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Thread: BRYTENWALDA [1.41 Patch released]

  1. #1

    Icon14 BRYTENWALDA [1.41 Patch released]

    This is a mod with Idibil at Taleworlds as team leader.
    I'm the scene maker.





    I am...


    BRYTENWALDA





    Mod for Warband 1.157



    OFFICIAL: Brytenwalda v 1.40 Special Edition

    Downloads:

    DOWNLOAD HERE: http://www.novaregula.com/brytenwalda

    Moddb.com: http://www.moddb.com/mods/brytenwald...pecial-edition

    Brytenwalda 1.41 PATCH:

    Download from the link to Novaregula.com above or here: http://www.moddb.com/mods/brytenwald...alda-141-patch







    Old versions:

    1.396: http://www.moddb.com/mods/brytenwald...ytenwalda-1396




    Enjoy
    Brytenwalda Dev.

    >>>>>>1.39<<<<<<<<<<

    -Bugfix
    -New scenes.
    -New pretty and historical accuracy scene props done by Adorno.
    -New language added (thanks Rusty warhorse): Chinese.
    -Update to last WSE version.
    -Improve formations system.
    -AI performs better in the battle now properly using each type of unit well. The exchange of projectiles before impact melee is also more realistic.
    -New Faction Color Scheme
    -Seafaring (Thanks Duh):
    .AI Sea Trade, slightly balanced
    .Ability to buy, name, sail, land, fight on, dock and send a ship to town
    .Ability to assign a crew on ship (requirement for sending a ship)
    .Crew Wages
    .Hostile towns can not be chosen as a destination for your ships and troops
    .New Port Submenu with several Submenus and a detailed Presentation
    .Chance that a ship left at shore without guards is stolen
    .Mini-Feature - Fishing based on Foraging Skill
    .Height Check at Cliffs to exclude the landing and sending away option, cant be entirely excluded though (some Cliffs arent steep enough)
    -Moneylenders and Landowners (thanks Duh)
    .Moneylenders: which allow you to borrow money based on your relationship with the city and your standing in the realm
    .Landowners, which will sell you land based on the towns prosperity. The entire land system is heavily influenced by prosperity and population in a city.
    .You can know population of each city now.
    -New Hud (Thanks Falx)
    -Improve Ambush system.
    -Starting Location is now by culture.
    -New Prelude: acuracy presentation.
    -New items - 5 helmets and a new special/unique sword
    -Freelancer Mod (Thanks to Caba'Drin and Taragoth)
    .Opportunity to gain ranks
    .In-Game Report on Commanders Party
    .The ability to go to the town the Lord has entered
    .New equipment & higher pay for each rank
    .Ability to desert the army and take followers with
    .Ability to revolt against the lord and release prisoners
    .Ability to go on personal leave and remain part of commanders army.
    .Interact with commander in a meeting scene
    .Ask commander personally to retire from service
    .No need to hold space bar while commander travels
    .Quartermaster hands you food when you are low.
    .You can no longer have prisoners as a common soldier
    .Relations change when you are not in lords army (vacation)
    .Player unable to ride a horse in battle unless his/her troop tier uses them
    .Also have all items taken back from previous tier when promoted.
    .Factions remember what your last rank was with them. When you return they will remember you and your previous status. (unless you desert or rebel)
    .You only have a 14 day grant of leave, after 14 days you will be branded a deserter. (Thanks to DrTomas for the main idea)
    -Fixed Sea Battles, and added three new variant types of scenes, to make this system more varied and unpredictable.
    .As many ships as you want, naval battles!
    .All ships act with AI and try to board enemy ships (except your own)
    .Boarding! Blood and Steel!
    .No limit for the number of boats who stick together for boarding
    .Exit boarding to board other ships
    .You can burn other ships.
    .Alternative camera
    .Wind can come from 360 diffrent directions in different strange. Wind is important for speed!
    .AI include Sailing.
    .Random weather
    .You can raise and lower your wing
    .More things.
    -New Quest:
    .1 New quest in Hadrian Wall for get a unique and special item.
    .3 new quest in villages.


    >>>>>>>1.37<<<<<<<<<<

    Various bugfixes

    >>>>>>>1.36 New Features <<<<<<<<<<<<<

    -Bugfixes (lords problem fixed, recruit problem and others)
    -New Town scenes
    -You can cook your food
    -Arena in Lair (you need talk to your captain)
    -Money for families in Lair (Robin Hood feature)
    -New port scene and features for Towns with port.
    -Spanish language added (thank to Arius)
    -And something more...


    >>>>>>>1.35 New Features<<<<<<<<<<<<<

    -Bugfix - it should be a stable version now.
    -Custom battles added.
    -Redone outpost system bugfree and now it is a lair, your lair, where you can hide your troops and hire staff. (if you are using old savegame 1.34, you remember demolish your old outpost before install 1.35.
    -Improve sounds performance. It should run a few best now.
    -New banners for player.
    -Sling Weapon Porf. added.
    -Improve Character Creation System.
    -Something more that I forget.
    -Update freelancer submod to 1.2 version.


