Originally Posted by
Peltast
thinking about the proper balancing of the Bretonian roster...
In order to represent both how Bretonia has a larger pool of knights to draw from but also a somewhat more backwards economic system, and to achieve balance, I suggest the following amendment to the current AOR knight system.
Knights should be available in two tiers:
-Tier 2: Lance
A half-strength unit of knights available at both castles and cities, at slightly higher (perhaps 20% or so) maintenance cost than an equivalent sized unit of knights in the Empire, recruitment time, one turn, pool replenishment reasonably fast; must return to AOR to replenish, to represent a local lord gathering together his immediate family and vassals to answer a call of the local lord; the maintenance cost reflects the abrupt departure of the lord of the demesne and the consequent economic disruption. This is also rules-accurate because Bretonnian knights are 5-15 or less, Imperial knights have no such restriction.
Pro: This unit is small, tactically flexible, and can be raised in reasonable numbers relatively quickly, they also (if the morale-raising aspect of knights is implemented) make peasants more effective, and is in general an admirable local force
Cons: However, it is relatively vulnerable to casualties and is logistically difficult to manage, since replenishing lost men is not easy. It tend to be limited to a geographical area, and when at full strength an army of these knights is considerably weaker than a similarly full-strength army, since its units are at half-strength, maintenance is also higher
-Tier 1: Squadron
A full (or even 10 to 20% higher) strength unit of knights available only at castles, and take at least 2 turns to recruit with a slow replenishment pool. Can be replenished anywhere. This represents a much more serious commitment of knights as a higher liege, a count or even a duke calling together a force of knights for a more serious military commitment such as a large greenskin invasion, war with another dukedom or an errantry war. The long training time represent the time it takes to gather the knights, smooth over local politics, get rival families to work together, and train them to fight as one large unit (see the Bretonnian novels for more details). Maintenance cost is normal for a unit of knight that size, as a larger unit of knights would and the longer recruitment time allow the lesser nobles and second sons to gather, and give the knights more time to take care of their affairs, thus lowering the economic disruption.
Pro: This unit is large, powerful, and when raised to a full army is the equal of any in the Old World. Its upkeep cost is also low, and it can fight over a greater geographical area as you can train local knights to fight in the unit.
Cons: It takes years to amass such a unit of knights and once damaged they are exceedingly hard to replace, making them very valuable and vulnerable. They are also tactically unwieldy and does not work well with peasants.
Combined, this two-tier system should give the Bretonnian player a strategic choice, and also balances it against the other armies.
Also:
-Bretonnian warhorses: Warhorses for Bretonnian knights should have slightly higher mass than their Empire counterparts to represent the lance formation's punishing charge, without unbalancing it too much.
-Blessing of the Lady: A slightly higher shield rating to represent this rule
-Impetuous: as the M2TW rule; for units which have them in the army book