    Looks good.

    Moved, by the way.

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  10. #10
    DR. Hobo. PHD.'s Avatar Campidoctor
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    wow neat idea best of luck to your mod!

  11. #11

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    Thanks for the support guys! At present we have a mapper (though we will need a debugger), two concept artists and two texture artists. We will however need a few modellers as well.

  12. #12
    Stalins Ghost's Avatar Citizen
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    Nice idea
    Good luck with this...you're going to need it.
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  13. #13

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    I am very sad if you dont find modeller this is as promising mod as age of mankind.

  14. #14

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    Thanks guys! Yeah AoM does look pretty good, and it is partly because of it's vast scope that I was tempted to do something a little more in line with the capabilities of R:TW - fewer factions etc.

  15. #15

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    I just thought I'd tell everyone about our forums at http://s14.invisionfree.com/The_Ilsamiren_Wars . Anyone is free to join. Also, if you wish to have access to the Development threads, please PM me and I'll consider it. Also, feel free to join in our discussions and polls in the discussion section.

    We also have a Mod Database Profile at http://mods.moddb.com/6331/ . This thread and our forums will be the first places where updates are published, but any downloads we have will be at ModDb.

    Our website, though by no means complete (any web designers willing to help?) is at http://www.freewebs.com/ilsamir_lord/ .

    I also thought I'd show everyone some concepts done for us by Kataphraktoi!

    This is a concept for a Mechathenain Lord's Man an elite unit for the desert culture:


    Here are some more possible Mechathenain units. A Halberdier, a Heavy Archer and a spearman. The flat topped helm may become a design characteristic of Mechathenain units, therefore the other soldiers (with spiked helms) may be used for the Northern Kingdom or Seaborne.


    The final concept for now is for either a Mechathenain Hunter or a Ilsamir Morchanin Scout (both of these units are elite stealth warriors). The colouring may change based on the decision. Should this concept be for the Hunter, they will wear camouflage colours (for scrubby forest and desert), if they are Morchanin they will be all in black.

  16. #16
    Kscott's Avatar New and Improved!
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    Hey, if you can draw like that, I imagine you could be a great skinner...

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  17. #17

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    I didn't draw them though I wish I could draw like that!

  18. #18

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    Here's a news update I posted at the ModDb profile:


    The mod is proceeding quickly and we have nearly pinned down the visual styles for our main factions, thanks to Kataphraktoi, but now, onto the media.

    First we have two banners for signiatures:


    Next, some conceptual faction icons by Nodachi Sam:

    We've already made decisions on which to use, but if anyone has further ideas we're open to them!

    Finally, and most importantly for a R:TW mod we have our map, kindly finessed for me from my original by Nodachi Sam. We also have political division and road/feature maps, but these have not been finalised:

    That's all for now. Soon our site (expertly designed by Kdar) should be up and ready to enlighten you on all aspects of the mod! Until then our forums are where to find all the information we have available!

  19. #19
    DR. Hobo. PHD.'s Avatar Campidoctor
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    he this is a very neat mod idea, i hope someone helps you on it

  20. #20

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    Thanks mate.

    We should hopefully have two models ready for a preview soon. We plan to make high quality models for the Oblivion, and later Medieval II versions which we will make less detailed for Rome, after adding the appropriate skeleton etc.

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