I think those are more like easter eggs that they team left in the game than realistic features.
I think those are more like easter eggs that they team left in the game than realistic features.
It reverted back to its independence, until the 1st Punic war when Hiero realized that the Romans were more organized than Carthage and more likely to be successful (not to mention the temporary alliance with Carthage was awkward and undesirable because of the history). From then on it became a Roman ally and would not have had relations with Epirus other than trade. In the 2nd Punic war it revolted when Hiero died and the Romans took the city, this is also when Archimedes was killed allegedly as a Roman soldier came in and demanded he hand himself over, and he instead asked for some more paper to finish his work.
If this was a 4th century mod, then I would say Syracuse should be its own faction. From the start date the chances for growth are less likely, and Syracuse did not last as an independent polity beyond maybe 214 b.c.
It's not even because of the historical time, adding Syracuse has a faction would be silly. Look at the AI, what would Syracuse DO?
1- Conquer Sicily, then do nothing else.
2- Put five levies in a boat and attack Italy, once in the entire game.
3-Be imediatly destroyed.
Haha very true ^^^
Yes, sorry i wanted to say Arevaci. And i think the hiverni (or hiberni) would be quiet interesting as a trib in Ireland. they could add challenge for the Pritanoi....There was no tribe called the Celtiberi AFAIK.
So i think the new factions (not yet known) will be
5.Bellovacae or Nervi
6.Arevaci
7.Hiverni
8.Scordisi
9.Massaesylians
PS: Sorrybut i don't speak english very well :s
Last edited by F-ake; August 10, 2010 at 02:00 PM.
Hibernian tribes are confirmed by various team members not to be in. So you'll have to pick somebody else...
Yes they were the main Celtiberian tribe and so would be the logical choice.
It does.
Unrealistic, Galatia was not a vassal to anyone at the start date, although I admit the Averni aren't that realistic either but each settlement has to have a founder faction so they are the best choice.Galatia revoting to Arverni is also somewhat unrealistic, which is why I'd like to see Galatia as start as a vessel nation, could also help trigger some more interesting wars in that region instead of everyone beating on the Seleucid empire .
I've played M2TW, Kingdoms, and some of its mods on and off for about three years and haven't observed a definite case of a city changing factions due to unrest. As often as I saw it in RTW, I figured I would have seen it in M2TW by now if it was still possible. So I ask, is this particular feature even in M2TW?
well since Massilia sadly wont be includedi'm going to throw in the etruscians or syracuse once more
more factions for italy!
the Bastarnae are as good as confirmed by moros -> they most certainly won't be in
other than that
well the Belgae, Arevaci Scordisi and Massaesylians would be nice
I've found in M2TW it's a lot harder to make settlements rebel, castles are almost impossible and you really have to work at it to get a city to do it, something like 3-4 spies & 3-4 assassins to take down every public order building and recruitment building (to stop them adding more to the garrison), even when it get to 20-30% it may take 3-4 turn to rebel. but you're right I, i made Antwerp rebel while the French occupied it and it didn't revert to the HRE.
Can anyone on the EBII team conform if settlement in M2TW don't revert to there faction creator if the settlement rebels?
Last edited by Balbor; August 10, 2010 at 08:10 PM. Reason: spelling
TBH settlements always rebelling to rebels would suit me fine, having factions suddenly take possession of a far off settlement is a little unrealistic, especially in a time when independent city-states were common.
I totally agree, but I think it does make sense for at least a faction's starting provinces (or homeland regions) to be able to rebel to them if they are lost.
Arevaci - for sure
Belgae - probably
Atropatene - not likely but would love to see them
Western Free Greeks (Syracuse, Massalia, Emporion) - not likely but would love to see them
Nabataeans - for sure
Massaesylians - for sure
we can make all settlements have "slave" as their faction_creator which would then ensure that these settlements rebelled to the slave faction. However, all settlements would have to the same, as the slave faction as only one culture. In EBII the "slave" faction as the western greek culture, and that means that all settlements belonging to the "slave" faction would look like a western greek settlement, whether it be in the vast reaches of the Steppe, or the deserts of Arabia. For aesthetic reasons we have decided not to go this route.
Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
you people are underestimating the powers of the m2 ai, eg check out the new xai 4.0 and especially this thread
http://www.twcenter.net/forums/showthread.php?t=333241
Spoiler Alert, click show to read:
it is also possible to script the ai to invade certain cities so dont rule out syracus just because of the ai
i read somewhere that the 10 faction slot wont be used (could be wrong there)so that leaves 5 faction slots, id say:
syracus
a belgae tribe
a celtiberian tribe
meroe (has somebody from the team alredy ruled them out or why is nobody suggesting them?)
scythia
I think you've misunderstood what we were discussing: in M2TW do captured rebel settlements ever rebel back to the faction_creator? as I don't think I have ever seen it happen. I have made a French controlled settlement with the HRE as its faction_creator rebel but it just turned slave. I remember reading about problems setting the faction_creator to slave in an old EB post somewhere. And i was say that it might not be as bad as it first seems as some settlement unrealistic rebel against there new owner but then suddenly join a faction with is hundreds of miles away such as the western Mediterranean Greek settlements or Galatia.
Have atropatene been ruled out or are they still a possibility?
There are currently 1 users browsing this thread. (0 members and 1 guests)