Page 13 of 16 FirstFirst ... 345678910111213141516 LastLast
Results 241 to 260 of 320

Thread: [Guide]Stainless Steel General Modding Topic

  1. #241
    newt's Avatar Primicerius
    Join Date
    Sep 2009
    Location
    Okrahoma
    Posts
    3,272

    Default Re: Modding Question

    SS6.4\data\world\maps\campaign\imperial_campaign\descr_win_conditions.txt


  2. #242

    Default Re: Modding Question

    Thanks greatly appreciated!!

  3. #243

    Default Re: [Guide]Stainless Steel General Modding Topic

    Overwriting when? A custom installer of some sort? Or are you overwriting the contents of the file by gracul's launcher?
    Make sure the file format of the .txt file is ANSI.

  4. #244
    RollingWave's Avatar Praepositus
    Join Date
    Feb 2005
    Location
    Taiwan
    Posts
    5,083

    Default Re: [Guide]Stainless Steel General Modding Topic

    Quote Originally Posted by Ishan View Post
    Overwriting when? A custom installer of some sort? Or are you overwriting the contents of the file by gracul's launcher?
    Make sure the file format of the .txt file is ANSI.
    I mean that I do a custom campaign folder in my submod, which is essentially just putting every file I changed into a folder in data/campaign .. and run the setup.exe you see the option to change to my campaign. when I choose it it'll usually should overwrite the current files in the data folder with the onces from my submod's campaign folder. except that in the case of descr_faction_standing it appears to never do that.
    1180, an unprecedented period of peace and prosperity in East Asia, it's technology and wealth is the envy of the world. But soon conflict will engulf the entire region with great consequences and lasting effects for centuries to come, not just for this region, but the entire known world, when one man, one people, unites.....

  5. #245

    Default Re: [Guide]Stainless Steel General Modding Topic

    Hm Peculiar and i think the only reason for that could be the setup itself maybe you forgot to mention that file so that's why it's not replaced or provided the wrong directory to that file?

  6. #246
    RollingWave's Avatar Praepositus
    Join Date
    Feb 2005
    Location
    Taiwan
    Posts
    5,083

    Default Re: [Guide]Stainless Steel General Modding Topic

    the ss campaign installer does not require you to state what files you want to replace, it seems to literally take everything from that folder and just paste it over the data folder.

    I'm guessing the only explaination is that the AI setup or something also includes this, so after my files overwrite the AI files overwrote that file again
    1180, an unprecedented period of peace and prosperity in East Asia, it's technology and wealth is the envy of the world. But soon conflict will engulf the entire region with great consequences and lasting effects for centuries to come, not just for this region, but the entire known world, when one man, one people, unites.....

  7. #247

    Default Re: [Guide]Stainless Steel General Modding Topic

    Quote Originally Posted by RollingWave View Post
    the ss campaign installer does not require you to state what files you want to replace, it seems to literally take everything from that folder and just paste it over the data folder.

    I'm guessing the only explaination is that the AI setup or something also includes this, so after my files overwrite the AI files overwrote that file again
    So you are using gracul's installer i asked you earlier about it anyways like you said yeah it's simple copy & overwrite (entire file or part of its content) the only thing could be that the files are identical which wouldn't be in your case.
    I'm clueless as i have used it before and never encountered such a thing, PM gracul about it you are better off there.

  8. #248
    Tiro
    Join Date
    May 2011
    Location
    Novgorod
    Posts
    238

    Default Re: [Guide]Stainless Steel General Modding Topic

    Hi!
    How can I reduce spy success in opening gates and assasin success in assasination?

  9. #249
    newt's Avatar Primicerius
    Join Date
    Sep 2009
    Location
    Okrahoma
    Posts
    3,272

    Default Re: [Guide]Stainless Steel General Modding Topic

    open descr_campaign_db.xml, find this section and lower the max values



    Code:
    <agents>
            <denounce_inquisitor_base_chance float="20.0"/>
            <denounce_priest_base_chance float="33.0"/>
            <denounce_attack_modifier float="1.0"/>
            <denounce_defence_modifier float="1.0"/>
            <denounce_chance_min int="5"/>
            <denounce_chance_max int="95"/>
            <denounce_heretic_attemp_modifier float="1.5"/>
            <denounce_character_attemp_modifier float="0.5"/>
            <assassinate_base_chance float="33"/>
            <assassinate_attack_modifier float="0.8"/>
            <assassinate_defence_modifier float="0.8"/>
            <assassinate_public_modifier float="0.25"/>
            <assassinate_personal_modifier float="0.25"/>
            <assassinate_counter_spy_modifier float="1.0"/>
            <assassinate_agent_modifier float="1.3"/>
            <assassinate_own_region_modifier float="0.8"/>
            <assassinate_assassinate_attr_modifier float="0.1"/>
            <assassinate_chance_min int="10"/>
            <assassinate_chance_max int="90"/>
            <acquisition_base_chance float="25.0"/>
            <acquisition_level_modifier float="3.0"/>
            <acquisition_attack_trade_rights_modifier float="1.3"/>
            <acquisition_defence_trade_rights_modifier float="0.7"/>
            <acquisition_chance_min int="5"/>
            <acquisition_chance_max int="95"/>
            <inquisitor_crt_heresy_divisor float="1.0"/>
            <inquisitor_crt_pfp_modifier float="0.5"/>
            <inquisitor_crt_pfp_modifier_min float="0.0"/>
            <inquisitor_crt_pfp_modifier_max float="1.0"/>
            <inquisitor_crt_chance_min float="0.0"/>
            <inquisitor_crt_chance_max float="0.1"/>
            <inquisitor_target_leaders bool="false"/>
            <inquisitor_target_heirs bool="false"/>
            <spy_base_chance float="20.0"/>
            <spy_level_modifier float="0.5"/>
            <not_spy_level_modifier float="0.5"/>
            <spy_public_modifier float="1.0"/>
            <spy_counter_spy_modifier float="1.0"/>
            <spy_distance_modifier float="1.0"/>
            <spy_secret_agent_target_modifier float="0.5"/>
            <spy_sedentary_turns_modifier float="0.2"/>
            <spy_alliance_modifier float="1.5"/>
            <spy_target_engaged_modifier float="2.0"/>
            <!-- modifies the chance of success if target is in engagement, under siege or battle -->
            <spy_in_settlement_modifier float="2.0"/>
            <spy_watchtower_modifier float="2.5"/>
            <spy_in_own_region_modifier float="1.2"/>
            <spy_chance_min int="10"/>
            <spy_chance_max int="95"/>
            <spy_rescale_chance bool="false"/>
        </agents>
    I'm not sure which one influences opening gates though

