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Thread: New 6.2 Hotseat! - Champion's Brawl

  1. #1
    Mr. Tornado's Avatar Semisalis
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    Default New 6.2 Hotseat! - Champion's Brawl

    Hello everyone. A few of you may remember my failure a few months ago with hosting a hotseat (Because I didn't turn on the dev console for the host. I'm so smart!) I think the main reason for this is that I have a good cohost helping me out, my friend Killer96.

    Well, here we go again. I promise to you I WILL NOT SCREW UP THIS TIME. Ok, maybe I will. How about i'm 90% certain I will not.

    You all probably know how hotseats work. It's just like that, with a twist :

    I'm the pope.

    Yep. I'm the Pope. This is a new idea I came up with : "Would hotseats be more interesting if a fair player was ROLEPLAYING as the pope" *That means no excommunicating for no reason, etc. I won't abuse my power.*

    So, here are the rules regarding a few things since i'm the pope...

    Factions with 7+ favor can appeal to me for a crusade by sending me a message. I'm not sure how i'll decide this yet; maybe by rolling some dice and the higher your favor the bigger chance you have of winning.

    I can tell factions to stop fighting eachother if one faction or more in the fight asks me to and has at least 6 favor. Not stopping the war may result in Excommunication. *I will excommunicate you by declaring war.*

    Keep in mind the AI might still issue crusades and the pope AI may still tell you to stop fighting. You will probably have to obey the 2nd command, but don't obey the first. There will be more rewards for people who follow my crusades (Possibly florin bonuses of up to 10,000 by the console and 5,000 from my coffers.)

    So in other words... Only obey crusades the pope publicly announces.

    I'm also considering other things, such as handing out money for people who make priests. Also, who knows. Maybei 'll make missions and have money be rewarded for completing them from the console.

    OTHER MORE IMPORTANT RULES :

    All battles autoresolve

    Cities under siege cannot destroy any buildingswhatsoever!!
    You can destroy buildings(if you want) of a captured settlement only after 3 turns of holding it.

    No circling armies in order to destroy them entirely (it mean no surrounding enemy army with several single units,because if enemy army is defeated there will be no survivors,and that is bug)

    Spawned troops when someone gives you a settlement that is near a war zone have to be disbanded IMMEDIATELY the same turn.

    Armies that are defeated in battle by a player that comes after them in the turn list may not move the following turn. This is to make it fair for people who are defeated by players that come before them in the turn list, and thus lose all their movement points

    Armies that are defeated in battle may not be attacked on the following turn, as they are banned from moving, either by the game mechanics or by the rule above. They must be allowed to move first, or must be reinforced. If the defeated army retreats to a settlement or fort, this rule does not apply.

    One spy per city

    Assassins cannot kill family members and generals 6 stars and above.

    No trading cities back and fourth to abuse the stacks that spawn

    No merchant stacks.

    No attacking ships inside ports


    With all that said, let's get down to the factions...

    FACTIONS :

    The Papacy (Pope) - Mr. Tornado
    Killer96 - Genoa
    TuCoT - Poland.
    The Turk - Sicily
    Valandur - Aragon
    Lord Luka - England
    Max.k - The Danes



    I would like you al lto comment on my ideas. If you do not like them, I can just take them out.

    This hotseat will begin on Monday, August second.
    Last edited by Mr. Tornado; August 01, 2010 at 12:17 PM.

  2. #2
    TuCoT's Avatar Biarchus
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    Default Re: New 6.2 Hotseat! - Champion's Brawl

    I have 6.2, I want to be Poland, his holiness the Pope.
    Last edited by TuCoT; July 30, 2010 at 11:33 AM.

  3. #3

    Default Re: New 6.2 Hotseat! - Champion's Brawl

    Can I play as Sicily? Btw this is just for regular SS6.2 right? No submods?

  4. #4
    Valandur's Avatar Campidoctor
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    Default Re: New 6.2 Hotseat! - Champion's Brawl

    I've been searching around for a Hotseat for a while, and then I was like, "Oh thats right, Stainless Steel!"

    Anyway, this is my first Hotseat, I'm pretty confident I know how to play them, I'll play as Aragon.
    Quote Originally Posted by Michele Bachmann View Post
    They would be incorrect. The only path to happiness is through Christ.

  5. #5
    Lord Luka's Avatar Senator
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    Default Re: New 6.2 Hotseat! - Champion's Brawl

    I would also like to play.I choose England if i may.I also find it pretty interesting that someone will play as Pope.But what if someone attacks and defeats you?

