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Thread: The Great War | Technical Help & Bug Reports

  1. #1
    Aanker's Avatar Follow the Right Cause
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    Icon4 The Great War | Technical Help & Bug Reports

    The Great War Mod
    Technical Help & Bug Reports

    Here you can report the problems, issues or bugs that you may have encountered during your time playing the Great War mod. Remember that reporting bugs and other technical issues will not only help and enhance your game experience, but also aid us - the modders - in making the mod more enjoyable for everyone!

    If you have an installation issue: Prior to posting here it is advised that you download the NTW Data Checker by Mitch. It will help you find out if any files are missing, including patches (which are necesary for the mod to work) and mod files, and if the userscript is properly set up to launch the mod. If you still have a problem we'll try and help you solve it.
    You can find the tool here: NTW Data Checker

    Confirmed Bugs and Issues

    Zooming in on machineguns causes CTDs
    Not completely confirmed for 4.5, more verifications needed.

    Fixed in the 4.6 patch.

    General's Bodyguard causes CTDs
    Bug known; the issue appears to be highly irregular, but the cause might be known by the team. We are currently working on solving this.

    Mostly fixed in the 4.6 patch.

    Germany is too weak in the campaign and collapses early
    Problem known. The team is currently working on solving this. Expected to be fixed in Startpos V.2. May require some CAI changes.
    Considerable progress made in the 4.6 patch.

    Britain breaking the alliances and trade agreements with other Entente countries
    Bug known. The team is currently working on solving this. The cause of the problem was recently identified. May require some CAI changes.

    Fixed in the 4.6 patch.


    Minor diplomatical issues, such as neutral countries attacking each other
    Bug known. The team is currently working on solving this.



    Flamethrowers not firing
    Flamethrowers seem to work properly most of the time, but the bug has been encountered by the team. No known fix.



    Machine Guns have backwards firing arc
    Bug known. Also found in vanilla ETW. The solution is currently unknown.



    Game crashes while attacking Brussels
    Bug known. Stability issues with the current startpos will be amended in Startpos v.2.


    Fixed in the 4.6 patch.


    Various FOW (Fog of War) problems, including cities being unselectable
    Bug known. This problem - and other similar issues - will be fixed in Startpos v.2.



    No starting armies
    Not technically a bug; in Startpos v.2., the player will have starting armies.



    Other known problems

    Sound missing when trying to revert back to vanilla
    Uninstalling the mod is the best way to go back to vanilla (unmodded) N:TW. You can do this either by using the .exe file that you received in the download, or by deleting the files manually (see the instructions text file that you received in the download).

    If you have not proceeded this way, and only deleted the two .pack files found in your data folder, your game may lack sound altogether. To fix this, you need to delete the last of the TGW files, the user.script file. This file is found in:

    C:\Users\UserName\AppData\Roaming\The Creative Assembly\Napoleon\scripts

    Note that one of these folders are hidden, which means that you have to enable hidden folders through the Windows Control Panel.

    Delete the file, run the game, and you should have no problems.

    We also strongly recommend that if you are planning on regularly switching between vanilla/TGW (or any other mod, for that matter), you should use the tool Modmanager, found in the twcenter.net Napoleon: Total War Mod Workshop forum.

    Last edited by Aanker; May 31, 2011 at 12:00 PM.

    TEXTURER, GENERAL GAMEPLAY DESIGNER OF THE GREAT WAR MOD





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  2. #2
    RuleBritannia's Avatar Senshi
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    Default Re: The Great War | Technical Help & Bug Reports

    1. Snipers/Artillery seem to always friendly-fire fellow members of their group.


    2. Austria-Hungary is very inactive in the campaign.


    3. (graphical) Smokeless powder was being used in this time frame. Gun smoke should be decreased greatly or removed entirely.

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    Aanker's Avatar Follow the Right Cause
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    Default Re: The Great War | Technical Help & Bug Reports

    Quote Originally Posted by RuleBritannia View Post
    1. Snipers/Artillery seem to always friendly-fire fellow members of their group.


    2. Austria-Hungary is very inactive in the campaign.


    3. (graphical) Smokeless powder was being used in this time frame. Gun smoke should be decreased greatly or removed entirely.
    1. I haven't encountered this , maybe someone else could confirm it, just to be sure?

    2. They are, and so are Italy. This is something that we are working on at the moment, and is mainly related to Mitch's Startpos work.

    3. Not really an issue, but might be worth bringing up with the team anyway.

    Than you for you support and feedback!

    TEXTURER, GENERAL GAMEPLAY DESIGNER OF THE GREAT WAR MOD





    UNDER THE PROUD PATRONAGE OF ABBEWS
    According to this poll, 80%* of TGW fans agree that "The mod team is devilishly handsome" *as of 12/10

  4. #4
    RuleBritannia's Avatar Senshi
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    Default Re: The Great War | Technical Help & Bug Reports

    Well, for example, when I've used snipers, they get into firing position a long way from any enemy regiments and fire. 10 seconds later they're routing inexplicably, even with no enemies in sight and no artillery firing. It doesn't always happen, but it's not very uncommon.