    Brytenwalda - GRAPHICAL MOD PACK

    Easy installation
    http://www.mbrepository.com/file.php?id=3058




    1.34 Features
    -Bugfixed
    -Gambling Item System in taverns
    -Walkbackwards realism.
    -A lot of New scenes (more that 50)
    -Height system: 4 heights for men, 3 for women, and 1 for childs
    -BattleTime mod of Egbert - BattleTime lets you play your singleplayer campaign and host a multiplayer game whenever you have a battle. After the battle, the results can be used to impact your singleplayer campaign. Imagine being able to play with your friends your Brytenwalda battles.
    -Bards and scald: during character creation, and later in the game, the player can develop skills bard.
    -New Icons.
    -You can recruit masterless men for your army.
    -Polish wolrd map.
    -Player can have children with his wife.
    -Townwalkers in castles too.
    -Custom player party name.
    -New historical hints.
    -Foragin skill - Your army can try to live on the field.
    -New band sound.
    -A lot of Ramdom events.
    -Winter: Winter is a bad time for the war and this will be noted on the morale of the troops or foragin skill.
    -Improve loot system.
    -Personal faces for each lord in game (some historical).
    -Monasteries:
    .Built ingame by the player
    .Monasteries add prosperity (weekly) to village (more income for player)
    .Learning to read - to read books the player must learn to read first
    .If you have a ship, you can attack monasteries by coastal.
    .You can trade with it, it shall have a wide selection of goods and cattles.
    .Conversion (do player crhistian)
    .You can make donations and praying, to raise your reputation and honor, your faith.
    .You can recruit men among the servants of the monastery.
    .A pagan lord can raid
    .Player can be monk (visit scene) (Christian player)
    .Player can rest here (Christian player)

    -Siege Warfare:
    .Realism Siege warfare: you can pay a settlement of hunger / wear or assault.The choice of strategies is essential to avoid having too many casualties among your men.
    .You can build Mantles, batterings rams, circunvallations, ships for coastal assault, siege ramps, and much more.
    .When you can conquer a castle, now, you can pillage it and leave, getting more loot.
    .Siege ramdom events.
    .Plagues and famines system.
    .A lot of missions: explore, raid, internal betrayal, close port, destroy crops, ...
    .Different ways to assault: normal, infiltration, coastal Assaults...

    -New Battle Tactics: Ambush, Sneaking, Skirmish, champion duels, Leader speeches,
    -Orders: Volley fire for archers,
    -Gore: Decapitation, blood loss, and legshot impact.
    -Bearers, priests and Hornmen provide moral in battlefield.
    -Soldiers wives (each 30) give party morale.
    -Spear Bracing.
    -Others.
    -New animals for hunting system.
    -You can build a outposts and forts.
    -You can hire Mercenary Captains they can lead troops and create party.
    -New prisioner system: the number of prisoners that the player can have depends on the size of his/her army only (no skill)
    -Improve terrain advantage system for player and AI.
    -New hairs
    -Judge: when the player owns a settlement, the judge must exercise over the cases of his subjects.
    -Sea Trade - coastal cities benefit from the trade routes by sea.
    -22 unique Battlefields with special situations.
    -Special scenes with special features.
    -Caravan scenes for battles vs caravans.
    -Historical Banners to Lords.
    -When you attack a village, you can Get the peasants like slaves.
    -Customizable sparring Matches.
    -Top Tier Troops Recruit: troops to companions.
    -Improve penalty/bonus items system.
    -Mod imagen (screens and menus) completely transformed thanks to Casper Art.
    -More trade items like silver, stone, tile, mead...
    -Expaned Horizonts mod.
    -The beverage of mead in the hall.
    -Cattle raiding.
    -A lot of new horses.
    -hundreds of new items.
    -Snow, Rain and fog more common..
    -Naval Warfare.
    .Realistic sailing system
    .As many ships as you want, naval battles!
    .All ships act with AI and try to board enemy ships (except your own)
    .Boarding! Blood and Steel!
    .No limit for the number of boats who stick together for boarding
    .Exit boarding to board other ships
    .You can burn other ships.
    .Alternative camera
    .Wind can come from 360 diffrent directions in different strange. Wind is important for speed!
    .AI include Sailing.
    .Landing possible.
    .Random weather
    .You can raise and lower your wing
    .More things.
    -New BRYTENWALDA BSO by Carlo Schiaroli

    -Freelancer mod.
    .Opportunity to gain ranks
    .New equipment & higher pay for each rank
    .Ability to desert the army and take followers with
    .Ability to revolt against the lord and release prisoners
    .Ability to go on personal leave and remain part of commanders army.
    .Interact with commander in a meeting scene
    .Ask commander personally to retire from service
    .No need to hold space bar while commander travels
    .Quartermaster hands you food when you are low.
    .You can no longer have prisoners as a common soldier
    .Relations change when you are not in lords army (vacation)
    .Player being able to pick up items from the battlefield and keeping them.
    .Player unable to ride a horse in battle unless his/her troop tier uses them
    .Revamped and detailed equipment system so player get everything they are meant to (yes and helms)
    .Also have all items taken back from previous tier when promoted.


    Unique Battlefield
    http://forums.taleworlds.com/index.p...,160097.0.html
    Height surprises
    http://forums.taleworlds.com/index.p...sg4094373.html
    Project Coastal Assault
    http://forums.taleworlds.com/index.p...,163192.0.html
    Special Scenes with special features
    http://forums.taleworlds.com/index.p...,161564.0.html
    Artwork
    http://forums.taleworlds.com/index.p...,165020.0.html
    Battle Time
    http://forums.taleworlds.com/index.p...,166756.0.html
    New siege system
    http://forums.taleworlds.com/index.p...,167234.0.html
    Naval Warfare:
    http://forums.taleworlds.com/index.p...,173503.0.html

    Pictures of new stuff, incl. unique scenes:
    http://forums.taleworlds.com/index.p...,175862.0.html

    -And much more...