  6. #6
    TuCoT's Avatar Biarchus
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    Default Re: New 6.2 Hotseat! - Champion's Brawl

    Quote Originally Posted by Lord Luka View Post
    I would also like to play.I choose England if i may.I also find it pretty interesting that someone will play as Pope.But what if someone attacks and defeats you?
    Heheh that will be funny. Let's try that when the hotseat begin. (just a joke)
    Last edited by TuCoT; July 31, 2010 at 11:26 AM.

  7. #7

    Default Re: New 6.2 Hotseat! - Champion's Brawl

    If this hotseat game is starting tomorrow, can we please have instructions on how to begin, and the full faction list. Thanks!
    Also what difficulty will this game be played at?

  8. #8
    Lord Luka's Avatar Senator
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    Default Re: New 6.2 Hotseat! - Champion's Brawl

    Also rules need to be set.Here are some i find most usefull:

    All battles autoresolve

    Cities under siege cannot destroy any buildingswhatsoever!!
    You can destroy buildings(if you want) of a captured settlement only after 3 turns of holding it.


    No circling armies in order to destroy them entirely (it mean no surrounding enemy army with several single units,because if enemy army is defeated there will be no survivors,and that is bug)

    Spawned troops when someone gives you a settlement that is near a war zone have to be disbanded IMMEDIATELY the same turn.

    Armies that are defeated in battle by a player that comes after them in the turn list may not move the following turn. This is to make it fair for people who are defeated by players that come before them in the turn list, and thus lose all their movement points

    Armies that are defeated in battle may not be attacked on the following turn, as they are banned from moving, either by the game mechanics or by the rule above. They must be allowed to move first, or must be reinforced. If the defeated army retreats to a settlement or fort, this rule does not apply.


    No merchant stacks.

    No attacking ships inside ports.

  9. #9
    Mr. Tornado's Avatar Semisalis
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    Default Re: New 6.2 Hotseat! - Champion's Brawl

    Sorry about that Lord Luka. I just wanted to get the fact that the game is out here and is about to be played so people could sign up. I'll post that up there.

  10. #10
    Mr. Tornado's Avatar Semisalis
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    Default Re: New 6.2 Hotseat! - Champion's Brawl

    Update : Admin console working for me now. Will start tomorrow. Sign up now if you want to get in on the action right away.

  11. #11
    Praeses
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    Default Re: New 6.2 Hotseat! - Champion's Brawl

    Novgorod for me. SS6.2 clean, no submods.

  12. #12
    Oddsworm's Avatar Campidoctor
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    Default Re: New 6.2 Hotseat! - Champion's Brawl

    Turks. Clean SS6.2

    i also suggest we cap the amount of players or this hotseat is going to slow down to a crawl. maybe 2-4 more players.
    Last edited by Oddsworm; August 01, 2010 at 08:26 AM.

  13. #13
    Onix's Avatar Ordinarius
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    Default Re: New 6.2 Hotseat! - Champion's Brawl

    i will play for Danmark

  14. #14
    Onix's Avatar Ordinarius
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    Default Re: New 6.2 Hotseat! - Champion's Brawl

    i suggest that assasines can't kill members of royal family(i mean Rossi for Genoa,Capet for France,etc) it will be more fair
    we need more players on the east, if noone takes Eastern Roman Empire, i will take Hungary

  15. #15
    Mr. Tornado's Avatar Semisalis
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    Default Re: New 6.2 Hotseat! - Champion's Brawl

    @ Max.k

    Yep. Already included in the rules!

    I actually don't have a problem with a lot of western action. But if you insist i'll put you down as Hungary.

    SAVE WILL BE UPLOADED SOME TIME TODAY AFTER CHURCH.
    Last edited by Mr. Tornado; August 01, 2010 at 09:29 AM.

  16. #16
    Jiub's Avatar Praepositus
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    Default Re: New 6.2 Hotseat! - Champion's Brawl

    Very interesting!!
    So this is a 6.2 no rr/rc yes ?


  17. #17
    Mr. Tornado's Avatar Semisalis
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    Default Re: New 6.2 Hotseat! - Champion's Brawl

    Yes.

  18. #18
    Onix's Avatar Ordinarius
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    Default Re: New 6.2 Hotseat! - Champion's Brawl

    you should put this topic here http://www.twcenter.net/forums/forumdisplay.php?f=1535
    i would better play danes))

  19. #19
    Mr. Tornado's Avatar Semisalis
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    Default Re: New 6.2 Hotseat! - Champion's Brawl

    Everyone check out the new topic here with new pretty colors! http://www.twcenter.net/forums/showthread.php?t=377481
    Last edited by Mr. Tornado; August 01, 2010 at 01:09 PM.

  20. #20
    tavix's Avatar Vicarius
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    Default Re: New 6.2 Hotseat! - Champion's Brawl

    Gimme Hungary pls xD

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