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Thread: FINAL SS RR/RC COMPILATION ***AUGUST 13***

  1. #81

    Default Re: FINAL SS RR/RC COMPILATION ***AUGUST 13***

    I'm sorry, but when I try to start a new campaign, the game closes. No error messages, it just closes.

  2. #82

    Default Re: FINAL SS RR/RC COMPILATION ***AUGUST 13***

    Quote Originally Posted by Luketoon View Post
    Hi,im argentinian(so i speak spanish)please excuse my bad english .I had a big problem,i've started a campaing whit venice,and it runs fine,but when i want to play a battle,the game chashes.what can i do to solve it? i've installed the rr/rc compilation,the june 22 hotfix,and the august 13 update.Please,help me!!!!
    Do you have an ATI video card?if so,do not use the 10.7 driver version,since they cause crashes in battles.

  3. #83

    Default Re: FINAL SS RR/RC COMPILATION ***AUGUST 13***

    No,I have a NVIDIA,thanks for try.Any other idea?

  4. #84

    Default Re: FINAL SS RR/RC COMPILATION ***AUGUST 13***

    Post the log, Arker.

    Heh, that's my answer to everything since I don't know anything about this type of thing .

  5. #85

    Default Re: FINAL SS RR/RC COMPILATION ***AUGUST 13***

    Just tried installing :-
    Uninstalled SS6.1 (6.0) using control panel function, then reinstalled, 6.0, then 6.1, extracted the original files, ran the file_tasks.bat, then installed the august13 'patch', ran the file_tasks2.bat.

    Keeps giving me CTD's immediately after showing the 6.2 openning screen, the log gives me...
    17:32:06.048 [game.script.trigger] [info] 000 triggers tested by event BattleArmyTired
    17:32:06.048 [game.script.trigger] [info] 000 triggers tested by event CapturedCharacterReleased
    17:32:06.049 [game.script.trigger] [info] 000 triggers tested by event Transgression
    17:32:06.049 [game.script.trigger] [info] 000 triggers tested by event SufferMarriageAttempt
    17:32:06.049 [game.script.trigger] [info] 000 triggers tested by event HireMercenaries
    17:32:06.049 [game.script.trigger] [info] 000 triggers tested by event GeneralPrisonersRansomedCaptive
    17:32:06.049 [game.script.trigger] [info] 000 triggers tested by event BattleWinningPlaza
    17:32:06.049 [game.script.trigger] [info] 000 triggers tested by event PreBattleScrollAdviceRequested
    17:32:06.049 [game.script.trigger] [info] 000 triggers tested by event MultiTurnMove
    17:32:06.049 [game.script.trigger] [info] 000 triggers tested by event MessageClosed
    17:32:06.049 [game.script.trigger] [info] 000 triggers tested by event BrotherAdopted
    17:32:06.049 [game.script.trigger] [info] 000 triggers tested by event Demeanour
    17:32:06.049 [game.script.trigger] [info] 000 triggers tested by event AcquisitionMission
    17:32:06.049 [game.script.trigger] [info] 000 triggers tested by event ObjSeen
    17:32:06.049 [game.script.trigger] [info] 000 triggers tested by event IncomingMessage
    17:32:06.050 [game.script.trigger] [info] 000 triggers tested by event EventCounter
    17:32:06.050 [system.io] [info] exists: missing mods/Stainless_Steel_6/preferences/player.txt

    Pointers appreciated please.

  6. #86

    Default Re: FINAL SS RR/RC COMPILATION ***AUGUST 13***

    Does the Alchemy Lab actually do anything in RR/RC? It says that it upgrades gunpowder weapons, and my Arquebusiers got the weapon upgrade symbol from Vanilla M2, but their attack stat has remained the same. Is it a display error or did I waste my time building the Lab?

  7. #87

    Default Re: FINAL SS RR/RC COMPILATION ***AUGUST 13***

    Its either a hidden bonus or bugged in M2TW.

    capability
    {
    weapon_missile_gunpowder 1
    recruit_pool "Naffatun" 1 0.13 1 0 requires factions { egypt, turks, }
    }

    Likely it has an effect but I never did systematic testing on it...