  10. #250
    Tiro
    Join Date
    May 2011
    Location
    Novgorod
    Posts
    238

    Default Re: [Guide]Stainless Steel General Modding Topic

    Many thanks!

  11. #251

    Default Where are the maps for the campaign selection screen?

    In SS? Can`t seem to find them anywhere. I changed certain starting positions, and would like these maps to reflect that.

    Thanks.

  12. #252

    Default Re: Where are the maps for the campaign selection screen?

    \Medieval II Total War\mods\SS6.4\data\campaign\early\menu\symbols\fe_faction_units
    \Medieval II Total War\mods\SS6.4\data\campaign\late\menu\symbols\fe_faction_units

  13. #253

    Default Re: Where are the maps for the campaign selection screen?

    Quote Originally Posted by bane_tw View Post
    \Medieval II Total War\mods\SS6.4\data\campaign\early\menu\symbols\fe_faction_units
    \Medieval II Total War\mods\SS6.4\data\campaign\late\menu\symbols\fe_faction_units
    Yep, just found them myself.

    Thanks for the quick reply. Feel free to lock the thread (might wanna leave it around though, might help others.)

  14. #254

    Default Re: Where are the maps for the campaign selection screen?

    Quote Originally Posted by popovic View Post
    Yep, just found them myself.

    Thanks for the quick reply. Feel free to lock the thread (might wanna leave it around though, might help others.)
    Na, I rather merge it with the Stainless Steel General Modding Topic

  15. #255

    Default Re: Where are the maps for the campaign selection screen?

    Quote Originally Posted by bane_tw View Post
    \Medieval II Total War\mods\SS6.4\data\campaign\early\menu\symbols\fe_faction_units
    \Medieval II Total War\mods\SS6.4\data\campaign\late\menu\symbols\fe_faction_units
    Ok, another issue. I found the folders in question, and pasted my, modified, russia.tga, and overwritten the original one.

    Yet, still whan I start the game, I keep getting the default SS faction selection map for late era campaign (that is the campaign I am using, and yes, I did paste my .tga in the \Medieval II Total War\mods\SS6.4\data\campaign\late\menu\symbols\fe_faction_unit). I also changed the default "russia.tga" in \Medieval II Total War\mods\SS6.4\data\campaign\backup\menu\symbols\fe_faction_unit, still to no avail.

    Do I need to change anything else in order to get a different map at faction selection screen?

    Thanks.
    Last edited by popovic; June 28, 2011 at 05:03 PM.

  16. #256
    newt's Avatar Primicerius
    Join Date
    Sep 2009
    Location
    Okrahoma
    Posts
    3,272

    Default Re: [Guide]Stainless Steel General Modding Topic

    run SS_Setup.exe, then start your campaign

  17. #257

    Default Re: [Guide]Stainless Steel General Modding Topic

    Quote Originally Posted by newt View Post
    run SS_Setup.exe, then start your campaign
    Ah, thanks man.

  18. #258
    Byg's Avatar Read The Manual
    Patrician

    Join Date
    Nov 2005
    Posts
    4,569

    Default Re: [Guide]Stainless Steel General Modding Topic

    Is this correct:
    I think to permanently add a BGRIV file ("descr_campaign_db.xml") to BGRII to be compatible with the SS6.4 installer

    open C:\Program Files (x86)\SEGA\Medieval II Total War\mods\SS6.3\data\campaign\sub\BGR4, copy the file,

    and paste into C:\Program Files (x86)\SEGA\Medieval II Total War\mods\SS6.3\data\campaign\sub\BGRII

    then run setup to select BGRII.
    Last edited by Byg; July 06, 2011 at 04:12 AM.

    NEW BGR V 20150324! . . . . . . . .. . . .BGRIV_E

  19. #259
    newt's Avatar Primicerius
    Join Date
    Sep 2009
    Location
    Okrahoma
    Posts
    3,272

    Default Re: [Guide]Stainless Steel General Modding Topic

    Then you have to edit
    Medieval II Total War\mods\SS6.3\data\campaign\sub\BGR2.txt

    Look in one of the other text files to see how to edit it to overwrite a whole file

  20. #260
    Byg's Avatar Read The Manual
    Patrician

    Join Date
    Nov 2005
    Posts
    4,569

    Default Re: [Guide]Stainless Steel General Modding Topic

    Thanks, having seen that file I now see that I don't need to do anything.

    NEW BGR V 20150324! . . . . . . . .. . . .BGRIV_E

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •