I know the modteam is probably shaking their heads right now but hey, this is WWI...trenches are very important right!
I posted this on a youtube video and decided I better post it on the forum as well...I know I've never posted here once and have no authority but I've been following this mod and am really excited...Here is my two cents on a good trench system in the game (if you already have one please explain it to me! )
more realistic trench systems: would it be possible to have trenches as a regional defense system that you pay for (like a fortress encampment where you can garrison troops. This trench will be the main line of defense for a province and stretches across the entire provincial/regional area. the attacker has to overcome these before they can siege the city... smaller trenches should also be built by foot armies like forts in past TW games...If the attacking player takes the main defensive trench but fails in the city siege, they may still have possession of the main trench and the defender must successfully re-take their primary defensive line to fully re-take the province.
in the campaign map there should be many draws against the AI. If you engage and the battle goes not as planned, the attackers can retreat back to their lines while the defender decides whether or not to counter-attack...both options would have big consequences. It would make the campaign province conquering very difficult, costly and realistic to the time.
Please fill me in if I've missed the announcement on this,
thanks and keep up the great work! really looking forward to this one.
Title edited so its more clear for others. /Mitch