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Thread: ROMA VICTRIX **Showcase Beta released**

  1. #181
    alhoon's Avatar Comes Rei Militaris
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    Default Re: ROMA VICTRIX

    Quote Originally Posted by King Sama View Post
    Since you're back, are you guys still planning a scustom battle release, or are you going for a more full release?
    Please please! Custom battle release! Pleaaase!
    alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
    "Angry Uncle Gordon" describes me well.
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    Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).

  2. #182

    Default Re: ROMA VICTRIX

    Quote Originally Posted by King Sama View Post
    I've sent what i've done to Adrian, but since he hasn't been here there's been no response. The stats probably need testing.

    Since you're back, are you guys still planning a scustom battle release, or are you going for a more full release?
    Given that A.) I'm only going to be working on campaign design and possibly battle mechanics and B.)Adrian has the most up-to-date files, it's not for me to say
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  3. #183

    Default Re: ROMA VICTRIX

    hi all sorry for the delay something happened family wise so modding had to take a back seat.
    but all sorted now so back on track,
    before my problems happened made a few models here they are in game

  4. #184

    Default Re: ROMA VICTRIX

    heres a couple more and a couple still in milkshape for india.
    will downlaos the custom battle rome celts this week too and that should alll being well be released this weekend

    hi TC will get back to video again for you should get it done this week by sunday anyway sorry for the delay

  5. #185
    medievaldude's Avatar Senator
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    Default Re: ROMA VICTRIX

    Hurraahhh! the Megas one has returned ! i have sent you a gift oh great one

    Is the first image post#185 some sort of Armenian, Parthian or even Pontic light infantrymen. Maybe even Seleukia but please do tell me
    Last edited by medievaldude; June 05, 2011 at 07:49 PM.

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  6. #186

    Default Re: ROMA VICTRIX

    thanks medievaldude do have some other new models in game they will be in the preview video i am doing for TC

  7. #187
    alhoon's Avatar Comes Rei Militaris
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    Default Re: ROMA VICTRIX

    Quote Originally Posted by adrian74 View Post
    will downlaos the custom battle rome celts this week too and that should alll being well be released this weekend


    So... this weekend we will have the first custom battle between Celts and Romans?
    Cool. I'll do a siege in a wooden fort!
    alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
    "Angry Uncle Gordon" describes me well.
    _______________________________________________________
    Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
    Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
    Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).

  8. #188
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    Default Re: ROMA VICTRIX

    THE GODS HAVE GRANTED US A GIFT and its ardian 74

  9. #189

    Default Re: ROMA VICTRIX

    hi medievaldude forgot to answer the first one is for either Armenian or Parthian they are a few infantry models and an imortal so could be used for either.

    hi alhoon yes all being well this weekend even if its just a beta . wooden forts are ok though you got to remember if missile troops man the walls then they will also man the cannons Indian artillery fort works well too though again the cannons lol

    thanks pharoh
    will read few the previous posts in the morning and get back to anything i have missed but my bed time

  10. #190
    alhoon's Avatar Comes Rei Militaris
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    Default Re: ROMA VICTRIX

    Wooden forts have cannons?
    alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
    "Angry Uncle Gordon" describes me well.
    _______________________________________________________
    Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
    Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
    Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).

  11. #191

    Default Re: ROMA VICTRIX

    Oh man this looks great I can't wait! I'll definetly be keeping an eye on this thread, nice job and best of luck!

  12. #192
    Choki's Avatar Domesticus
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    Default Re: ROMA VICTRIX

    Nice job! thanks for the news! Really nice done!

  13. #193
    Vezon's Avatar Miles
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    Default Re: ROMA VICTRIX

    That first picture is terrific! What units are those?

  14. #194
    alhoon's Avatar Comes Rei Militaris
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    Default Re: ROMA VICTRIX

    Adrian:
    Don't forget to include a front page announcement of this when you release the beta this week.

    Put "beta version of mod for ETW" in the end.
    That way 95% of those seeing a screenshot of Romans fighting celts would go "Wooow! R2TW announced!" before they see it's just your work.

    I'm pretty sure that even a custom battle beta will draw immense interest to this mod. Frankly, whomever I told about this mod was interested.
    Once the map gurus manage to break up the map (France, Spain 3-4 regions, Egypt, Persia, Anatolia 2-3 regions, Cyrpus and Sicily autonomous), this mod will be ... well, what I would want from R2TW.
    Last edited by alhoon; June 05, 2011 at 09:35 PM.
    alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
    "Angry Uncle Gordon" describes me well.
    _______________________________________________________
    Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
    Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
    Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).

  15. #195
    Falconpilot's Avatar Join Arma3 campaign!
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    Default Re: ROMA VICTRIX

    Quote Originally Posted by alhoon View Post
    Wooden forts have cannons?
    I'm pretty sure the forts can be changed at least abit, I've seen kunguserge put wooden trees on the tops to feel them more real, the cannons should be erasable I think. But do we really need forts in a rome era mod?

  16. #196
    ♔Oggie♔'s Avatar Senator
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    Default Re: ROMA VICTRIX

    Splendidly done mate! I hope all is well with your family now?
    Take your time, your models look superb

  17. #197

    Default Re: ROMA VICTRIX

    Quote Originally Posted by adrian74 View Post
    hi all sorry for the delay something happened family wise so modding had to take a back seat.
    but all sorted now so back on track,
    before my problems happened made a few models here they are in game
    Great to see you Of course family must always come first
    Lets have a chat on MSN whenever you can, I'd love a catch up
    My Tools, Tutorials and Resources

    Was running out of space, so see the full list here!

    Consider the postage stamp: its usefulness consists in the ability to stick to one thing till it gets there.- Josh Billings
    The creatures outside looked from pig to man, and from man to pig, and from pig to man again; but already it was impossible to say which was which.- George Orwell

  18. #198
    alhoon's Avatar Comes Rei Militaris
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    Default Re: ROMA VICTRIX

    Quote Originally Posted by Falconpilot View Post
    I'm pretty sure the forts can be changed at least abit, I've seen kunguserge put wooden trees on the tops to feel them more real, the cannons should be erasable I think. But do we really need forts in a rome era mod?
    For my custom battle sure. The Romans had wooden forts after all, with a nice ditch around them.
    alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
    "Angry Uncle Gordon" describes me well.
    _______________________________________________________
    Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
    Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
    Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).

  19. #199

    Default Re: ROMA VICTRIX

    Anyone feel like helping towards the preview? I'd be glad if someone could trawl back through the last 10 pages and gather all of adrian's photos into a gallery - I'm only back at my computer to get examination marking schemes
    My Tools, Tutorials and Resources

    Was running out of space, so see the full list here!

    Consider the postage stamp: its usefulness consists in the ability to stick to one thing till it gets there.- Josh Billings
    The creatures outside looked from pig to man, and from man to pig, and from pig to man again; but already it was impossible to say which was which.- George Orwell

  20. #200
    Falconpilot's Avatar Join Arma3 campaign!
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    Default Re: ROMA VICTRIX

    Quote Originally Posted by T.C. View Post
    Anyone feel like helping towards the preview? I'd be glad if someone could trawl back through the last 10 pages and gather all of adrian's photos into a gallery - I'm only back at my computer to get examination marking schemes
    might be able to do that tomorrow for u, depends on my time

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