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Thread: Questions about Recruitment and Unit Rosters in SS 6.3

  1. #61
    SuperStick's Avatar Kirā
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    Default Re: Questions about Recruitment and Unit Rosters in SS 6.3

    Well since your going to make a patch to fix the RR, please also somehow make the turn times faster, (maybe by simplifying the script?)


  2. #62
    Marcvs Antonivs's Avatar Sōkō no yari
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    Default Re: Questions about Recruitment and Unit Rosters in SS 6.3

    there is already a mini-mod that makes turns faster, just look over the compendium or FAQ I think.
    Cassius: "Our men at arms have secured the city. We've received representatives from all the best elements. The senate is with us, the knights are with us."
    Brutus:"The pontifs, the urban cohorts, the lictors guild..."
    Antony: "Oh, the lictors guild, very good. Only rally the bakers and the flute players and you can put on a festival."



  3. #63
    Ashigaru
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    Default Re: Questions about Recruitment and Unit Rosters in SS 6.3

    Maybe I should try RR (although I don't like enjoy it) before the patch for Disable RR bugged is released.

  4. #64
    King Siegfried's Avatar Taihō no heishi
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    Default Re: Questions about Recruitment and Unit Rosters in SS 6.3

    I'm gonna be going through myself and trying to fix this. I don't know if anyone else is doing it.
    Last edited by King Siegfried; September 28, 2010 at 09:57 PM.

    Creator of Kingdoms of Heaven

  5. #65
    bɑne's Avatar SS Forum Moderator
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    Default Re: Questions about Recruitment and Unit Rosters in SS 6.3

    Quote Originally Posted by King Siegfried View Post
    I'm gonna be going through myself and trying to fix this. I don't know if anyone else is doing it.
    If I understand you correctly then there is No Waiting for 6.3 v1.2 already out.

  6. #66
    WelshDragon's Avatar Kirā
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    Default Re: Questions about Recruitment and Unit Rosters in SS 6.3

    Quote Originally Posted by assassin14 View Post
    Maybe I should try RR (although I don't like enjoy it) before the patch for Disable RR bugged is released.
    You know, I felt the same way, but after giving it a chance, I like RR now. Being a big historical buff myself, I do find it much more realistic and challenging that building my former armies out of all elite units and crushing all opposition.

  7. #67
    Silven's Avatar Yari-hei
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    Default Re: Questions about Recruitment and Unit Rosters in SS 6.3

    Sorry if it's a very newb question, but am I missing something?

    I hear people talking about enabling/disabling RR, but I don't see any option to do either in the pre-game setup manager?

    Also as an aside, I'm new to the mod, so could anyone point me to a description/breakdown of what exactly RR/RA in 6.3 does and how it functions? Perhaps a tech-tree graphic if such a thing exists?? I've tried looking around but havn't found a definitive answer. Thank you!
    Last edited by Silven; September 30, 2010 at 01:15 AM.

  8. #68
    bɑne's Avatar SS Forum Moderator
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    Default Re: Questions about Recruitment and Unit Rosters in SS 6.3

    Quote Originally Posted by Silven View Post
    Sorry if it's a very newb question, but am I missing something?

    I hear people talking about enabling/disabling RR, but I don't see any option to do either in the pre-game setup manager?
    The "disabling RR" option was removed in the fixes so that people don't (accidently) activate a function currently regarded as bugged.

  9. #69
    Ęsir's Avatar Ishiyumi no shashu
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    Default Recruitment question

    I'm playing SS6.3+MSSC3.1 Teutonic campaign and now I'm on turn 28 (year 1247). I never before played with RR on, but now it's mandatory, so my question is when (turn or year) I will be able to recruit heavy infantry (burger pikemen and foot knights) and cannons?

    "If liberty means anything at all, it means the right to tell people what they do not want to hear." George Orwell


  10. #70
    Murakawa
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    Default Re: Questions about Recruitment and Unit Rosters in SS 6.3

    Quote Originally Posted by bane_tw View Post
    The "disabling RR" option was removed in the fixes so that people don't (accidently) activate a function currently regarded as bugged.
    is the "disabling RR" option ever gonna return?

  11. #71
    Tears of Destiny's Avatar Kihei
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    Default Re: Questions about Recruitment and Unit Rosters in SS 6.3

    Quote Originally Posted by Cinerama View Post
    is the "disabling RR" option ever gonna return?
    Only if the issue can be fixed where your game does not explode in your face if it is disabled.

  12. #72
    The Source's Avatar Kihei
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    Default 6.3 recruitment

    ok so in 6.3 im wondering why in future the highest teir unit i can recruit is armoured segrants

    btw i moved on from 5.0 if it makes a differnce

  13. #73
    bɑne's Avatar SS Forum Moderator
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    Default Re: 6.3 recruitment

    Quote Originally Posted by troy7 View Post
    ok so in 6.3 im wondering why in future the highest teir unit i can recruit is armoured segrants

    btw i moved on from 5.0 if it makes a differnce
    As you are "late to the party" and jumped a release please do a search before posting - as in this case your questions already have been answered, partially more then one time as well. Topics merged.

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