    Brytenwalda Versions
    Spoiler Alert, click show to read: 

    v1.331 Oficial Release 15/01/2011
    -Bugfix - alls you have said. 1331 should be stable version.
    -Scene problems know fixed.
    -New items (special thanks to SoT team, who sent us their items for add to Brytenwalda 1.331)
    -New retexture items.
    -Complete integrate orders system (F4 (Formations orders),F5 (weapons orders) and F6 (skirmished orders) keys) (thank to Caba'drin by this feature).
    -New recruit town system (thanks to Garnier and Somebody for basic Code)
    -New feature PLayer's Prisioners can escape.
    -Add unit type to unit name for easy identification.
    -Rewritte weapon breaking code (you shouldnt lose your weapon when it break).
    -Optional Gore Decapitation. You can active it in camp menus -> mod options. But advise, you do not check this box if you are squeamish.
    -Improved javelin damage to shields.
    -A lot of new scene props for Adorno's scenes (Courtesy of SoT team)
    -And much more!
    v1.33 Oficial Release 07/01/2011
    Features:
    -Update compatibility to Warband 1.134
    -Update to last diplomacy mod version.
    -Bugfix.
    - New Scenes for: Caer Badan, Caer Sws, Caer Riderch, Gyldeford, Biedcanford, Dun Daig, Duin Ollaigh, Rath Lugarigh, Dinas Bran, Din Bych, Caer Pentaloch, Din Emrys, Dun na nbarc, Ard Ladhrann, Dun Breatann, Caer Wendoleuu and Caer Luit Coyt.Make touring the Middle Ages!
    -Revised Motomataru's Formations System and bugfix. Total Integrate in Native Orders system: Thank to Caba'Drin, you can give your orders easily with F4 key.
    -Now You can access to your inventory on sieges.
    -New dialogs for King Penda, Brytenwalda Oswald and King Rhoedd.
    - New quest for Rheged kingdom and new generic quest escort bishop (thank to Kolba)
    - Retexture a lot of armors (thank to Obi Juan Kenovi)
    - New items! Cloaks, swords, monk equipament (Yamabusi impresive work!)... You should visit shops!
    - Rest morale is optional now in camp menu.
    - Improved situation of Berniccia and Deira Places (thank to Spongly) (only visible in new games)
    - Update toponyms of places on notes menus (thank to Iskar)
    - Fix flirt with companions. Now you can try conquest he/she
    - Update French traduction (thank to BerTolkien)
    - New Soundtrack with a lot of sound system. Impresive work by our scene creator Adorno.
    - Improved Water textures. Now it is more real (Thank to CpJoker)
    - Cantabrians are now a few more strong :twisted:
    - Add Events - some things happen...
    - Add Random Events where you can choose. A lot of events where you can choose what do. Your decisions are important in the world of Brytenwalda.
    - New Atwork: A lot of new artwork by thortheviking (his work is tremendous!, and one new escape menu screen by Careless.
    - Bodyguards: When you're powerful, you'll need a bodyguard to protect you wherever you go. Your most faithful.
    - Improved combat thank to Xenoargh: critical system. You can give critical hits that cause more damage. / Dodge: with high atletics you can dodge attacks. But remember, AI can do too!
    - New Buildings: Now you can build temples (Improve Faith of your subjects), blacksmiths (more income), libraries (more renown) and merchant guilds (more prosperity) in your towns and villages.
    - And more things...

    Do you think that this is few? :mrgreen:
    Well, there's something else very special feature: [size=14pt]RELIGION SYSTEM[/size]
    Are you reading?
    - Now you can choose your faith: Old celtic gods, Celtic Christianity, Roman Christianity or Germanic Gods. What do you like more?
    - Depending on your faith, you can build a temple or other. You can build a templo/chuch for try converted to a population of a settlement.
    - You can change your Religion talk to Bishop or Pagan Priest on Great Hall of Towns.
    - You can attack to enemies of your religion like clergy parties or pagans priest parties.
    - How much is your religion more akin to that of your domains, improve income.
    - Religion affect your relationships with villages and towns.
    [size=10pt]- You can try converted all Britannia and Hibernia to your Faith![/size]

    Enjoy!

