I'm sorry, but when I try to start a new campaign, the game closes. No error messages, it just closes.
I'm sorry, but when I try to start a new campaign, the game closes. No error messages, it just closes.
No,I have a NVIDIA,thanks for try.Any other idea?
Post the log, Arker.
Heh, that's my answer to everything since I don't know anything about this type of thing .
Just tried installing :-
Uninstalled SS6.1 (6.0) using control panel function, then reinstalled, 6.0, then 6.1, extracted the original files, ran the file_tasks.bat, then installed the august13 'patch', ran the file_tasks2.bat.
Keeps giving me CTD's immediately after showing the 6.2 openning screen, the log gives me...
17:32:06.048 [game.script.trigger] [info] 000 triggers tested by event BattleArmyTired
17:32:06.048 [game.script.trigger] [info] 000 triggers tested by event CapturedCharacterReleased
17:32:06.049 [game.script.trigger] [info] 000 triggers tested by event Transgression
17:32:06.049 [game.script.trigger] [info] 000 triggers tested by event SufferMarriageAttempt
17:32:06.049 [game.script.trigger] [info] 000 triggers tested by event HireMercenaries
17:32:06.049 [game.script.trigger] [info] 000 triggers tested by event GeneralPrisonersRansomedCaptive
17:32:06.049 [game.script.trigger] [info] 000 triggers tested by event BattleWinningPlaza
17:32:06.049 [game.script.trigger] [info] 000 triggers tested by event PreBattleScrollAdviceRequested
17:32:06.049 [game.script.trigger] [info] 000 triggers tested by event MultiTurnMove
17:32:06.049 [game.script.trigger] [info] 000 triggers tested by event MessageClosed
17:32:06.049 [game.script.trigger] [info] 000 triggers tested by event BrotherAdopted
17:32:06.049 [game.script.trigger] [info] 000 triggers tested by event Demeanour
17:32:06.049 [game.script.trigger] [info] 000 triggers tested by event AcquisitionMission
17:32:06.049 [game.script.trigger] [info] 000 triggers tested by event ObjSeen
17:32:06.049 [game.script.trigger] [info] 000 triggers tested by event IncomingMessage
17:32:06.050 [game.script.trigger] [info] 000 triggers tested by event EventCounter
17:32:06.050 [system.io] [info] exists: missing mods/Stainless_Steel_6/preferences/player.txt
Pointers appreciated please.
Does the Alchemy Lab actually do anything in RR/RC? It says that it upgrades gunpowder weapons, and my Arquebusiers got the weapon upgrade symbol from Vanilla M2, but their attack stat has remained the same. Is it a display error or did I waste my time building the Lab?
Its either a hidden bonus or bugged in M2TW.
capability
{
weapon_missile_gunpowder 1
recruit_pool "Naffatun" 1 0.13 1 0 requires factions { egypt, turks, }
}
Likely it has an effect but I never did systematic testing on it...
Ok so could someone give me a basic kinda guide to get to the late pro kick ass units as I'm totally clueless as to how to get there
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They become available at historically appropriate dates.
Read the Real Recruitment guide PDF.
Late Professionals do not necessarily appear later.
And where is said PDF as I don't see it anywhere in the main release post
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Thanks +rep
if someone could alse give me a link to the RR PDF as I'm playing the one that came pre packaged with SS 6.3
Last edited by dcmort93; November 26, 2010 at 04:05 PM.
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I don't know if there's a difference between this one and the one you have. I have the newest RR/RC, but I don't know if Point Blank updated the PDF together with the rest of the mod.
Check download for RR/RC guide
Has all Guides_in_RRRC_v100813.rar
Ya I found that one on a different thread but have some rep anyways
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Is it possible to d/l and use RR/RC by itself for MTW2 (no kingdoms) ???
To use any mods do I have to unpack the game files?
Not this version. There might be an early version for SS4.1 but I don't know of it, and it won't be like the compilation.
Better you don't. Mods should almost always bring everything that's needed with their installers.To use any mods do I have to unpack the game files?
Hey, that reminds me. Do you still have to swap some files in order for late era bodyguards to be better armoured and have armoured horses? I'm in 1503 and I still don't have that type of bodyguard. Will it happen on its own or do I have to move files?