SS6.4\data\world\maps\campaign\imperial_campaign\descr_win_conditions.txt
SS6.4\data\world\maps\campaign\imperial_campaign\descr_win_conditions.txt
Thanks greatly appreciated!!
Overwriting when? A custom installer of some sort? Or are you overwriting the contents of the file by gracul's launcher?
Make sure the file format of the .txt file is ANSI.
I mean that I do a custom campaign folder in my submod, which is essentially just putting every file I changed into a folder in data/campaign .. and run the setup.exe you see the option to change to my campaign. when I choose it it'll usually should overwrite the current files in the data folder with the onces from my submod's campaign folder. except that in the case of descr_faction_standing it appears to never do that.
1180, an unprecedented period of peace and prosperity in East Asia, it's technology and wealth is the envy of the world. But soon conflict will engulf the entire region with great consequences and lasting effects for centuries to come, not just for this region, but the entire known world, when one man, one people, unites.....
Hm Peculiar and i think the only reason for that could be the setup itself maybe you forgot to mention that file so that's why it's not replaced or provided the wrong directory to that file?
the ss campaign installer does not require you to state what files you want to replace, it seems to literally take everything from that folder and just paste it over the data folder.
I'm guessing the only explaination is that the AI setup or something also includes this, so after my files overwrite the AI files overwrote that file again
1180, an unprecedented period of peace and prosperity in East Asia, it's technology and wealth is the envy of the world. But soon conflict will engulf the entire region with great consequences and lasting effects for centuries to come, not just for this region, but the entire known world, when one man, one people, unites.....
So you are using gracul's installer i asked you earlier about it anyways like you said yeah it's simple copy & overwrite (entire file or part of its content) the only thing could be that the files are identical which wouldn't be in your case.
I'm clueless as i have used it before and never encountered such a thing, PM gracul about it you are better off there.
Hi!
How can I reduce spy success in opening gates and assasin success in assasination?
open descr_campaign_db.xml, find this section and lower the max values
I'm not sure which one influences opening gates thoughCode:<agents> <denounce_inquisitor_base_chance float="20.0"/> <denounce_priest_base_chance float="33.0"/> <denounce_attack_modifier float="1.0"/> <denounce_defence_modifier float="1.0"/> <denounce_chance_min int="5"/> <denounce_chance_max int="95"/> <denounce_heretic_attemp_modifier float="1.5"/> <denounce_character_attemp_modifier float="0.5"/> <assassinate_base_chance float="33"/> <assassinate_attack_modifier float="0.8"/> <assassinate_defence_modifier float="0.8"/> <assassinate_public_modifier float="0.25"/> <assassinate_personal_modifier float="0.25"/> <assassinate_counter_spy_modifier float="1.0"/> <assassinate_agent_modifier float="1.3"/> <assassinate_own_region_modifier float="0.8"/> <assassinate_assassinate_attr_modifier float="0.1"/> <assassinate_chance_min int="10"/> <assassinate_chance_max int="90"/> <acquisition_base_chance float="25.0"/> <acquisition_level_modifier float="3.0"/> <acquisition_attack_trade_rights_modifier float="1.3"/> <acquisition_defence_trade_rights_modifier float="0.7"/> <acquisition_chance_min int="5"/> <acquisition_chance_max int="95"/> <inquisitor_crt_heresy_divisor float="1.0"/> <inquisitor_crt_pfp_modifier float="0.5"/> <inquisitor_crt_pfp_modifier_min float="0.0"/> <inquisitor_crt_pfp_modifier_max float="1.0"/> <inquisitor_crt_chance_min float="0.0"/> <inquisitor_crt_chance_max float="0.1"/> <inquisitor_target_leaders bool="false"/> <inquisitor_target_heirs bool="false"/> <spy_base_chance float="20.0"/> <spy_level_modifier float="0.5"/> <not_spy_level_modifier float="0.5"/> <spy_public_modifier float="1.0"/> <spy_counter_spy_modifier float="1.0"/> <spy_distance_modifier float="1.0"/> <spy_secret_agent_target_modifier float="0.5"/> <spy_sedentary_turns_modifier float="0.2"/> <spy_alliance_modifier float="1.5"/> <spy_target_engaged_modifier float="2.0"/> <!-- modifies the chance of success if target is in engagement, under siege or battle --> <spy_in_settlement_modifier float="2.0"/> <spy_watchtower_modifier float="2.5"/> <spy_in_own_region_modifier float="1.2"/> <spy_chance_min int="10"/> <spy_chance_max int="95"/> <spy_rescale_chance bool="false"/> </agents>
Many thanks!
In SS? Can`t seem to find them anywhere. I changed certain starting positions, and would like these maps to reflect that.
Thanks.
\Medieval II Total War\mods\SS6.4\data\campaign\early\menu\symbols\fe_faction_units
\Medieval II Total War\mods\SS6.4\data\campaign\late\menu\symbols\fe_faction_units
Na, I rather merge it with the Stainless Steel General Modding Topic
Ok, another issue. I found the folders in question, and pasted my, modified, russia.tga, and overwritten the original one.
Yet, still whan I start the game, I keep getting the default SS faction selection map for late era campaign (that is the campaign I am using, and yes, I did paste my .tga in the \Medieval II Total War\mods\SS6.4\data\campaign\late\menu\symbols\fe_faction_unit). I also changed the default "russia.tga" in \Medieval II Total War\mods\SS6.4\data\campaign\backup\menu\symbols\fe_faction_unit, still to no avail.
Do I need to change anything else in order to get a different map at faction selection screen?
Thanks.
Last edited by popovic; June 28, 2011 at 05:03 PM.
run SS_Setup.exe, then start your campaign
Is this correct:
I think to permanently add a BGRIV file ("descr_campaign_db.xml") to BGRII to be compatible with the SS6.4 installer
open C:\Program Files (x86)\SEGA\Medieval II Total War\mods\SS6.3\data\campaign\sub\BGR4, copy the file,
and paste into C:\Program Files (x86)\SEGA\Medieval II Total War\mods\SS6.3\data\campaign\sub\BGRII
then run setup to select BGRII.
Last edited by Byg; July 06, 2011 at 04:12 AM.
Then you have to edit
Medieval II Total War\mods\SS6.3\data\campaign\sub\BGR2.txt
Look in one of the other text files to see how to edit it to overwrite a whole file
Thanks, having seen that file I now see that I don't need to do anything.