Sorry, but a few questions if someone can help.
1. Is there a patch out to fix disable Real Recruitment yet, as I remember reading somewhere that it is broken?
2. I've read that the Mongols are way overpowered in the late campaign, is this the case in the early campaign as well?
3. I don't understand, if I want to change the export desc units data file in order to have larger battles, does it really matter which AI I'm using or whether I'm have RR turned on or turned off? Ignasigh has written
63 SAVAGE + RR + HUGE version is up
63 SAVAGE + RR + BIGGER version is up
Answering you..yes it's just a matter of editing the EDU but it seems that could be many depending on the installer...I'm trying that gracul replies me to prepare the patch for all the possibilities.
for his latest bigger/huger battles mod. I play with Gracul, and RR may yet be broken. Does all this really matter? Isn't the export desc units file the same regardless of the AI and other sub mod installer selections?
Sorry for all the questions, but I just spent 10 hours playing with the the Faster Turn Time 2.0 mod only to discover that the reason I was dominating so easily was that it had totally shut down the campaign script. (Great mod, by the way - FTT 3.1 is now out and I will be using that soon I hope!)
So I decided to go back to PB's RR/RC, he has the final version out as of August 13, only to find that since I have installed SS 6.3, for some reason my PB RR/RC crashes every time the battle map starts to load. I reinstalled SS 6.2 and PB's RR/RC from scratch, even deleted SS 6.3, but all to no avail - PB's RR/RC still crashes when the battle map loads. Could this be due to SS 6.3 somehow?
So now I am back to reinstalling SS 6.3, and trying to get that set-up correctly and to my liking. Guess I'm done with PB's RR/RC until I maybe do a total reinstall of Medieval and Kingdoms some day.
Ah, the endless joys of updates and upgrades!