<a href="http://www.game-advertising-online.com/" target="_blank">Game Advertising Online</a><br /> banner requires iframes
Page 28 of 60 FirstFirst ... 318192021222324252627282930313233343536373853 ... LastLast
Results 541 to 560 of 1195

Thread: Bug Reports for 6.3! - Post CTDs in a new topic!

  1. #541
    Agamemnon's Avatar Roiyarugādo
    Join Date
    Jun 2010
    Location
    That insignificant, not very pretty mudball that we all live on and would prefer not to be destroyed
    Posts
    12,196

    Default Re: Bug Reports for 6.3!

    The Cossack Musketeer Cavalry (I forgot the actual name) are silver when you use them in custom battle, meaning that the skin is missing. What is wrong, and can this be fixed?
    http://www.youtube.com/watch?v=7y2KsU_dhwI

    I was at a friend's house and got permission to spend the night there, when I felt that I'd made the wrong choice and prayed about it being the right one to stay at the friend's house. I still felt it wasn't, so I called for a ride home. I got home seven minutes after my mother died. Don't ing tell me that there is no God.

  2. #542
    Murakawa
    Join Date
    Sep 2010
    Posts
    5

    Default Re: Bug Reports for 6.3!

    Nope, still CTD turn 51, started a new game after re installing the fixes,

  3. #543
    Meneth's Avatar I mod, therefore I am
    Join Date
    Jul 2010
    Location
    Oslo, Norway
    Posts
    5,537

    Default Re: Bug Reports for 6.3!

    Quote Originally Posted by Frostyempire View Post
    Nope, still CTD turn 51, started a new game after re installing the fixes,
    UAC is probably the problem. Turn it off, then re-apply the fixes.

  4. #544
    Murakawa
    Join Date
    Jun 2007
    Posts
    22

    Default Re: Bug Reports for 6.3!

    Quote Originally Posted by Frostyempire View Post
    Nope, still CTD turn 51, started a new game after re installing the fixes,
    You could also try to run the SS_setup.exe in the ss6.3 folder and choose the settings you desire. That should copy the files to the appropriate place (as I understand it).

  5. #545
    Ashigaru
    Join Date
    Apr 2010
    Posts
    88

    Default Re: Bug Reports for 6.3!

    Does this 2.1 file bug fixed include "kill adivisor"? And I have to move all files to SS 6.3/data and sub folder corelatively?
    I started the game with Savage AI and permanent arrows and two sub mod 2TPY, very huge units. So my save game will be compatible after installing file 2.1 bug fixed?
    Last edited by assassin14; September 05, 2010 at 07:15 PM.

  6. #546
    bɑne's Avatar SS Forum Moderator
    Join Date
    Mar 2009
    Posts
    6,349

    Default Re: Bug Reports for 6.3!

    Quote Originally Posted by assassin14 View Post
    Does this 2.1 file bug fixed include "kill adivisor"?
    Yes but you can install that anyways.
    And I have to move all files to SS 6.3/data and sub folder corelatively?
    You have to move the folder. As in the SS6.3 folder thats in the zip over your SS6.3 folder. Click yes on replace questions.
    I started the game with Savage AI and permanent arrows and two sub mod 2TPY, very huge units. So my save game will be compatible after installing file 2.1 bug fixed?
    I suggest reinstalling the submods after patching and following the last sentence to the letter after that.

  7. #547
    Ashigaru
    Join Date
    Apr 2010
    Posts
    88

    Default Re: Bug Reports for 6.3!

    You have to move the folder. As in the SS6.3 folder thats in the zip over your SS6.3 folder. Click yes on replace questions.
    Move the folder SS6.3 in fixed file 2_1.7 to overwrite the folder SS6.3 in installation folder? But the SS 6.3 folder in installed folder (D:\Games\Medieval II\mods\SS6.3) contains many files that don't included in fixed file 2_1.7's SS6.3 folder. If move the folder and overwrite, I don't know will it keep the files that don't included in fixed file 2_1.7's SS6.3 folder? Can I copy the files in fixed file 's folder (ex: SS6.3\data\campaign\xyz) to (D:\Games\Medieval II\mods\SS6.3\data\campaign\xyz) and overwite the files instead of move folder "campaign" in fixed file's SS6.3\data and overwrite the folder "campaign" in my games's folder?

