I haven't managed to start the game yet. When I run ss I get a 'Cannot locate kingdoms.exe. Is it in your m2tw folder?'.
kingdoms.exe is in my medieval 2 folder so this is a problem. Can anyone help with that?
A HUGE fan of the Stainless Steel mod for m2 kingdoms. Thank you to all the modders!
@Therion
That's some kind of a graphical glitch, and probably only on your computer.
@Historydude
I'll pm y2 about that issue since he can send me the right .tga.dds files in no time.
@TheKnightRoberts
Can you go inside your stainless steel folder?
backspace twice and tell me if you see kingdoms.exe there, and tell me what folder did you land in too
If thats not working then move SS into a directory like c:\games or something like that and run launcher again.
Thanks for the help Gracul, but I decided just to reinstall kingdoms. I remember messing around with the original m2tw folder and downloading alternative exe files when I downloaded the rr/rc compilation.
I changed the names of the exe files around and I think I lost the original
But nothing will stop me from my historically accurate medieval turn based strategy gaming!!!!!!!!
A HUGE fan of the Stainless Steel mod for m2 kingdoms. Thank you to all the modders!
english levy archers seems to be reconsidered infantry... Ctrl+M doesn't choose them, but Ctrl+I does...
EDIT: seems to be more units which has the wrong unit type... Irish Kerns are also considered infantry... and I THINK I saw another unit with the wrong type... not sure which though...![]()
Last edited by preachercheeze; August 03, 2010 at 05:25 PM.
Lithuanian Generals Shield and Weapon texture is still wacky. 3/4 of the Shield is Silver Surfer and Sword has what looks like shield texture on half of it.
Bug: SS_setup.exe and launcher.exe fail to start. Error message: "Create process failed; code 14001."
See: Problems installing 6.3
Solution: Install Microsoft Visual C++ 2008 Redistributable Package
http://www.microsoft.com/downloads/d...displaylang=en
Ok, not really a bug... maybe it should be added in the faq or as a prerequisite.
Byg's Grim Reality IV Specific Bugs:
BUG #1: Scutage Tax CTD thread here
BUG #2: Start-of-game agents all have supply traits (i.e. 100% Army Supplies - though they don't increase/decrease each turn). Recruited agents seem unaffected, but agents granted at game start (checked spy, diplomat, merchant, cardinal) have the traits.
SCREENSHOTS
Spoiler Alert, click show to read:
Accuracy Issues:
ISSUE #1: Bohemond di Taranto was the Prince of Antioch during 1100 A.D. after the First Crusade, I can't find any sources to suggest he was associated with Edessa, yet he is now the governer of Edessa in The Crusader States' early era campaign in 6.3, whereas in 6.2 + RR/RC he was correctly the governer of Antioch.
SCREENSHOT
Spoiler Alert, click show to read:
Last edited by Heskey; August 03, 2010 at 07:42 PM.
Of course. I tried twice. Three times even! Redownloaded and tried again. If I didn't listen to rules well, I really shouldn't be helping people out at all.
But is there any chance you could pm the things you changed so I could look and make sure those changes are there? because i no longer have my originals, just the ones i downloaded from you and put in there![]()
I got one small bug;
I disabled RR, yet it still has RR material in the mod.
Democracy is beautiful in theory; in practice it is a fallacy.
http://www.twcenter.net/forums/showthread.php?t=514102
History Dude, if you're refering to the faction flags, I had issues following the instructions to... See here:
Spoiler Alert, click show to read:
Caesar, can you tell me if I'm playing an early campaign, and decide to load a late campaign, I'll need to re-copy the relevent .txt into C:\Program Files (x86)\SEGA\Medieval II Total War\mods\SS6.3\data everytime I change campaign eras?
Ah yes, you're quite right.
I have, however, noticed a coded typo in the castles building browser
SCREENSHOTS
Spoiler Alert, click show to read:
POTENTIAL 'BISHOP' BUG? - http://www.twcenter.net/forums/showt...53#post7810453
Last edited by Heskey; August 03, 2010 at 08:05 PM.
There are currently 1 users browsing this thread. (0 members and 1 guests)