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Thread: Medics & Supply trucks & Horse and carts

  1. #1

    Default Medics & Supply trucks & Horse and carts

    Is it possible to have a medic squad that give a morale boost to the units that are close to the medic's.
    like a general do only then make a unit and name it medic, and maybe they can shoot or only melee but that they can give your units morale or better maybe let the squad losse less people.

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  2. #2
    Falconpilot's Avatar Join Arma3 campaign!
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    Default Re: Medics

    Don't see the point, if it's for moral increase then you have the general unit, to take less casualties on the battlefield I don't like it either.

    Though perhaps make it a general trait or a research (like medical operations (adds soldiers with medical training in all regiments): increase replenishment rate or less attrition damage (if attrition is still in the game)

  3. #3

    Default Re: Medics

    you dont understand me i think its a unit that have a (wait i typ in dutch my english is bad )
    soort van hospik troepen die er iets anders uit zien een uniform ofzo en een beetje je poppetjes ondersteuen of iederen val iets goeds doen


    Sorry for my bad english
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  4. #4
    Darkhorse's Avatar Praepositus
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    Default Re: Medics

    Medics were generally unarmed until Vietnam btw

  5. #5

    Default Re: Medics

    then make them unarmed but give them a role in the game (its ofcourse ww1) they got a other uniform then the rest and its cool how more units how nice's the mod i think
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  6. #6
    Falconpilot's Avatar Join Arma3 campaign!
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    Default Re: Medics

    Quote Originally Posted by sns View Post
    you dont understand me i think its a unit that have a (wait i typ in dutch my english is bad )
    soort van hospik troepen die er iets anders uit zien een uniform ofzo en een beetje je poppetjes ondersteuen of iederen val iets goeds doen


    Sorry for my bad english
    to translate in english: "A sort of a medic troop that looks differently and wear a different uniform, they would support the main line or do something usefull"

    But personally I don't think this is usefull, since you lose 1 slot in your 20-slot army, and the use of these troops don't convince me.

  7. #7

    Default Re: Medics

    each solder can make the diffrence to win or losse why dont give it a change?
    but its personally (if i spell corect)
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  8. #8
    Falconpilot's Avatar Join Arma3 campaign!
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    Default Re: Medics

    Quote Originally Posted by sns View Post
    each solder can make the diffrence to win or losse why dont give it a change?
    but its personally (if i spell corect)
    it's spelled correctly

    Unarmed soldiers can't really make a difference ^^ think the mod team will need to answer on this

  9. #9

    Default Re: Medics

    I know ^^ so i wait hehe no but i think its nice have them

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  10. #10
    Darkhorse's Avatar Praepositus
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    Default Re: Medics

    What might be a better idea, is turning the flag carrier or officer into a medic. Then each unit would have one. He could also be unarmed.

  11. #11

    Default Re: Medics

    also a good idea
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  12. #12
    RO Citizen's Avatar Protector Domesticus
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    Default Re: Medics

    It could be made as a tech, or replace a lieutenant in the General's Bodyguard with a doctor.
    [Col] RO Citizen

  13. #13

    Default Re: Medics

    Its good ^^
    and what you think of a supply wagon??


    bye
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  14. #14
    Falconpilot's Avatar Join Arma3 campaign!
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    Default Re: Medics

    supply wagon?? definite no, i would be a target for artillery, supply trucks weren't on the front lines in world war1 they were allways a while behind the line and shouldn't be shown in a battle

  15. #15

    Default Re: Medics

    What u think of the boys that bringen the ammo round in the (dutch again) Lloopgraves they came also from a supply wagon
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  16. #16
    Darkhorse's Avatar Praepositus
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    Default Re: Medics

    Can you actually resupply ammunition on the battlefield?

  17. #17
    Falconpilot's Avatar Join Arma3 campaign!
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    Default Re: Medics

    don't think so darkhorse, which is why I'd say no to the supply wagons

    @sns: I was talking about the more larger supply trucks men would carry ammo to the front since trucks were a to big target I thought

  18. #18

    Default Re: Medics

    Falcon i need to say in WW1 there where no cars (only the rich ppl got one ) even in ww2 cars where rare.
    In ww1 it was more a horse with a wagon on his back with 8 soldiers.

    lol

    i think a supply cars where very very rare.

    http://www.the3dstudio.com/product_d..._product=81466





    http://www.geos-aircraft.com/SFObjects.htm
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  19. #19
    Falconpilot's Avatar Join Arma3 campaign!
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    Default Re: Medics

    supply truck = supply cart in my mind sorry

  20. #20

    Default Re: Medics

    No problem i understand
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