I'm sorry, but when I try to start a new campaign, the game closes. No error messages, it just closes.
Just tried installing :-
Uninstalled SS6.1 (6.0) using control panel function, then reinstalled, 6.0, then 6.1, extracted the original files, ran the file_tasks.bat, then installed the august13 'patch', ran the file_tasks2.bat.
Keeps giving me CTD's immediately after showing the 6.2 openning screen, the log gives me...
17:32:06.048 [game.script.trigger] [info] 000 triggers tested by event BattleArmyTired
17:32:06.048 [game.script.trigger] [info] 000 triggers tested by event CapturedCharacterReleased
17:32:06.049 [game.script.trigger] [info] 000 triggers tested by event Transgression
17:32:06.049 [game.script.trigger] [info] 000 triggers tested by event SufferMarriageAttempt
17:32:06.049 [game.script.trigger] [info] 000 triggers tested by event HireMercenaries
17:32:06.049 [game.script.trigger] [info] 000 triggers tested by event GeneralPrisonersRansomedCaptive
17:32:06.049 [game.script.trigger] [info] 000 triggers tested by event BattleWinningPlaza
17:32:06.049 [game.script.trigger] [info] 000 triggers tested by event PreBattleScrollAdviceRequested
17:32:06.049 [game.script.trigger] [info] 000 triggers tested by event MultiTurnMove
17:32:06.049 [game.script.trigger] [info] 000 triggers tested by event MessageClosed
17:32:06.049 [game.script.trigger] [info] 000 triggers tested by event BrotherAdopted
17:32:06.049 [game.script.trigger] [info] 000 triggers tested by event Demeanour
17:32:06.049 [game.script.trigger] [info] 000 triggers tested by event AcquisitionMission
17:32:06.049 [game.script.trigger] [info] 000 triggers tested by event ObjSeen
17:32:06.049 [game.script.trigger] [info] 000 triggers tested by event IncomingMessage
17:32:06.050 [game.script.trigger] [info] 000 triggers tested by event EventCounter
17:32:06.050 [system.io] [info] exists: missing mods/Stainless_Steel_6/preferences/player.txt
Pointers appreciated please.
Does the Alchemy Lab actually do anything in RR/RC? It says that it upgrades gunpowder weapons, and my Arquebusiers got the weapon upgrade symbol from Vanilla M2, but their attack stat has remained the same. Is it a display error or did I waste my time building the Lab?
Ok so could someone give me a basic kinda guide to get to the late pro kick ass units as I'm totally clueless as to how to get there
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And where is said PDF as I don't see it anywhere in the main release post
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Thanks +rep
if someone could alse give me a link to the RR PDF as I'm playing the one that came pre packaged with SS 6.3
Last edited by dcmort93; November 26, 2010 at 04:05 PM.
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Checkdownload for RR/RC guide
Has all Guides_in_RRRC_v100813.rar
Ya I found that one on a different thread but have some rep anyways
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Not this version. There might be an early version for SS4.1 but I don't know of it, and it won't be like the compilation.
Better you don't. Mods should almost always bring everything that's needed with their installers.To use any mods do I have to unpack the game files?