Originally Posted by
nzartus
I don't know what you're capable of changing in the game but here are some ideas:
BTW, While I was writing these it occured to me that using religion to reflect politics would work very well with enlightenment technologies in that enlightenment can break down barriers between nations. Previously religion, now, what I would call some type of Nationalsim or Patriotism.
Also, alot of these aren't really that beneficial. I'd suggest that for alot of the military technologies you should need a certain level of education building to research, so that these things become compulsory if you want to advance technologically. It represents the more worldly society that comes with a more technologically advanced one.
So, political/enlightenment branch technologies?
Pacifism - could increase war weariness, increase other factions' respect for national leader, decrease religious unrest (I just say religion but it won't be in the game if you use it as is mentioned above).
Protectionism - weakens capacity for trade ie number of routes (need to choose trade partners carefully) but greatly increases profit from individual regions.
or
Internationalism - increases trade routes, no bonus, affects trade with nations who have also go this technology in the same way as if they were a long term trade partner, which I guess represents trust, decrease religious unrest.
Non-Intervention - could make enemies and neutral countries more friendly but relations with allies drop a little - on the whole other countries will be happy to agree to stuff with you.
Trade Unions - increased happiness, increased costs for buildings, less tax revenue.
Dominions - I don't know if colonies will be represented in any way in this game but I think the shift from dominions to colonies would be a good one for the tech tree. Could simply increase public happiness, less trade routes but a big bonus on trade. Maybe unlocks colonial troops (now fighting as their own outfit rather than for whoever the player is - like the expats on Empire.
War Novels - increase war weariness, decrease religious unrest, increase enlightenment technology research rate.
Suffrage Movement - increase public happiness, increased production in factories, some percentage increase of people in settlements (represents the female workforce and the freeing up of males for military service), I don't know alot about the affects of the female vote but it shouldn't be huge seeing as universal female suffrage wasn't for a while.
Rationing - some kind of increase in profit from trade and production, If there are upper and lower classes this makes lower class happy... I think. Actually maybe it's better to make people unhappy at the fact that rationing is needed, rather than happy at how rationing means they have regular access to necessities. What say you?
Radical Politics - causes plenty of unrest, increases research rate for enlightenment technologies, but behind the clouds..
Communism - increases war weariness, decreases religious unrest, increased recruitment and upkeep for military but introduces mass low cost low quality units, greater productivity from factories, changes Government type.
Facism - decreases war weariness, increases religious unrest, cheaper recruitment and upkeep for military, greater productivity from factories, hurts diplomacy (changes Government type??)
War Correspondence - decrease/increase war weariness depending on success, somehow increase the effectiveness of government ministers? Increased happiness.
That's all I got for now. I'm sure I'm missing real obvious stuff but anyway.