  8. #548
    newt's Avatar Baitai kihei
    Join Date
    Sep 2009
    Location
    Okrahoma
    Posts
    3,223

    Default Re: Bug Reports for 6.3!

    It will keep the files, it will ask you to merge the folders. Say yes, and overwrite what it asks.
    Just do this:

    Quote Originally Posted by bane_tw View Post
    You have to move the folder. As in the SS6.3 folder thats in the zip over your SS6.3 folder. Click yes on replace questions.
    No need to over-complicate
    Hey, careful, man, there's a beverage here!
    Disable RR Update
    Archer Guild fix for SS 6.4


  9. #549
    Ashigaru
    Join Date
    Apr 2010
    Posts
    88

    Default Re: Bug Reports for 6.3!

    Thank you very much. But I have copied each file in each folder in fixed file 2_1.7's SS6.3 folder\data to overwrite each file correlatively in each folder in my installed game folder (D:Games\Medieval II\mods\SS6.3\data\). It take more time than copy the folder as you said. And now wondering will it work properly?

  10. #550
    newt's Avatar Baitai kihei
    Join Date
    Sep 2009
    Location
    Okrahoma
    Posts
    3,223

    Default Re: Bug Reports for 6.3!

    If you didn't mess it up. That's why we recommend copying the whole folder
    Hey, careful, man, there's a beverage here!
    Disable RR Update
    Archer Guild fix for SS 6.4


  11. #551
    MonkeyChief's Avatar Yamabe
    Join Date
    Mar 2010
    Location
    UK
    Posts
    257

    Default Re: Bug Reports for 6.3!

    Crusader States officers carry Papal States banners in battle. The problems is in the battle_models.modledb:

    9 jerusalem
    67 unit_models/AttachmentSets/final general_papal_states_Early.texture
    72 unit_models/AttachmentSets/final general_papal_states_norm_Early.texture 0
    15 knights_templar
    67 unit_models/AttachmentSets/final general_papal_states_Early.texture
    72 unit_models/AttachmentSets/final general_papal_states_norm_Early.texture 0
    Don't know how to fix it though...

    ________Loyal fan of Stainless Steel and Third Age________
    (\_/)
    (ಠ_ಠ { WHAT ARE YOU LOOKING AT?!)
    c(")(")

  12. #552
    newt's Avatar Baitai kihei
    Join Date
    Sep 2009
    Location
    Okrahoma
    Posts
    3,223

    Default Re: Bug Reports for 6.3!

    Quote Originally Posted by MonkeyChief View Post
    Crusader States officers carry Papal States banners in battle. The problems is in the battle_models.modledb:



    Don't know how to fix it though...
    http://www.twcenter.net/forums/showthread.php?t=385139

    And you even posted in the linked thread...

    It's not a bug and you would know that if you read the thread
    Hey, careful, man, there's a beverage here!
    Disable RR Update
    Archer Guild fix for SS 6.4


  13. #553
    bɑne's Avatar SS Forum Moderator
    Join Date
    Mar 2009
    Posts
    6,349

    Default Re: Bug Reports for 6.3!

    Quote Originally Posted by MonkeyChief View Post
    Crusader States officers carry Papal States banners in battle. The problems is in the battle_models.modledb:



    Don't know how to fix it though...
    For your personal use you can check if there is a texture in King's Banner 2.0 you like.

    Anyways the papal states banner for crusader states was used since 2009 in the RR/RC collection -
    if you want to change it I suggest you continue that in the topic mentioned in the quote below.
    http://www.twcenter.net/forums/showthread.php?t=385139

    And you even posted in the linked thread...

    It's not a bug and you would know that if you read the thread
    Why? Because two topics about the same thing is just unnecessary - and this isnt a bug.

  14. #554
    newt's Avatar Baitai kihei
    Join Date
    Sep 2009
    Location
    Okrahoma
    Posts
    3,223

    Default Re: Bug Reports for 6.3!

    Originally Posted by newt
    http://www.twcenter.net/forums/showthread.php?t=385139

    And you even posted in the linked thread...

    It's not a bug and you would know that if you read the thread
    Quote Originally Posted by bane_tw View Post
    Why? Because two topics about the same thing is just unnecessary - and this isnt a bug.

