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View Poll Results: Should we have ricocheting bullets?

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Thread: Ricocheting Bullets

  1. #1

    Default Ricocheting Bullets

    Alright, so I decided I would make a whole thread about this. Do you think we should or should not add ricocheting bullets? It would be realistic, and using the code from cannonballs that makes them bounce we could possibly make bullets bounce. I believe we could also add ricocheting sounds when a bullet hits the ground.
    Last edited by Icey Fresh Werewolf; August 13, 2010 at 03:03 PM.
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  2. #2
    sns's Avatar Yari-hei
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    Default Re: Ricocheting Bullets

    yes!
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  3. #3
    Nyxos's Avatar when in doubt, doubt.
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    Default Re: Ricocheting Bullets

    No, I think that bullets are already too deadly and the soldiers too accurate, adding ricocheting bullets will not bring anything more to the game, not to a WW1 game. If this were a WW2 or a modern age game, I would say yes, because bullets that ricochet off buildings can be a factor, but this is WW1, most battlefield are muddy and bullets can not ricochet in mud.
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  4. #4
    'Gunny's Avatar Fur Das Vaterland
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    Default Re: Ricocheting Bullets

    maybe if you are willing to do it....

  5. #5

    Default Re: Ricocheting Bullets

    Quote Originally Posted by Nyxos View Post
    No, I think that bullets are already too deadly and the soldiers too accurate, adding ricocheting bullets will not bring anything more to the game, not to a WW1 game. If this were a WW2 or a modern age game, I would say yes, because bullets that ricochet off buildings can be a factor, but this is WW1, most battlefield are muddy and bullets can not ricochet in mud.
    Interesting point. However, how did the battlefields get muddy if you take out the rain part? It didn't always rain during a battle of course.
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  6. #6
    Mayan-Man's Avatar Supai
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    Default Re: Ricocheting Bullets

    no, but artillery firing churns up mud, hundreds of men treading the same area in a short space of time, and horses and artillery moving tearing up ground would make a battlefeild muddy regardlessof rain
    "If a pro is the opposite of a con, then what is the opposite of progress?"

  7. #7

    Default Re: Ricocheting Bullets

    Quote Originally Posted by Mayan-Man View Post
    no, but artillery firing churns up mud, hundreds of men treading the same area in a short space of time, and horses and artillery moving tearing up ground would make a battlefeild muddy regardlessof rain
    I thought you need liquid to make mud?
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  8. #8
    .Mitch.'s Avatar Fighting Inevitability
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    Default Re: Ricocheting Bullets

    You could at least tell us how to do it ... ?
    To each his own - Left is right - and sanity is but an illusion.

  9. #9

    Default Re: Ricocheting Bullets

    Quote Originally Posted by .Mitch. View Post
    You could at least tell us how to do it ... ?
    I wasn't actually exactly sure how to do it, but Dark said it might be possible using the code from the cannonballs. Anyways, I'll edit my post
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  10. #10
    Darkhorse's Avatar Ronin
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    Default Re: Ricocheting Bullets

    I was just thinking aloud, might work though.

  11. #11
    antisocialmunky's Avatar Chinen
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    Default Re: Ricocheting Bullets

    It shouldn't really be high priority if possible.

  12. #12
    Audacia's Avatar Give Life Back to Music
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    Default Re: Ricocheting Bullets

    Uh no




  13. #13
    GoodSmurfin's Avatar Shisai
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    Default Re: Ricocheting Bullets

    This is trench warfare bullets don't ricochet off mud even then when a city gets besieged and your street fighting or watever the houses are mostly wood so it would be a completely useless feature. Anyways we get enough causalities even if your men are in a trench causalities are high.
    Last edited by GoodSmurfin; August 14, 2010 at 12:22 AM.

  14. #14
    Darkhorse's Avatar Ronin
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    Default Re: Ricocheting Bullets

    Don't understand why people think it rained constantly over France for 4 years.

  15. #15
    Falconpilot's Avatar Use your imagination
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    Default Re: Ricocheting Bullets

    cause france and belgium weather sucks
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  16. #16
    antisocialmunky's Avatar Chinen
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    Default Re: Ricocheting Bullets

    Quote Originally Posted by Darkhorse View Post
    Don't understand why people think it rained constantly over France for 4 years.
    I think its the combination of gray skies from video and photos back then and the fact that you always see water in trenches because of the water table.

  17. #17
    a tw player's Avatar Baitai kihei
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    Default Re: Ricocheting Bullets

    Nope...
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  18. #18
    Nyxos's Avatar when in doubt, doubt.
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    Default Re: Ricocheting Bullets

    I live in Paris, it DOES rain ALL the time average 2 days of rain per week on a good week. it rains like 250 days every year, so yes, dry dirt is rare
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  19. #19
    Murakawa
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    Default Re: Ricocheting Bullets

    Quote Originally Posted by GoodSmurfin View Post
    This is trench warfare bullets don't ricochet off mud even then when a city gets besieged and your street fighting or watever the houses are mostly wood so it would be a completely useless feature. Anyways we get enough causalities even if your men are in a trench causalities are high.

    That's true about the houses, nobody invented stones or cement before 1914.

  20. #20
    a tw player's Avatar Baitai kihei
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    Default Re: Ricocheting Bullets

    Quote Originally Posted by AwesomeX View Post
    nobody invented stones or cement before 1914.
    Ummm....

    Stones were here before humans...

    The Romans invented cement...

    According to this poll, 80%* of TGW fans agree that "The mod team is devilishly handsome" *as of 12/10 (its true )

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