also note to next mod to see this: maybe move this to submod forum? since this is some sort of mod for ss6.3, released, in progess, or personal
Agreed, this should be in the sub-mod forum.
It's still the same. No ancillary at start or next turn. Or next one. Something is messed up but I don't know, like I said I didn't created this myself I used some other existing mod and used it to adapt at 6.2 . It does work fine for me, but maybe other modders can find the messed up point and fix it. This seems to be the best I can do.
I might try changing that tomorrow.
And it can be moved to submod, if anyone wants to help me fix this or make it better, please feel free do it, or PM me if you want to ask anything. I didn't want to upload my files here as like you said, something might be messed up, I don't want people to experience any problems related to this. If it can be fixed I'll upload files so, but if not, I'll try what I have and upload it like this so people can use it as it is if they like. Cause my tests so far tells me it working, I didn't experience any CTD, Error whatsoever. Like I said maybe only thing here is that AI characters might too get this Ancillary at the start, but I can't confirm this yet. Then again it wouldn't be much use to them.
Wow + rep for you.... thanks so much for givin was this idea.. this way we can beat the stupid hard coded way the game chooses the faction heir... its so annoying... but does this work within brothers only????
Cool idea. One question though. If the new heir that i choose dies, what happens to the ancillary ? Does it vanish forever along with the character ?
PS: Though this factor seems useless, as I can play it with ALL factions despite that part.
Editing descr_strat shouldn't be necessary at all, though.
The trigger I wrote should work fine without any descr_strat editing.
Sensei Kiisu, descr_strat file is edited in order to make sure all Faction Heirs start with the Ancillary. I'm just wondering if it is possible to add another factor to FactionType xxx (something includes ALL factions).
Okay, here's a commented version of my trigger:
Happy?Code:Trigger heir_crown ;Name of the trigger, pretty much irrelevant WhenToTest CharacterTurnStart ;Tells the parser to check the trigger at the start of a characters turn Condition IsFactionLeader ;Tells the parser to only continue reading the trigger if the character is a faction leader and FactionIsLocal ;Tells the parser to only continue reading if the faction is player-controlled and not FactionwideAncillaryExists heir_crown ;Tells the parser to only continue reading if the ancillary doesn't already exist AcquireAncillary heir_crown chance 100 ;Tells the parser to give the character the ancillary
YES!! Awesome. great job amaranth! I'll have to go rep sensei kiisu. eagerly await your release!
can't wait for LAST KINGDOM
Latest Update: "Heir Crown" Ancillary no longer disappears after the character holding it dies. It spawns from FH in the next turn. Regardless of the Faction or Era.
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