    v1.32 Oficial Release 14/11/2010
    Features:
    - Bugfix.
    - New item: Fur
    - Improved penalties/bonus system for armor, standars, horns, shields and helms
    - Penalties are optional now. (Camp menu > mod options for enable/quit it)
    - Rest morale penalty is more low now.
    - Weapon damage update to numbers more near to 1.3 version.
    - 3 New sea battle scenes
    - Tournamet weapon problem fix
    - Fornmations "chicken" problem fix.
    - And more things that player had asked.
    v1.31 Oficial Release 07/11/2010
    Features:
    - Bugfix.
    - Changes in Weapon Breaking. Now, you dont lose weapon when it break.
    - Map improved: waves add.
    - A lot of news horses, mule and donkeys
    - New load screen.
    -New icon port towns
    - New scripts thank to Caba'Drin: now when enemy is closed, spearmen change weapon.
    - New atributtes for items: if you use heavy armor, shields, or helms, you have penalization skills.
    - Horn and standars improved: they add leadership and tactics skills if you or companions use it.
    - Sea travel player add: Now you can pay and travel by sea.
    - Sea Travel IA - alls parties in map can travel by sea.
    - Sea Battles - player and IA can fight over sea.
    - Shield Bash - add shield bash, more realism melee. Thank to xenoargh and Sinisterius
    - More historical notes.
    - Family tree fix - More historical accuracy.
    - Open quest: Gae Bolga
    - New quest: Treasures of Britannia.
    - Change: new companions.
    - Improved lords parties.
    - Weapon type switch (orders) - thank to Caba'Drin. You can order to your troops that weapon to use.
    - Skirmish mode script - Thank to Caba'Drin. You can order your troops that guard distance with enemy.
    - Fix Lords relation report. You can see it by kingdom.
    - Add new screens thank to Endakil
    - Leadership is skill party now.
    - Fix TAB key for cam after of death.
    - New items: a lot of shields
    - New items: new celt bodies.
    - New items: new nobleman cloaks
    - New items: Boar Fur for pagan characters.
    - New items: bamburg sword.
    - New items: new axes and spears.
    - New items: a lot of new helmets, valsgrade type.
    - New dialogs for pagan and cleric parties.
    - New scenes and fix old entry points. You should visit Din Tagell, Cantwareburh, and more. http://forums.taleworlds.com/index.p...,135583.0.html
    - Improved upgrade/week pay for troops.
    - Combat - Improved bows and trowing weapons, changes in speed, damage and others attributes for a combat more realism. Special thank to forum fans of 'Combat Realism in Brytenwalda the discussion' thread. Actually Life Erikson continue work in improve system.
    - New culture: Frisian. You can recruit frisian now, and rise frisian army.
    - New sea bandits: scoti, frankis and dena pirates.
    - Fix skill requisite for arena weapons.
    - AI: handle team_give_order lumping mounted heroes with infantry
    - Rewrite arcsine in script_point_y_toward_position from scratch
    - Shut down reform on Stand Ground
    - Center rotation on reform
    - AI: refine infantry formation approach
    - and more things...
    v1.3 Oficial Release 17/10/2010
    - Bugfix.
    - Add french traslation of Brytenwalda thanks to BerTolkien.
    - New scenes: Hlew Castle, Grantebricge, Cantwareburh, Trainings Grounds, and others.
    - New armors, helmets and swords. Visual Impresive. Specially helmet "Boar hat" and sutton hoo sword.
    - Irish and Pict are more strong now.
    - Swords can be use with 1h or 2h.
    - Improved textures thanks to Kamina.
    - Fix morale problem for big parties
    - Now if you have clerics and follow women in your party, you can rise morale.
    - You can see Brytenwalda version in menu now.
    - Negative morale and honour bonus for guards and prisioners in Salt Mine. Nobody want work/live here.
    - Bandits attack caravans now.
    - Submod Diplomacy update to last version. Thanks to Waithi
    - Add export/import npcs menu in camp menu
    - Fix break weapon. It should be a few more difficult to break now quality weapons.
    - Language correction for strings thanks to Wigbord. Now it is in perfect native english.
    - More blood.
    - New cleric and pagans priest parties in map.
    - New horse model for ponies. Thanks to SendMeSmile.
    - New historical notes. Specially, you can know place history speak to guild master of Bebbanburh and Lundenwic.
    - Alternative Female faces (soon in download)
    - New Especial Merchants. If you have money you can buy some nobleman item now.
    -Add Gae Bolga quest for future winners of Contest.
    - Fix typo in team faction determination script
    - Fix centering: archers Hold-F1, stand closer, spread out; archers & infantry Hold from battle panel
    - AI: add cavalry line charge and generally make them more aggressive
    - AI: add leader placement for when there is no infantry to stand by
    - AI: remove leader speed limitation: no longer needed
    - Have battlegroups/divisions 3-8 hold at start of battle
    - Reenable archer stagger as archer "ranks" formation
    - AI: close a couple loopholes that were preventing infantry advance
    - AI: change logic that sometimes kept cavalry from charging
    - AI: broaden test of army nearness to enemy for switch into fight phase
    - AI: break formation only for lower level troops
    - AI: remove random variable in cavalry target assessment
    - AI: double cavalry strength assessment vs. potential non-cavalry threat/target
    - AI: specify cavalry decision to free fight more precisely
    - AI: ignore fake reinforcements (i.e. reinforcements stages > 1)
    - AI: handle no archer situation for horse archers and during reinforcement
    - AI: remove obsolete destination tracking for cavalry wedge (and whatever loopholes that created)
    v1.2 Oficial Release 19/09/2010
    -Bugfix
    -Siege problems in some scenes fixed.
    -New crown to Player that wish be king.
    -Optinal Weapon Breaking (camp menu> mod options)
    -Minor Damage add when you fall of your horse.
    -New Scenes (ad Gefrin and others)
    -Resize spears
    -Improved dialogs thanks to monolito
    -A lot of new textures.
    -News swords and lamillar armors.
    -Improved economy system
    -Restauration kingdoms: allows destroyed factions to arise again
    -Improved wound system.
    -AI: fix archer decision to move
    -AI: fix logic leading to Jockey phase of battle
    - Use leader in faction determination at start of battle
    -AI: have archers reassess every 5 seconds instead of 10
    - AI: add two meters to minimum archer distance to prevent all-javelin "archers" from auto-instigating a melee
    - AI: keep infantry from wandering off to non-cavalry target when archers under attack by cavalry
    -AI: sharpen up ranging at start of battle
    - AI: disallow specialized formations if there's no default formation
    - AI: infantry anticipate enemy cavalry charge
    -And most things...
    v1.1 Oficial Release 11/09/2010
    -Bugfixed
    -New textures
    -New songs thx to [JaGeR]
    v1.0 Oficial Release 08/09/2010
    -Bugfixed
    -New textures (tunics, pictish bodies, cows...)
    -New shields
    -New paint faces
    -New town scene (Bebbanburh)
    -Improved system battle and bugfixed here also.
    -Alternative items.txt for players that they like native combat system
    -Delete Weapon breaking for inestability
    -Improved map terrain.
    -Battlefields most small
    -New scenes props
    -and some thing most i dont remmember

    v0.96 Open Beta 29/08/2010
    -Port to 1.131
    -Bugfixed (all bug meet for you, fixed)
    -Dialogs improved thanks to Wilson.
    -Add new menus in reports (Factions relations, lords relations...)
    -Add Christian Cleric and pagans priest in battles.
    -Most girls in the taverns
    -New troop: musician (horn)
    -A lot of new information in Game Concepts, include Time Line.
    -Improved Battle System (1)
    -Add Realism Causalities system of xenoargh.
    -Bodyguard system removed with 10 new companions.
    -9 news songs (celtic and instrumental music)
    -And most things...