    You confuse me. Who are you talking to?
    Hey, careful, man, there's a beverage here!
    Disable RR Update
    Archer Guild fix for SS 6.4


  15. #555
    MonkeyChief's Avatar Yamabe
    Join Date
    Mar 2010
    Location
    UK
    Posts
    257

    Default Re: Bug Reports for 6.3!

    I assumed this was a bug because it is wrong. The Kingdom of Jerusalem had nothing to do with the Papacy and did not carry cross-key banners. I did not realize this was intentional and humbly beg your forgiveness for my ignorance newt.

    Why did i comment in 2 threads? Because creating multiple threads would be stupid.

    ________Loyal fan of Stainless Steel and Third Age________
    (\_/)
    (ಠ_ಠ { WHAT ARE YOU LOOKING AT?!)
    c(")(")

  16. #556
    newt's Avatar Baitai kihei
    Join Date
    Sep 2009
    Location
    Okrahoma
    Posts
    3,223

    Default Re: Bug Reports for 6.3!

    Quote Originally Posted by MonkeyChief View Post
    I assumed this was a bug because it is wrong. The Kingdom of Jerusalem had nothing to do with the Papacy and did not carry cross-key banners. I did not realize this was intentional and humbly beg your forgiveness for my ignorance newt.

    Why did i comment in 2 threads? Because creating multiple threads would be stupid.

    No need to beg forgiveness, just read before you post.

    You should post it in the suggestion thread.
    Hey, careful, man, there's a beverage here!
    Disable RR Update
    Archer Guild fix for SS 6.4


  17. #557
    Agamemnon's Avatar Roiyarugādo
    Join Date
    Jun 2010
    Location
    That insignificant, not very pretty mudball that we all live on and would prefer not to be destroyed
    Posts
    12,196

    Default Re: Bug Reports for 6.3!

    Does anyone care about there being no cossack cavalry skin? And, I don't know if this is a bug, but WHY AREN'T THE CRUSADER STATES PLAYABLE IN MULTIPLAYER!!!!!!!!!?????????!!!!!!!!!???????
    http://www.youtube.com/watch?v=7y2KsU_dhwI

    I was at a friend's house and got permission to spend the night there, when I felt that I'd made the wrong choice and prayed about it being the right one to stay at the friend's house. I still felt it wasn't, so I called for a ride home. I got home seven minutes after my mother died. Don't ing tell me that there is no God.

  18. #558
    newt's Avatar Baitai kihei
    Join Date
    Sep 2009
    Location
    Okrahoma
    Posts
    3,223

    Default Re: Bug Reports for 6.3!

    Quote Originally Posted by Agammemnon View Post
    And, I don't know if this is a bug, but WHY AREN'T THE CRUSADER STATES PLAYABLE IN MULTIPLAYER!!!!!!!!!?????????!!!!!!!!!???????

    It must be a bug, because I CAN PLAY THE CRUSADER STATES IN MULTIPLAYER!!!!!!!!!!!!!!!!!!!!!!!
    Hey, careful, man, there's a beverage here!
    Disable RR Update
    Archer Guild fix for SS 6.4


  19. #559
    Agamemnon's Avatar Roiyarugādo
    Join Date
    Jun 2010
    Location
    That insignificant, not very pretty mudball that we all live on and would prefer not to be destroyed
    Posts
    12,196

    Default Re: Bug Reports for 6.3!

    Sorry about that. But, seriously, they aren't on my faction select screen for battles, and they aren't on my friend's, either.
    http://www.youtube.com/watch?v=7y2KsU_dhwI

    I was at a friend's house and got permission to spend the night there, when I felt that I'd made the wrong choice and prayed about it being the right one to stay at the friend's house. I still felt it wasn't, so I called for a ride home. I got home seven minutes after my mother died. Don't ing tell me that there is no God.

  20. #560
    newt's Avatar Baitai kihei
    Join Date
    Sep 2009
    Location
    Okrahoma
    Posts
    3,223

    Default Re: Bug Reports for 6.3!

    No, I'm sorry. I get them in hotseat, but not multiplayer.

    My mistake...
    Hey, careful, man, there's a beverage here!
    Disable RR Update
    Archer Guild fix for SS 6.4


Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •