Hi Again! I'm going to try out the french guide now! I'll put any errors in this post right here.
1. First thing I noticed when playing with version 1.0 and the latest (I upgraded it all back to normal) is that when dealing with Portugal for a trade agreement, they only give 180 gold for the counter-offer, not 500 as stated. Of course, I'm using my saved game from 1.0, so I guess I could redo it just to be doubly sure.
EDIT: I tried it with the latest and they only offer 180 still. I have to assume it must be because of not getting a 4-star minister? I don't know the random seed method... but how would the justice minister have anything to do with this? :/
2. In turn 1, "Defend your cities", you mention that there are 6 militia and 6 more to be built. I actually had to build 8 militia to cover all the cities without any militia. Of course, 2 militia start in paris, so I could just move one of them. That still makes 7 instead of 6 :/ You did say to move the one militia to the port to protect it after all
Is that the missing one?
Since this affair is entirely confusing, even for someone who finished the british campaign, in this one case, I think specific instructions to moving and/or building the miltia is required, unlike the roads (this works fine).
3. Because of the extra militia and not making enough money off one of my diplomatic transactions, I couldn't afford the recommended Sloop. If I take the militia from 8 to 7, I have enough to get the sloop at Brest, but not at the other location. So I can move on with the guide, I'm going to forget building the militia at corsica. My guess is that this is going to be okay. Hope I'm right!
4. The gentleman didn't show up for me on turn 4, which set back my research by 1 turn.
(2nd Thread)
Oh, I finally figured out that random seed thing, so I got my ministers to the right levels and I am now making 2,076 a turn. I got so many with no traits and the same face that I thought it wasn't working. I had no idea I had to do this like 10+ times to get a good one
Anyway, I'm going to make another attempt at this, just to be sure that these are actual problems in your guide. After going through your guide again though, I noticed another mistake.
5. "For some extra cash that you will need this turn, offer the Kingdom of Sardinia the technologies of Conscription & Fire and Advance for 1,000."
Clearly this is Kingdom of Sicily, correct? Sardinia doesn't exist as a diplomatic choice. There are Kingdoms of Naples, Italy and Sicily only. You can make the suggested trade with Sicily and it will still work.
6. EDIT: I am positive that portugal will only give 180 for this trade. I muddled with the numbers and did 2 counter offers in a row, and eventually got 190 from them. Unfortunately, this makes the 2nd Sloop impossible to get. The militia at Corsica must be sacrificed until 2 turns. There's no other way. Weirdly, My projected income for turn 3 is actually much greater than yours. This happened both times I played up to this point, which enables getting that militia on corsica.
7. I am on turn 10 now and I have about 2000 more money than you did with the exact same moves, in addition, I got an extra iron mine, so I was actually 2800 up. I'm not sure how this happened. I am doing exactly what you're saying.
8. Unfortunately, Casablanca trading post was not abandoned, so I had to just supply my existing ones. I don't think it matters as I am ahead in the money game anyway, so the few gold lost from Casablanca compared to another one is probably irrelevant anyway.
9. Turn 18 presents a really big obstacle. After recruiting the new general, it cannot move very far to attack Baden-Württemberg. I also want to point out that the Austrians never took it over. In fact, they never got Bavaria either. So going to war with this nation is going to hurt the trade income with the swiss, and have all kinds of bad consequences for me. This is obviously not how the game was supposed to play out.
10. There wasn't enough space to recruit the new general in Strasbourg on turn 18, as that other 3-star general was still there (Murat). I'm guessing I didn't make any mistakes in my moves, so perhaps telling the player what to do with him would be good
11. At turn 25, there's still 5 Fusiliers and 2 Chavels sitting in Marseille. Was that supposed to happen, or were they supposed to go the asti mines and/or Torino?