    v0.95 Open Beta 19/08/2010
    -Bugfixed
    -New scene: Salt mine
    v0.94 Open Beta 17/08/2010
    -bugfix.
    -New dialogs for companions.
    -Improved speed 2h weapons, and javelin damage
    -Troop tree fixed - (see: camp menu > take an action > Troop tree).
    -Improved dialogs system.
    -A lot of new armors.
    -Changed the cost of recruiting/hiring/upgrade/wages troops.
    -New Scenes: our world continues to take lives, Adorno fixes some problems of old scenes and introduces new scenes in this version.
    -Improved battle system: AI most intelligent, and bugfix for player formations.
    -And most...
    v0.93 Open Beta 30/07/2010
    -Bugfixed
    v0.92 Open Beta 28/07/2010
    -A lot of bugfix.
    -2 h Axe most big.
    -Sound improved
    -Battle System improved - We have enhanced the damage of weapons and other features for a more balanced system, trying to keep the realism. We are eager that Betatesters try it, and we can correct, if necessary, the battle system to leave a perfect view to the final version.
    -Less frankish and dena pirates.
    -New intro screen
    -different size horses. The pony is the size of a pony now
    -New troop tree in game - (see: camp menu > take an action > Troop tree).
    -Changed the cost of recruiting/hiring/upgrade/wages troops.
    -New system of Forcible recruitment: You need most troop but villages hate you? no problem, you can force them to give you men who serve in your army. what if they hate you most?
    -You can sell all your prisioners of a click to Ransom Brokers.
    -New Scenes: our world continues to take lives, Adorno fixes some problems of old scenes and introduces new scenes in this version. You're going to miss it?
    -And most...
    v0.91 Open Beta 24/07/2010
    -Bugfixed
    v 0.9 Open Beta 23/07/2010



    Presentation

    Spoiler Alert, click show to read: 

    Dark Ages in British Isles are fascinating, a dismal warlike time, in which people fight for survival. A dark age with deep blend of cultures.
    6th and 7th centuries were a time when invaders (Saxons, Angles and Jutes) tried hard their destiny in a new world with the steel of their swords, shields and spears. Ancient people tried to resist, while they saw how their kingdoms are defeated and conquest by those “barbarians”, sorrowfully saw how his belowed world slowly disappeared off the face of the earth.

    Couldn't forget to talk about the Picts also, who have always inspire great interest. Or about West, other island, as complex as Britain, Ireland in which many people were fighting for a piece land, their clans, livestock and supremacy.

    In short, it is a world we know a little, but that it is like a magnet for history lovers: a time of war and great deeds, where few (almost none) kings died in his bed.






    What does Brytenwalda mean?

    Spoiler Alert, click show to read: 

    The central element in early Anglo-Saxon politics is the 'imperium' (empire) over all 'English' peoples south of the Humber which Bede ascribes in his Ecclesiastical History (ii 5) to seven kings before 671. To these seven, the Anglo-Saxon Chronicle of Alfred's time attaches not only an eighth name but also a vernacular word, 'Bretwalda', or 'Brytenwalda'

    Brytenwalda = Bryten - Britain and walda - ruler.
    Brytenwalda, almost certainly the right form. 'Bretwalda' may be a 'ghost' word, born of a scribal slip.


    A little of History: Anno Domini 636:

    Spoiler Alert, click show to read: 

    Edwin, King of Deira, has died some years ago, his great rival, Cadwallon ap Cadfan, king of Gwynedd, after ravaging the north with his armies, was killed by Oswald the new lord of the north, the ambitious son of Æthelfrith and Edwin's sister, he now rules on Bernacia, Deira and Elmet.

    Oswald the powerful, who has proclaimed Brytenwalda, who is willing to dispute the title?, Who is willing to confront the most powerful king in Britain?

    The world is at war, only respects the law of the sword and spear. There are realms that are born and die every single day, kings die on the battle fields.

    On East, the Angles, Jutes consolidate domains and claim for more land.
    On South, the Saxons, led by Cynegils, have teamed up with Oswald, cornering Penda, king of the Angles de Mierce, The March. Will Mierce resist being surrounded by enemies?
    King Penda is bloody and violent, many kings have been killed by his sword and promises to kill many more. He call to meet the men under his command to go to war.

    Meanwhile, Christianity extending from Centware (Jute Kingdom), and it is converting the barbarians.

    Pushed against the coast, the Welsh are fighting for every inch of land, but are too divided, dreaming of the return of a king to unify all and lead to the final victory, they dream with an incoming King Arthur. But Arthur is dead, and all eyes look to Cynddylan, the king of Pengwern, brave as a lion, but unable to join under his banner all the other kings.

    And Gwynedd, a fertile kingdom in great warriors, is silent, unable to hear the sound of the advancing armies threatening their land. Gwynedd cry to Great Cadwallon, scourge of the Angles and Saxons, who has left a son, a King 3 year old.

    In the snowy lands of the North, fight the Irish, Dal Riata, and the Picts. Their kings share blood, but the Irish are invading in land of Cait, kingdom of the Picts. The Picts, with their faces painted and their female warriors, are now united under one king and they are stronger than ever.

    Across the sea, in Ireland, Domnaill mac Aedo, of Ui Neill´s clan has emerged as High King in Temair after defeating his enemies. But it isnt more than a prestigious title that recognizes him as the most powerful of the island. Around him, clans are fighting for land, women and cattle in fratricidal wars. The war in Ireland is endemic.

    Who can bring light to this world of war and misery?


    [size=14pt]The world was chaos, and chaos was war.[/size]



    FEATURES

    ------->GENERAL


    • 1. -New system of character creation.
      2. -New quests
      3. -Random Events.
      4. -Cultural stores - depending on the culture you visit you will find different products in the stores.
      5. -Improved faces for NPCs and, new faces for women, men, and especially, new face for picts!
      6. -Talk to village elder and Guild Master in menu.You can speak Guild Master in Town Menus
      7. -New (and most Warband) bandits and mercenaries.
      8. -Extra renown for winning the tournament.
      9. -Make people love you, hate you, or fear you with a new system of improved relations with villages.
      10. -Listen to the songs of the bards.
      11. - New Pictures
      12.- Improved Dialogs

    Pictures

    Spoiler Alert, click show to read: 





    --->MAP


    • 1. -A detailed map of the British Isles (including the countries we know as England, Wales, Scotland and Ireland now), with meticulous recreation of the coasts, rivers, forests and mountains.
      2. -A map almost twice the size of Native.
      3. -More than 40 cities, over 75 castles and 200 villages to explore, conquer and plunder. All with historical names.
      4. -New Icons for forts and villages.

