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Thread: Morrowind: Total War

  1. #141

    Default Re: Morrowind: Total War

    cant wait for this mod keep up the good work guys!

  2. #142

    Default Re: Morrowind: Total War

    Great work! Is this mod going to contain the entirety of Morrowind or just the island of Vvardenfell? Since making the whole of MW is the only canon way to have a Dres and Indoril faction. Also are some of the Ordinator models made after Tamriel Rebuilt concepts?

  3. #143
    new york rangers's Avatar Laetus
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    Default Re: Morrowind: Total War

    so the mod is not released yet? i just found out about this today I'm really excited for this (:

  4. #144

    Default Re: Morrowind: Total War

    almax
    We will make a little map for first because it will contain less factions. After modellers will make new factions, and i will make new map (maybe based on TR map). About TR concepts - we will use lot of them, because apart from them there is almost not information.

    new york rangers
    No, it's not released. It will be released on M2TW.
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    Morrowind Total War on ModDB

  5. #145

    Default Re: Morrowind: Total War

    Making Vvardenfell first would make sense since its a lot less work (and the TR mainland concepts aren't finished yet especially for Great House Dres) but implementing the Ghost Fence and Dagoth Ur (and the respawning ash vampires) may be slightly tricky. Are you going to restrict specific unit recruitment to certain cities (like the High Ordinators could only be recruited in Almalexia and the Armigers only in Vvardenfellic towns)? Also are you going to implement a form of teleportation (that is seen in the game and mass unit magical transportation has been referenced in the game books)? And are you going to implement specific MW architecture?

  6. #146

    Default Re: Morrowind: Total War

    1. Ghost Fence will be realised in big map with continental territories too, it will not be extra work.
    2. Respawning ash vampires (and Dagoth) will be realized.
    3. About restrict recruitment... Maybe yes. Maybe no. It's simple.
    4. Teleportation? I don't know how make it (maybe with help of permanent forts that will be used like teleports). If I find a way to do this, it will be done.
    5. Yes, we going to implement specific architecture for all factions.
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  7. #147

    Default Re: Morrowind: Total War

    Sounds Awesome, Can't wait for this mod! Only played oblivion but i played the absolute hell out of it

  8. #148
    Reverend Scott's Avatar Senator
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    Default Re: Morrowind: Total War

    So you are moving this to M2TW? Excellent!
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  9. #149

    Default Re: Morrowind: Total War

    Yes, we moving it to MII)) Some screens you can see in ModDB.
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    Morrowind Total War on ModDB

  10. #150

    Default Re: Morrowind: Total War

    Great screens! The guar rider concept seems very interesting.

  11. #151
    Sentrywatch's Avatar Foederatus
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    Default Re: Morrowind: Total War

    By the nine, this looks awesome

  12. #152

    Default Re: Morrowind: Total War

    guar cavalry vid.is great! especially the charge horn's voice is very motivative

    don't you have something for the great house redoran? it's my favourite house don't know why but i think the redoran way is so similar to the samurai's code of bushido. please don't think me as a wiseacre but i think elite warriors of redoran must look like the samurais maybe they use dai-katanas or wear orcish armor(its wery similar to samurai armor except the boots). so bad that i know nothing about graphic arts to do theese myself
    Last edited by elashinnes; August 27, 2011 at 05:20 PM.

  13. #153

    Default Re: Morrowind: Total War

    Redoran my favorite house too) There is mod for morrowind on Russian - Chaos Heart. Redoran have many units in this mod. Redoran concept (on russian) with screens.
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    Morrowind Total War on ModDB

  14. #154

    Default Re: Morrowind: Total War

    many thanks

  15. #155
    Bernardius's Avatar Decanus
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    Default Re: Morrowind: Total War

    its a pity, that you use rtw, med 2 is much better in graphics, you could make a poll about that?! the units look awesome though they are clone armies!
    thanks for the work, keep going!
    EB II is finally out! ...NOW!!!...

  16. #156

    Default Re: Morrowind: Total War

    We've already moved m2tw. Perhaps we will soon announce it.
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    Morrowind Total War on ModDB

  17. #157
    Sertorio's Avatar Domesticus
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    Default Re: Morrowind: Total War

    Nice Forum but i could only read "Morrowind Total War", the rest is.... Cyrillic ?
    I Have played Morrowind to the end of the main quest but a lot remained for me to solve so it will be nice to take another aproach to the Morrowind Lore....Great work.

  18. #158

    Default Re: Morrowind: Total War

    Yes, forum on Russian) But we have English part on it, topic here and page on ModDB.
    We are watching you, scum!

    All latest news about Morrowind: Total War only in OUR FORUM
    Morrowind Total War on ModDB

  19. #159

    Default Re: Morrowind: Total War

    can't wait for this....this series really needs a tes mod.

  20. #160

    Default Re: Morrowind: Total War

    Heavy legioner whith upgrades =)
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