View Poll Results: Release the most stupid Beta ever?

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  • Yes

    39 47.56%
  • No! Finish it

    43 52.44%
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Thread: Batavia Total war - [Continued]

  1. #1061

    Default Re: Batavia Total war - 2012 Preview!

    is there any new updates? or is this mod project is finally abandoned?

  2. #1062
    Valkar's Avatar Senator
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    Default Re: Batavia Total war - 2012 Preview!

    Anyone feeling a urge to continue this mod? i PM him the modfolder. If you want to do custom battles you still have to edit the stuff a bit but it is at least some release. I think its a shame to let everyone down who wanted this.

  3. #1063

    Default Re: Batavia Total war - 2012 Preview!

    Oooow (sad sound) I thought there would finally be a mod about my country. Hallo noorderburen trouwens voor degene die mij verstaat. Ik ben een vlaming voor degene die het niet weten. (english: Hello, neighbours from the nord. I'am flemish for those who don't know it)

  4. #1064
    Valkar's Avatar Senator
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    Default Re: Batavia Total war - 2012 Preview!

    Nobody wants the modfolder?
    Sad...

  5. #1065

    Default Re: Batavia Total war - 2012 Preview!

    will the voices remain english (yes i suppose, but just wanna ask)

  6. #1066
    trivork's Avatar Foederatus
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    Default Re: Batavia Total war - 2012 Preview!

    Ik wil de mod folder wel( I want the mod folder), also flemish

  7. #1067
    Spike's Avatar Primicerius
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    Default Re: Batavia Total war - 2012 Preview!

    Quote Originally Posted by Valkar View Post
    Nobody wants the modfolder?
    Sad...
    you aren't checking your VM aren't you?

    Annokerate Koriospera Yuinete Kuliansa


  8. #1068
    Nick The Hun's Avatar Foederatus
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    Default Re: Batavia Total war - 2012 Preview!

    Aww that's to bad man, this mod really should be finished :/

  9. #1069

    Default Re: Batavia Total war - 2012 Preview!

    Ik wil er en ik spreek nederlands

  10. #1070

    Default Re: Batavia Total war - 2012 Preview!

    Geeft em anders ook maar aan mij (Zuid-nederlander, Vlaming )

  11. #1071
    Valkar's Avatar Senator
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    Default Re: Batavia Total war - ModMap Release

    Here is the modfolder for anyone interested. It contains the basic files with all the units previewed.

    Links (one is corrupt!):
    http://www.gamefront.com/files/21880274/BTW_rar
    http://www.gamefront.com/files/21880328/BTW_rar


    WARNING:
    The modfolder is quite unstable. The campaign doesn't work at all, and the custom battles are messy too.
    Most units are playable in battles.
    If you want to play ALL the units, it will require modding skills.

    Note:
    It is not allowed to use ANY of these files (units, ui's) for your own Mod etc, withouth Permission of me. (feel free to ask)

    I will be away for some time. I might return and give this project another try. I can't let it rest, but i have to let it go. For now

  12. #1072
    mat86's Avatar Tiro
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    Default Re: Batavia Total war - ModMap Release

    Thanks valkar.

    I can use the some barbarian unit for WOA ?
    (for the factions of Celtics of course ).
    I'm french and I don't speak very good English...
    Mod leader of Wars Of Atlantis (WOA)

  13. #1073
    Valkar's Avatar Senator
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    Default Re: Batavia Total war - ModMap Release

    Cool as long as you put the credits

  14. #1074
    mat86's Avatar Tiro
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    Default Re: Batavia Total war - ModMap Release

    I don't forget .
    I'm french and I don't speak very good English...
    Mod leader of Wars Of Atlantis (WOA)

  15. #1075
    Kdssow's Avatar Civis
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    Default Re: Batavia Total war - ModMap Release

    It is a pity, not much people have heard of this mod.
    I have recently discovered the mod, and I say: CONTINUE!
    Bedankt.

  16. #1076
    Jezza93's Avatar Centenarius
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    Default Re: Batavia Total war - ModMap Release

    Hi if anyone is still watching this mod which unfortunately has hit a wall :/ I am part of a team making a submod for Roma Surrectum 2 about the Year of the Four Emperors....and the Batavian rebellion.
    So if you really want a Batavian rebellion mod just wait about on the RS2 forum

  17. #1077
    Valkar's Avatar Senator
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    Default Re: Batavia Total war - ModMap Release

    Small update:
    Since all the problems with Batavia TW were essentially caused by a unstable campaign and a unstable modfolder, i started redoing ALL the coding, one by one, carefully and carefully.
    Started to add unit by unit, text by text.

    The output -> A Stable modfolder, so i can finally continue beta testing and hopefully adding the rest of the content..
    Stay tuned.

    @Jezza93
    I will keep an eye on that one

    Edit: Sneek Peek. I did something that i should have done in the first place: Giving all the factions symbols..

    From left to right: Remi, Exercitus Germania Inferior, Tubanti, Frisi, Morini, Batavi, Eburones, Nervii.

    Last edited by Valkar; August 27, 2012 at 07:46 AM.

  18. #1078

    Default Re: Batavia Total war - ModMap Release

    Aah!! Great !
    You're back into it ! Keep it up !

  19. #1079
    JorisofHolland's Avatar Primicerius
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    Default Re: Batavia Total war - ModMap Release

    You do realize he posted that quite some time ago?
    The Enemy of Human Souls
    Sat grieving at the cost of coals;
    For Hell had been annexed of late,
    And was a sovereign Southern State.

  20. #1080
    Valkar's Avatar Senator
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    Default Re: Batavia Total war - ModMap Release

    Small update:

    I finally found back my old spirit. More than ever i am motivated to continue and complete the mod.
    I already made a lot of units, so the only thing that was left was some uis, adding all the units and the modfolder. I took care of the modfolder, the UI is halfway there and the units are added, a few each day.

    The big problem why i couldn't finish the mod in the first place is because i changed my modding style halfway through. If you compare my first units with my newer you see huge differences.

    Anyway, here a small sneak peak of what im currently doing:


    As you can see its a small roster. It is the basic roster for every Germanic army. Soon the Belgae will have such a roster as well. Than the unique units will be added. All organized, with UI cards included, text description.
    My previous modfolders were mostly an unorganized bug ridden mess of brown peasent unit cards. I am busy changing this into an bug free organized roster. Thats why i changed my way of working, to once and for all finish this!

    Stay tuned!

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