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Thread: Ancient World: Total War

  1. #521
    Radboud's Avatar Luctor et Emergo
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    Default Re: Ancient World: Total War

    Meh .....

  2. #522
    Indefinitely Banned
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    Default Re: Ancient World: Total War

    So you guys still working on this. give us some updaits or something

  3. #523
    Radboud's Avatar Luctor et Emergo
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    Default Re: Ancient World: Total War

    , the team is very inactive.

  4. #524

    Default Re: Ancient World: Total War

    thats not good

  5. #525
    Radboud's Avatar Luctor et Emergo
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    Default Re: Ancient World: Total War

    Indeed, for now I'm trying to get some other projects to progress. Ater that I have some plans for this one.

  6. #526
    Cannibalking's Avatar Biarchus
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    Default Re: Ancient World: Total War


  7. #527
    Agamemnon's Avatar Comes Limitis
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    Default Re: Ancient World: Total War

    Necropost FTW

    Welcome back, the mod's dead.

  8. #528
    Cannibalking's Avatar Biarchus
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    Default Re: Ancient World: Total War

    Quote Originally Posted by Agamemnon View Post
    Necropost FTW

    Welcome back, the mod's dead.
    Sadly it seems so.

  9. #529
    Spike's Avatar Primicerius
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    Default Re: Ancient World: Total War

    why dont you try click my sig :p

    Annokerate Koriospera Yuinete Kuliansa


  10. #530
    Radboud's Avatar Luctor et Emergo
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    Default Re: Ancient World: Total War

    Although your project is very nice, the map stretches too far east iirc and your mod takes place roughly 900-800 years later.

  11. #531
    Agamemnon's Avatar Comes Limitis
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    Default Re: Ancient World: Total War

    Yeah.

    KLA PM'd me permission to use his units (after literally 8 months since I sent the request). I've been thinking, though, about restarting on M2.

  12. #532
    Radboud's Avatar Luctor et Emergo
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    Default Re: Ancient World: Total War

    Does Cannibal have M2? If you don't, the gold version is pretty cheap these days. And it might be best to convert to Kingdoms rather than M2.

  13. #533
    Cannibalking's Avatar Biarchus
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    Default Re: Ancient World: Total War

    Quote Originally Posted by Agamemnon View Post
    Yeah.

    KLA PM'd me permission to use his units (after literally 8 months since I sent the request). I've been thinking, though, about restarting on M2.
    We received his permission, sweet. I would be honored to use his models for skinning. I wish I could do M2 but my computer simply can't handle it. My computer is old and hardly runs games like RTW. I would be willing to switch to M2 if you guys gave me models and skins that I could edit, I just wouldn't be able to test them or see the actual game.

  14. #534
    Agamemnon's Avatar Comes Limitis
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    Default Re: Ancient World: Total War

    That sucks for CK, sorry bro.

    It would be Kingdoms anyway, I meant Kingdoms when I said M2.

  15. #535
    Radboud's Avatar Luctor et Emergo
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    Default Re: Ancient World: Total War

    That is sucks indeed.

    Is there a way to have chariots with Kingdoms? I forgot and it seems important to me to include chariots.

  16. #536
    Agamemnon's Avatar Comes Limitis
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    Default Re: Ancient World: Total War

    Yes, Banzai managed to do it.

  17. #537
    Radboud's Avatar Luctor et Emergo
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    Default Re: Ancient World: Total War

    You might want to check this as well.

  18. #538
    Cannibalking's Avatar Biarchus
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    Default Re: Ancient World: Total War

    Quote Originally Posted by Radboud View Post
    You might want to check this as well.
    Ohh. Are there any free modelling programs?
    BTW, we made a forum for development, Radboud!

  19. #539
    Radboud's Avatar Luctor et Emergo
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    Default Re: Ancient World: Total War

    Blender and Gmax and alternatively SketchUp.

    Invite me please .

  20. #540
    Cannibalking's Avatar Biarchus
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    Default Re: Ancient World: Total War

    Quote Originally Posted by Radboud View Post
    Blender and Gmax and alternatively SketchUp.

    Invite me please .
    I'll check out those softwares. Visit the forum!

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