    MAP PICTURES
    Spoiler Alert, click show to read: 










    -----> World


    • 1. -31 Historical Kingdoms, all specific to the year 636. A huge world to explore: With Kings, lords, ladies, bards, priests and many other characters.
      2. -More than 200 historical characters to interact with, their behaviors defined according to what we know of them. Meet the Brytenwalda Oswald, his brother, Oswiu, which will give life to future Northumbria. The pious Annan, who saw his brothers die in bloody wars with Mierce; talk to the beautiful Hild, be before Santa; the widow of Edwin, and Aethelburh; the warlike King. Penda, the murderer of kings; the Bishop Binarus; Talk to King of Powys, Eluan, or the legendary Nowy Hen among others.
      3. -Nearly 50 extra “common” npcs like clerics, bards, quastuosas, spies, shepherds.
      4. -Names npcs are in Old English, Welsh, and Irish.
      5. -Bounty system – you can ask the tavernkeepers for wanted lists and become a famous bounty hunter!
      6. Hunting system – you can hunt deers and boars in the woods of Britannia and Ireland.
      7. Ship Travel and Naval Battles – You can buy a ship at a Shipyard town and you can travel out to sea. If you meet enemy fleet, you can do battle with them![/li]
      [li][/li]

    This is a list of all Brytenwalda factions, sorted by cultures.

    Spoiler Alert, click show to read: 


    JUTES: Centware

    SAXON: Suth Seaxe, East Seaxna, Gewissae

    ANGLES: East Engla, Mierce, Bernaccia, Lindisware

    Briton ruled by Angles: Hwicce, Crafu

    BRYTHONIC: Dumnonia, Glastenic, Ynys Manau, Pengwern, Goutodin, Rheged, Ceredigion, Powys, Gwynedd, Dyfed, Brycheiniog, Gwent, Alt Clut

    GOIDELIC: Connaught, Dal Riata, Laigin, Desmumu, Ulaid, Ui Neill, Airgialla

    PICTISH: Cait


    --------> SCENES:


    • 1. -You can enjoy breathtaking landscapes, towns and castles that will make you travel to another time. In an unknown world, where man forged himself, where the weak suffered the cruelty of the powerful, and your life depended on your ability to handle a sword or a spear.
      2. -Brytenwalda will offer new scenes of spectacular beauty. Wander around the ruins of a Broch, or get to know a Saxon town, or simply watch from the walls of a Briton fort, attentive to the arrival of enemy raiders.
      3. - New scene props

    Pictures of a few Scenes:

    Spoiler Alert, click show to read: 











    ---->OBJECTS

    - Dozens of new armor, weapons, clothes ... and new food...
    - Unique items.
    -Lots of textures for your shield, so it does not appear that all men are equal.
    -The elite of your men (and elite men of Lords) take your ensign painted on the shield. They are the cream of your armies.
    - Life is expensive, as it really was. You should forget to buy your sword and horse at the first opportunity, or to have a coat of mail quickly. You will need to save a lot scyllingas (currency of the time) for any luxury (although you can always win in the bloody battlefield).

    Pictures:

    Spoiler Alert, click show to read: 







    ----> MUSIC and SOUND


    • 1. -Improved sound system, so you can feel more immersed in the raging battle
      2. -Music completely changed with new theme-fitting songs. In addition, you can request bards play medieval songs (music composed in medieval times and played on medieval instruments.)
      3. -Ambient sound system: we can hear, for example, the noise in a tavern, or crickets at night.

    --------> WAR SYSTEM


    • 1. -Size of armies more in line with the reality of 7th Century warfare.
      2. -Skirmish War – you can create skirmish units and send them to ambush the enemy, entertain them, or prepare the ground before the battle.
      3. -Reinforcements system – Towns and Castles can recruit from nearby villages to restore and maintain their garrison. While you siege a Town/Castle , you can attack recruiters and prevent them from bringing reinforcements to your enemy.
      4. -NPC troops/bandits can join the battles nearby.
      5. -It takes less time to plunder & raze a village.
      6. -You can be evil – you can attack castles and towns without provocation or warning. You can attracts bandits under your flag and create your evil army.
      7. -Camp Entrenchment - You can build, fortify and defend your camp.
      8. -Messaging system – you can hire messengers (the spy unit) and send them to Lords (right button mouse) for trade, a challenge to a duel, insults, even give gifts!
      9. -Supply Wagon - You can use it to store excess loot. Loot will automatically be added to the supply wagon after a battle. If you assign an NPC to command the supply wagon, you can send it to a town of your choice to sell any loot or prisoners you don't want.




    ----------->BATTLES



    • 1. -Battle System features improved morale, training, historical weight of weapons, realistic speeds and many other things. It is more difficult to defeat the enemy now, you must think offensively, try win his flank…
      2. -Realistic Tactics system with: Scildweall (shieldwall), ranks, square, and Wedge formations.
      3. -Improved AI: Enemy armies meet your manoeuvers, when they defend, they seek the hills, and when they attack, their men will position themselves more effectively. Also, you can order your lords follow you and they won’t run off when they see enemy troops (Not implemented in BETA yet)
      4. -All units are new, with new troop trees for culture, equipped according to the age and their status.
      5. -Battle skills: You can use Battlecry (key U) and Warcry (key B) in battles. With these you can boost the morale of your men and terrorize your enemies.
      6. -Improved Auto-Calculation Battles: When simulating battles some troops get advantages. Mounted troops get bonuses on plain ground, infantry gains an advantage in woods while archers get a penalty. It is more difficult to kill elite troops.
      7. -Wound system: If you fall in a battle, you can be wounded. There are many different injuries, from the mild to those that make you lose skill points.
      8. -Enormous Battlefields (up to 4 times normal in some cases), so you can enjoy more of the battle and develop your tactics properly.
      9. -Bridge Battles: you and your troops will fight the enemy on a bridge if you were near a bridge on the world map.

