Here is the first faction preview of Divide and Conquer.
WE will upload the dol amroth events, the units and the descriptions later on. First there is a nice trailer made by warman222. (see post below)
Credits goes to:
Squeaks - units
Tokus maximus - art
Elphir of Dol amroth - Descriptions and research
Bregil - descriptions and research
Warman222 - trailer (see post below)
Cedric - UI
Trailer
Originally Posted by warman222
hello people of TWC! I am Warman222, I present to you, my Dol Amroth Fraction Preview Trailer!
Units
Originally Posted by Squeaks
Name: Men-at-Arms of Dol Amroth Rating: 6/10 Weapons and Equipment: Pike, Helmet, Mail and Plate Armour AOR: Dol Amroth
Spoiler Alert, click show to read:
Originally Posted by Squeaks
Name: Coastal Guards of Belfalast Rating: 5/10 Weapons and Equipment: Sword, Throwing Spears, Shield, Helmet, Mail Armour AOR: Dol Amroth
Spoiler Alert, click show to read:
Name: Swan Guards of Cobas Haven Rating: 7/10 Weapons and Equipment: Sword, Shield, Helmet, Mail and Plate Armour AOR: Dol Amroth
Spoiler Alert, click show to read:
Originally Posted by Squeaks
Spoiler Alert, click show to read:
Spoiler Alert, click show to read:
Spoiler Alert, click show to read:
Spoiler Alert, click show to read:
Originally Posted by Squeaks
Last of the eight AoR Dol Amroth units....have a peek, and you'll see that there's a unique missile unit there for them.
Fort Hood, Texas/Parramatta, New South Wales, Bristol, Tennessee
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Re: Divide and Conquer /-/ Dol amroth Preview
Astounding, simply astounding. Congratulations to the whole team...
A Lion serves in Winter, then perhaps a Unicorn for the Spring.
**************** If you cannot stand behind what you say.... then do not speak. If your words are taken out of context,
then the weight of the evidence will still fall in your favor and carry the day The Casual Tortoise: Mega's Guide to Fast Turtling
Excelent work,congratulation,keep it up,you have a great team.
Sweet. Thanks for that. Elphir of Dol Amroth will be showing the events that go with the faction soon, and Tokus Maximus's excellent event cards, then we have unit stuff from me (!)....building up for something very special in the next two weeks.
DOL AMROTH CAMPAIGN INTRO DESCRIPTION (which I won't post and won't give to DAC, you have Eol and Squeaky to thank for that. Neither will I present my unit descriptions nor the event descriptions I made for this faction to DAC).
Last edited by Elphir of Dol Amroth; August 14, 2010 at 08:41 AM.
to the whole team ! to bad there isn't a drool smiley laying around ...
Will be giving screens of all my units...not all are featured in that video, and there have been some changes, so you'll see them in full glory. Two will be previewed tomorrow, possibly more, depending on the interest level.
I don't undiustand this are new factions from devide and conqour,goal of this mode is to show how Middle-Earth was devided,and how Sauron can conqour all this but the problem is that at the end of Third Age were only some factions who feeled main attack-Rohan and Gondor from the rest Sauron should not have any little problem,leaves in wind.
oh your right,they should just keep 3 factions around,gondor rohan and mordor.
there,wont that be interesting?and the whole north,south and east would be rebel city's,or better yet,removed,who needs those?they dont pose a threat.
this is a total war game/mod,its not supposed to be historicly/lore accurate!
oh your right,they should just keep 3 factions around,gondor rohan and mordor.
there,wont that be interesting?and the whole north,south and east would be rebel city's,or better yet,removed,who needs those?they dont pose a threat.
this is a total war game/mod,its not supposed to be historicly/lore accurate!
But still will be great not to devide factions but to make let say for Dol-Amroth to have in recruit only their units and not tipic Gondorian units,this will be very great!
I don't undiustand this are new factions from devide and conqour,goal of this mode is to show how Middle-Earth was devided,and how Sauron can conqour all this but the problem is that at the end of Third Age were only some factions who feeled main attack-Rohan and Gondor from the rest Sauron should not have any little problem,leaves in wind.
That's the point though...they weren't ready for war and defence, split into groups like DA and Dorwinion they ARE weaker, because you're losing the ability to start with huge territories and strong factions.
DaC WAS all about being an expanded faction and roster sub-mod. Then we stirred up the embers, and now it's about a totally different approach to other stuff. You get a more indepth and exciting game, WITH the expanded factions and rosters too, but so much more....
Thanks for the supporting comments, Son!
Originally Posted by nhytgbvfeco2
oh your right,they should just keep 3 factions around,gondor rohan and mordor.
there,wont that be interesting?and the whole north,south and east would be rebel city's,or better yet,removed,who needs those?they dont pose a threat.
this is a total war game/mod,its not supposed to be historicly/lore accurate!
Well, we felt that it would be so much more exciting, and we're building on the fantastic base TATW have allowed us to use.....rebels are a bit strange in medII's method for middle earth, so we've altered that!"!
We have removed a lot of rebels where the new factions will be, but we have also written a special script that allows rebel factionsto behave like independent factions, as if they were AI player ones.
Originally Posted by son of romans
But still will be great not to devide factions but to make let say for Dol-Amroth to have in recruit only their units and not tipic Gondorian units,this will be very great!
ALL Dol Amroth units are AoR units, but they will have access to Militia units too, as they are very necessary for the faction to stay alive in early game. Plus I like the Gondor militia!