Originally Posted by
Point Blank
Greetings,
RealCombat 2.0 is a top-to-bottom renovation of the earlier version of RC and wrings out every last possible piece of tactical goodness from the M2TW battle engine, a remarkably deep and sophisticated piece of software. It is the culmination of over 10 years of work on RC and pushes it more towards being a simulation of medieval-era combat, whilst also being entirely transparent to the user. It can be readily adapted to any other era, from ancient up until colonial times.
Aside from the nitty-gritty details of weapons and armor, a major emphasis has been placed upon further deliniating the differences between various types and classes of units - skirmish horse archers as compared to missile HA, western close-order charge cavalry vs eastern skirmish cav, heavy vs light infantry, professionals vs mercenaries etc, as well as between their different quality levels.
So, here is a non-exhaustive list of some of these updates and changes, starting with cavalry and covering other aspects in successive posts:
1. CAVALRY
- New mounts: Destrier, Late Heavy Horse, Spanish Horse
- Mounts have updated values for move speed, mass, non-couched weapon charge bonus, heat, stamina, x-radius
- Mount categories: Pony, HA/Javelin, Lancer, Charger, Brawler. These further modify the values for melee attack, charge, defense, move speed, mass, heat, morale, x-radius
- Each mount category behaves differently in melee - Ponies, HA/Javelins and Lancers tend to pull back whereas Brawlers push forward. These behaaviors are further modified such that Impetuous and Elite Melee cavalry push forward more strongly while Bodyguards, Light and Spearmen cav pull back more. So, for example, we see French Impetuous Elite Lancer cavalry pushing forward in melee, whether or not that behaviour is tactically sensible at the time
- Cavalry with a melee level of Superior or better gets the frighten_foot attribute, which is an important part of depicting the psychological impact of strong cav on foot units. Conversely, pikes get frighten_mounted