Possible to mod the Vanilla arrow trails back in? I think I'm the only person here who likes them. Just the arrows, wanna keep the javs etc as they are now in SS.
Possible to mod the Vanilla arrow trails back in? I think I'm the only person here who likes them. Just the arrows, wanna keep the javs etc as they are now in SS.
I'm not exactly sure how you would do that, Feldspar, but I am sure that it would be done
in the descr_projectile file.
#1if you want your arrow trails back delete descr_flaming_projectiles.txt
in Crimson Tide 4.2 (blood,sand,dirt,snow) -Medieval combat isn't pretty
Does anyone know of a EDU editor that works with M2TW EDU files?
The Caligula unit editor messes up M2TW EDU files, so...
Yeah, I guess so...bleh. Takes me ages.
a quick reminder for those who aren't aware of it, a few years ago Tornnight wrote a neat little prog (requires java) called name verifier.
quite simply it checks for discrepancies in various name files,and descr_strat.
if you want the name verifier follow the link here;
http://www.twcenter.net/forums/showt...87#post3887087
it's free to use and was (I believe distributed with previous versions of stainless steel but not SS6.3 so new peeps may not be aware of it.
Yes. Ireland will be cut off on the mini-map, and the start-up events won't show.
The log will usually show exactly what's breaking the CS, too.
Haven't give you some rep for a time. I am eager to give. ++rep
Just gonna play with emergent scripts.
It is annoying to see Teutonic Knights emerging even Pagan lithuanians are gone. And Bulgar revolt should only happen if the settlements are owned by Romans.
Good luck.
If it works well, make a sub-mod out of it. SS needs more sub-modders
For those who want to experiment with changing settlement buildings our own King Kong has written a tutorial on using wilddog and makanyane's IWTE = world editor prog.
http://www.twcenter.net/forums/showt...81#post8500981
(Prog itself from O/P of thread.)
You'll need milkshape 3D (free 30 day trial after that you pay for a license) from these people: http://chumbalum.swissquake.ch/
The tutorial has only just been released so early days yet.
Last edited by Gorrrrrn; November 26, 2010 at 01:37 PM.
By changing you meant editing battle building structures or creating them from scratch(in MS3D and then IWTE), right?
Coz for changing existing ones or swapping etc one only needs to fiddle with .pkg files which is fairly easy in comparison.