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Thread: Batavia Total war - [Continued]

  1. #141
    Sabazios's Avatar Centurio
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    Default Re: Batavia Total war

    yeah, keep m coming!

  2. #142
    Irishguy's Avatar Princeps Posterior
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    Default Re: Batavia Total war

    xD I will post something then!

    it's a WIP.... any improvements you recommend?
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  3. #143
    Irishguy's Avatar Princeps Posterior
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    Default Re: Batavia Total war

    when I've done some terrain building I'll show some In-game pictures

    EDIT: oops FAIL double post!
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  4. #144
    Cinuz's Avatar Princeps
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    Default Re: Batavia Total war

    Uhm..improvementes? Don't know..are those islands connected between them via land-bridges?

  5. #145
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    Default Re: Batavia Total war

    Nope the northern islands are just islands....
    although the small island in the lake could be connected with the land.

  6. #146
    Sabazios's Avatar Centurio
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    Default Re: Batavia Total war

    Its a nice start, but i think Zeeland needs more land. Maybe this map is a good reference for you.



    light yellow = Dunes
    dark yellow = Tidal areas
    brown = Peat bog / swamp
    grey = Big river valley
    orange = River dunes

    http://nl.wikipedia.org/wiki/Bestand...x_leg_copy.jpg


    good luck

  7. #147
    Valkar's Avatar Princeps
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    Default Re: Batavia Total war

    There are a lot of maps, but none of them are 100% historical correct... Its hard.

  8. #148
    Miroslav Klose's Avatar Equites Alares
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    Default Re: Batavia Total war

    think our crowd wants to see some pics;;;;;
    You mean public.

    About the map: some more detail to the Waddenzee and Zuiderzee, Zeeland's okay.











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  9. #149
    Sabazios's Avatar Centurio
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    Default Re: Batavia Total war

    Zeeland at this time didnt consist off seperate islands, but was a large peatland.

    Here's another map on which you can see Zeeland as larger areas instead of the islands. Imo Zeeland as shown in the Irishguy's curent map, resembles more the area in the early middle ages, when the sea flooded the peatland.



    But if the map is already almost done, dont bother

  10. #150
    Irishguy's Avatar Princeps Posterior
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    Default Re: Batavia Total war

    I could do some inmprovements... but the hard things is to make it not just an endless plain with weird coasts... ofcourse I haven't done the ground types yet but still it becomes awfully flat and plain... so I will take a look but I don't think there wil be any Big changes other than maybe (and i say maybe) zeeland (and the flevo lacus that thing of mine is just bad )
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  11. #151
    Valkar's Avatar Princeps
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    Default Re: Batavia Total war

    Edit: New unit
    His name is Keltische Adelruiter (Celtic Adelaide cavalry or Celtic Noble Cavalry)


  12. #152
    Irishguy's Avatar Princeps Posterior
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    Default Re: Batavia Total war

    Nice ^^
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  13. #153
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    Default Re: Batavia Total war

    Wow! What a rapid development!

    Nusantara Total War: Portuguese Invasion
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  14. #154
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    Default Re: Batavia Total war

    another great unit! continue like this!

  15. #155
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    Default Re: Batavia Total war

    Quote Originally Posted by intifadanyz View Post
    Wow! What a rapid development!
    Haha, that's the Autumn Holiday I guess











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  16. #156
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    Default Re: Batavia Total war

    The greatest blessing for Mods!

    On topic: will you make new Roman units as well?
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  17. #157
    Sabazios's Avatar Centurio
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    Default Re: Batavia Total war

    Quote Originally Posted by Irishguy View Post
    I could do some inmprovements... but the hard things is to make it not just an endless plain with weird coasts... ofcourse I haven't done the ground types yet but still it becomes awfully flat and plain...
    Well that is Holland.
    Maybe the first map I posted can help you out determining what ground types to use, especially the (river)dunes and hills will be a nice variation to the endless flatness.

    Adding dolmens (hunebedden) may be a good way to spice things up on the battlefield in the northern part of the map. Only I have no idea whether this is quite easy or very hard to do.

  18. #158
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    Default Re: Batavia Total war

    As landmarks it should be pretty easy, but I don't think it's possible for on the battle map, or to restrict them to Drenthe and above.
    The Enemy of Human Souls
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    For Hell had been annexed of late,
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  19. #159
    Irishguy's Avatar Princeps Posterior
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    Default Re: Batavia Total war

    unles I remove the dessert ground type and make flat land ground type with hunnebedden?
    but i think that's hard but I will see, first doing social life and so on....
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  20. #160
    Cinuz's Avatar Princeps
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    Default Re: Batavia Total war

    News?

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