    Picture

    Spoiler Alert, click show to read: 






    ----> RECRUIT SYSTEM, LOOTING and PRISIONERS



    • 1. -Reputation System: Limited party system based on your reputation. Your charisma and your leadership will help to attract men, but they will be at the mercy of your reputation. Higher reputation means more men will follow your flag.
      2. -Recruiting from villages is now affected by persuasion.
      3. -Each rank of persuasion increases the amount of supplies villagers bring out when you force them to give you supplies.
      4. -Each rank of looting increases amount of loot you get for raiding villages.
      5. -Each rank of looting increases the number of cattle you steal by 1
      6. -Prisoner management skill of the player reduces escape chances.
      7. -Ability to persuade prisoners to join you at the moment of capture.
      8. -You can set free or murder your prisioners.
      9. -The selling price of prisoners is according to their quality.
      10. -Active salt mine, you can visit and work in the mine or put your prisoners there to work for you.

    --------->LORDS


    • 1. -Imprisoned lords escape far less often.
      2. -Relations with Lords change faster. You may fall in well with them, or they will hate you to death for any insult and betrayal that you make (although it seems small!)
      3. -You can give troops to ally Lords.
      4. -Ability to kill Lords permanently in-game if you have taken them prisioner.

    PICTURE

    Spoiler Alert, click show to read: 





    ------->COMPANIONS


    • 1. -An easy to read GUI to conveniently manage your companions.
      2. -Nearly 35 possible companions.
      3. -You can try to flirt with your companions - yes, now you can know them more intimately, but you have to earn their trust (You can try to flirt with others npcs also!)

    Last edited by Adorno1; July 31, 2013 at 05:10 AM. Reason: Gave it a Thumbs up!
    "How shall humankind ever find peace if the soul remains conscious in the sky and the shadow in the Underworld? The combination of sweet bait and naivety completely destroyes Nature's best gift: death, and doubles the agony of the dying with worries of a future!" - Pliny the Elder

  2. #2

    Default Re: BRYTENWALDA [released for Warband SP]

    Some more screenshots from scenes I've made:

    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 



    Spoiler Alert, click show to read: 


    Spoiler Alert, click show to read: 



    Spoiler Alert, click show to read: 


    Spoiler Alert, click show to read: 




    Spoiler Alert, click show to read: 






    Interiors
    Spoiler Alert, click show to read: 










    Arena
    Spoiler Alert, click show to read: 


    [/URL]


    Last edited by Adorno1; September 05, 2010 at 05:45 AM.
    "How shall humankind ever find peace if the soul remains conscious in the sky and the shadow in the Underworld? The combination of sweet bait and naivety completely destroyes Nature's best gift: death, and doubles the agony of the dying with worries of a future!" - Pliny the Elder

  3. #3
    Swagger's Avatar Imperial Coffee-Runner
    Join Date
    Apr 2007
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    Portugal
    Posts
    12,453

    Default Re: BRYTENWALDA [released for Warband SP]

    i hate the battle system


    i keep hitting my enemies hard, and they just lose 4-6 HP.. wtf
    Under the Patronage of the Dreadful cedric37!
    Ancs Guide, Emergent Factions , Yes/No Events |L'Outremer for Modders| Swagger's Skymod


  4. #4

    Default Re: BRYTENWALDA [released for Warband SP]

    Yeah, it's strange. But armour is also low on many troops, so wait until you get to a high level character and you're a killing machine.
    I would like to see weapon damage, and especially speed, increased.
    "How shall humankind ever find peace if the soul remains conscious in the sky and the shadow in the Underworld? The combination of sweet bait and naivety completely destroyes Nature's best gift: death, and doubles the agony of the dying with worries of a future!" - Pliny the Elder

  5. #5
    Yoda Twin's Avatar Vicarius
    Join Date
    Oct 2006
    Location
    Melbourne, Victoria, Australia
    Posts
    2,761

    Default Re: BRYTENWALDA [released for Warband SP]

    the scenes, as always Adorno, look incredible, love the time period and will definately be downloading soon
    Minister for Home Affairs of the Commonwealth v Zentai [2012] HCA 28 per Heydon J at [75]

    Analysis should not be diverted by reflections upon the zeal with which the victors at the end of the Second World War punished the defeated for war crimes. The victors were animated by the ideals of the Atlantic Charter and of the United Nations. The Universal Declaration of Human Rights was about to peep over the eastern horizon. But first, they wanted a little hanging.

  6. #6

    Default Re: BRYTENWALDA [released for Warband SP]

    Absolutely love your forts!!!

    What sort of salary do you desire???


  7. #7

    Default Re: BRYTENWALDA [released for Warband SP]

    I'm only hired by my heart
    I love Dark Age Britain. The castle there is supposed to be an Irish ring fort made with dry-stone walls:



    Close enough
    "How shall humankind ever find peace if the soul remains conscious in the sky and the shadow in the Underworld? The combination of sweet bait and naivety completely destroyes Nature's best gift: death, and doubles the agony of the dying with worries of a future!" - Pliny the Elder

  8. #8
    Swagger's Avatar Imperial Coffee-Runner
    Join Date
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    Location
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    Posts
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    Default Re: BRYTENWALDA [released for Warband SP]

    indeed
    Under the Patronage of the Dreadful cedric37!
    Ancs Guide, Emergent Factions , Yes/No Events |L'Outremer for Modders| Swagger's Skymod


  9. #9

    Default Re: BRYTENWALDA [released for Warband SP]

    Quote Originally Posted by Adorno1 View Post
    I'm only hired by my heart
    I love Dark Age Britain. The castle there is supposed to be an Irish ring fort made with dry-stone walls:



    Close enough
    I wish my heart employed me... I'd open a small pizza and sandwich shop.