  8. #88

    Default Re: $$$$Real Combat / Real Recruitment Compilation Mod BETA - NEW EASY INSTALL FILES + HOTFIX OCT 30$$$$

    Ok so could someone give me a basic kinda guide to get to the late pro kick ass units as I'm totally clueless as to how to get there

    RS2 BETA Tester
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  9. #89

    Default Re: $$$$Real Combat / Real Recruitment Compilation Mod BETA - NEW EASY INSTALL FILES + HOTFIX OCT 30$$$$

    They become available at historically appropriate dates.

  10. #90

    Default Re: $$$$Real Combat / Real Recruitment Compilation Mod BETA - NEW EASY INSTALL FILES + HOTFIX OCT 30$$$$

    Read the Real Recruitment guide PDF.

    Late Professionals do not necessarily appear later.

  11. #91

    Default Re: $$$$Real Combat / Real Recruitment Compilation Mod BETA - NEW EASY INSTALL FILES + HOTFIX OCT 30$$$$

    And where is said PDF as I don't see it anywhere in the main release post

    RS2 BETA Tester
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  12. #92
    Tears of Destiny's Avatar Senator
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    Default Re: $$$$Real Combat / Real Recruitment Compilation Mod BETA - NEW EASY INSTALL FILES + HOTFIX OCT 30$$$$

    Quote Originally Posted by dcmort93 View Post
    And where is said PDF as I don't see it anywhere in the main release post
    Included in the Download, one of the read me files, if I remember correctly.

  13. #93

    Default Re: $$$$Real Combat / Real Recruitment Compilation Mod BETA - NEW EASY INSTALL FILES + HOTFIX OCT 30$$$$


  14. #94

    Default Re: $$$$Real Combat / Real Recruitment Compilation Mod BETA - NEW EASY INSTALL FILES + HOTFIX OCT 30$$$$

    Thanks +rep
    if someone could alse give me a link to the RR PDF as I'm playing the one that came pre packaged with SS 6.3
    Last edited by dcmort93; November 26, 2010 at 04:05 PM.

    RS2 BETA Tester
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  15. #95

    Default Re: $$$$Real Combat / Real Recruitment Compilation Mod BETA - NEW EASY INSTALL FILES + HOTFIX OCT 30$$$$

    I don't know if there's a difference between this one and the one you have. I have the newest RR/RC, but I don't know if Point Blank updated the PDF together with the rest of the mod.
    Attached Files Attached Files

  16. #96

    Default Re: $$$$Real Combat / Real Recruitment Compilation Mod BETA - NEW EASY INSTALL FILES + HOTFIX OCT 30$$$$

    Quote Originally Posted by dcmort93 View Post
    Thanks +rep
    if someone could alse give me a link to the RR PDF as I'm playing the one that came pre packaged with SS 6.3
    Quote Originally Posted by dcmort93 View Post
    And where is said PDF as I don't see it anywhere in the main release post
    Quote Originally Posted by k/t View Post
    I don't know if there's a difference between this one and the one you have. I have the newest RR/RC, but I don't know if Point Blank updated the PDF together with the rest of the mod.
    Check download for RR/RC guide

    Has all Guides_in_RRRC_v100813.rar

  17. #97

    Default Re: $$$$Real Combat / Real Recruitment Compilation Mod BETA - NEW EASY INSTALL FILES + HOTFIX OCT 30$$$$

    Ya I found that one on a different thread but have some rep anyways

    RS2 BETA Tester
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  18. #98
    gamer025's Avatar Civis
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    Default Re: FINAL SS RR/RC COMPILATION ***AUGUST 13***

    Is it possible to d/l and use RR/RC by itself for MTW2 (no kingdoms) ???

    To use any mods do I have to unpack the game files?

  19. #99

    Default Re: FINAL SS RR/RC COMPILATION ***AUGUST 13***

    Quote Originally Posted by gamer025 View Post
    Is it possible to d/l and use RR/RC by itself for MTW2 (no kingdoms) ???
    Not this version. There might be an early version for SS4.1 but I don't know of it, and it won't be like the compilation.
    To use any mods do I have to unpack the game files?
    Better you don't. Mods should almost always bring everything that's needed with their installers.

  20. #100

    Default Re: FINAL SS RR/RC COMPILATION ***AUGUST 13***

    Hey, that reminds me. Do you still have to swap some files in order for late era bodyguards to be better armoured and have armoured horses? I'm in 1503 and I still don't have that type of bodyguard. Will it happen on its own or do I have to move files?

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