  10. #10

    Default Re: BRYTENWALDA [released for Warband SP]

    Version 0.92 is now out, many bugfixes and new features.

    Features:

    Changelog

    -A lot of bugfix.
    -2 h Axe most big.
    -Sound improved
    -Battle System improved - We have enhanced the damage of weapons and other features for a more balanced system, trying to keep the realism. We are eager that Betatesters try it, and we can correct, if necessary, the battle system to leave a perfect view to the final version.
    -Less frankish and dena pirates.
    -New intro screen
    -different size for horses. The pony is the size of a pony now
    -New troop tree in game - (see: camp menu > take an action > Troop tree).
    -Changed the cost of recruiting/hiring/upgrade/wages troops.
    -New system of Forcible recruitment: You need most troop but villages hate you? no problem, you can force them to give you men who serve in your army. what if they hate you most?
    -You can sell all your prisioners of a click to Ransom Brokers.
    -New Scenes: our world continues to take lives, Adorno fixes some problems of old scenes and introduces new scenes in this version. You're going to miss it?
    -And most...


    A new castle is also introduced: an Irish Ring fort:
    Ring fort




    Palisades are broken and ladders have been put up.




    Interior

    "How shall humankind ever find peace if the soul remains conscious in the sky and the shadow in the Underworld? The combination of sweet bait and naivety completely destroyes Nature's best gift: death, and doubles the agony of the dying with worries of a future!" - Pliny the Elder

  11. #11

    Default Re: BRYTENWALDA [released for Warband SP]

    Nice!

  12. #12

    Default Re: BRYTENWALDA [released for Warband SP]

    Great mod. I love it.
    Have you ever seen Dirty Harry Guns and money are best diplomacy
    "At a football club, there's a holy trinity - the players, the manager and the supporters. Directors don't come into it. They are only there to sign the cheques."

    Bill Shankly

    "Not badly, considering I was seated between Jesus Christ and Napoleon"

    David Lloyd George was pleased with his performance at Versailles.

  13. #13

    Default Re: BRYTENWALDA [released for Warband SP]

    A question: I took a bunch of bounties and this made every village in Canterbury quite angry at me. No problem there. However it also seems that EVERY SINGLE GODDAMNED village in the world noticed my killing-spree down there and I have -2 relations with every village. That's a tad annoying... Why would a pict care (or know...) that I butchered a bunch of jutes?

    Or is this a bug?
    Have you ever seen Dirty Harry Guns and money are best diplomacy
    "At a football club, there's a holy trinity - the players, the manager and the supporters. Directors don't come into it. They are only there to sign the cheques."

    Bill Shankly

    "Not badly, considering I was seated between Jesus Christ and Napoleon"

    David Lloyd George was pleased with his performance at Versailles.

  14. #14

    Default Re: BRYTENWALDA [released for Warband SP]

    And now it's -3, without me actually having done anything besides winning a tournament.
    Have you ever seen Dirty Harry Guns and money are best diplomacy
    "At a football club, there's a holy trinity - the players, the manager and the supporters. Directors don't come into it. They are only there to sign the cheques."

    Bill Shankly

    "Not badly, considering I was seated between Jesus Christ and Napoleon"

    David Lloyd George was pleased with his performance at Versailles.

  15. #15

    Default Re: BRYTENWALDA [released for Warband SP]

    Quote Originally Posted by Ishoss View Post
    A question: I took a bunch of bounties and this made every village in Canterbury quite angry at me. No problem there. However it also seems that EVERY SINGLE GODDAMNED village in the world noticed my killing-spree down there and I have -2 relations with every village. That's a tad annoying... Why would a pict care (or know...) that I butchered a bunch of jutes?

    Or is this a bug?
    I know others reported this as annoying, and I think Idibil is changing it for next version.
    "How shall humankind ever find peace if the soul remains conscious in the sky and the shadow in the Underworld? The combination of sweet bait and naivety completely destroyes Nature's best gift: death, and doubles the agony of the dying with worries of a future!" - Pliny the Elder

  16. #16

    Default Re: BRYTENWALDA [released for Warband SP]

    Nice.
    I can live with the Bow-nerf, but it's tad annoying when I can't recruit a single fella just because I served justice in East Anglia.
    Have you ever seen Dirty Harry Guns and money are best diplomacy
    "At a football club, there's a holy trinity - the players, the manager and the supporters. Directors don't come into it. They are only there to sign the cheques."

    Bill Shankly

    "Not badly, considering I was seated between Jesus Christ and Napoleon"

    David Lloyd George was pleased with his performance at Versailles.

  17. #17

    Default Re: BRYTENWALDA [released for Warband SP]

    Can we put in requests here?

    Spoiler Alert, click show to read: 

  18. #18

    Default Re: BRYTENWALDA [released for Warband SP]

    Quote Originally Posted by Armatus View Post
    Can we put in requests here?
    Indeed you can, but only for this mod, and that Roman fort is not British
    Searching Humayma I'm taken to somewhere in Jordan...
    Last edited by Adorno1; August 04, 2010 at 05:21 AM.
    "How shall humankind ever find peace if the soul remains conscious in the sky and the shadow in the Underworld? The combination of sweet bait and naivety completely destroyes Nature's best gift: death, and doubles the agony of the dying with worries of a future!" - Pliny the Elder

  19. #19

    Default Re: BRYTENWALDA [released for Warband SP]

    Oh sorry! I got this mixed up with your historic castles mod

  20. #20

    Default Re: BRYTENWALDA [released for Warband SP]

    Are you willing to come build one of these scenes for my new house?
    Under the Patronage of Leonidas the Lion|Patron of Imperator of Rome - Dewy - Crazyeyesreaper|American and Proud

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