  5. #5
    Nyxos's Avatar when in doubt, doubt.
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    Default Re: The Great War | Technical Help & Bug Reports

    About the smoke, that's Josst's fault and I think he's the only one that knows .xml files good enough to fix that (I thought it was for fun when he sent me the artillery smoke version that looked more like a smoke cannon than anything else , but it was released that way so I'm not sure )
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  6. #6
    Aanker's Avatar Follow the Right Cause
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    Default Re: The Great War | Technical Help & Bug Reports

    Quote Originally Posted by RuleBritannia View Post
    Well, for example, when I've used snipers, they get into firing position a long way from any enemy regiments and fire. 10 seconds later they're routing inexplicably, even with no enemies in sight and no artillery firing. It doesn't always happen, but it's not very uncommon.
    This might be due to the snipers not being spread out enough.

    Were they...

    ... Firing at will or by your orders?
    ... Deployed in a single rank, or several?
    ... Deployed in loose formation or not?

    TEXTURER, GENERAL GAMEPLAY DESIGNER OF THE GREAT WAR MOD





    UNDER THE PROUD PATRONAGE OF ABBEWS
    According to this poll, 80%* of TGW fans agree that "The mod team is devilishly handsome" *as of 12/10

  7. #7

    Default Re: The Great War | Technical Help & Bug Reports

    I'm having some small problems (well, more like molecular sized). Please note that I don't know if any of these are really bugs. The machine gun and SMG infantry unit cards don't have pictures. Also, when my mortars fire, sometimes their shells explode in mid-air. My flamethrower and SMG infantry are carrying rifle models (although I believe that you guys did not create any flamethrower and SMG models yet, so I guess it's not really a bug.) Lastly, the machine gun models (for the Austrians, as far as I know) don't have tripods, they are sitting on the ground.
    Last edited by Icey Fresh Werewolf; July 24, 2010 at 05:20 PM.

  8. #8
    Aanker's Avatar Follow the Right Cause
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    Default Re: The Great War | Technical Help & Bug Reports

    Quote Originally Posted by Icey Fresh Werewolf View Post
    I'm having some small problems (well, more like molecular sized). Please note that I don't know if any of these are really bugs. The machine gun and SMG infantry unit cards don't have pictures. Also, when my mortars fire, sometimes their shells explode in mid-air. My flamethrower and SMG infantry are carrying rifle models (although I believe that you guys did not create any flamethrower and SMG models yet, so I guess it's not really a bug.)
    Hello, and thank you for playing update 4.2!

    Yes, the latest update did include some of the problems you mentioned. These will be amended in - as I understand it - a not distant future hotfix (give us a day).

    TEXTURER, GENERAL GAMEPLAY DESIGNER OF THE GREAT WAR MOD





    UNDER THE PROUD PATRONAGE OF ABBEWS
    According to this poll, 80%* of TGW fans agree that "The mod team is devilishly handsome" *as of 12/10

  9. #9

    Default Re: The Great War | Technical Help & Bug Reports

    Quote Originally Posted by Aanker View Post
    Hello, and thank you for playing update 4.2!

    Yes, the latest update did include some of the problems you mentioned. These will be amended in - as I understand it - a not distant future hotfix (give us a day).
    Thanks for your help! Btw, I noticed when you quoted me you cut off the part about the machine guns. So are the machine gun models actually supposed to be on the ground? (No tripod)

  10. #10
    King Sama's Avatar Long Live the Colon!
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    Default Re: The Great War | Technical Help & Bug Reports

    Quote Originally Posted by Icey Fresh Werewolf View Post
    Thanks for your help! Btw, I noticed when you quoted me you cut off the part about the machine guns. So are the machine gun models actually supposed to be on the ground? (No tripod)
    yes, there was the choice between a horse and carriage or on the ground. They are actually the old puckle models re-textured. This will be fixed hopefully with the converter though.


    Check out: TGW | WW2 | Elephant Mod | Modder's Union | Preussiche Heer





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  11. #11

    Default Re: The Great War | Technical Help & Bug Reports

    Quote Originally Posted by King Sama View Post
    yes, there was the choice between a horse and carriage or on the ground. They are actually the old puckle models re-textured. This will be fixed hopefully with the converter though.
    Great! Thanks for clearing things up King Sama and Aanker!

  12. #12
    Mayan-Man's Avatar Supai
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    Default Re: The Great War | Technical Help & Bug Reports

    the first of what will hopefully be a short bug's list for 4.2, as you guys have me road testing this thing without a seatbelt for the next 5 hours,
    1) these don't need to be mentioned, you know what they are
    2) Russia, it takes an eternity to complete its rounds, i know its not just simple lag that you receive usually between the switchover back to your nation at the end of the round because latvia gets it's go last (this has been going on since before 4.2, just remembered it though)
    3) upon close inspection of the Puckle MG somtimes the game crashes
    4) not really a bug, but i think that the firing texture should be put on the Puckle MG, i like seeing white strips mowing down gerry (No offence)
    5) vanilla Nappy units in the pre-built army rosters, don't know if this is known or not, this is the first time i've played a custom, all others have been campaign so i havn't noticed it
    6) if imperial Camel Corps is set as generals body gaurd unit the Generals crutch is is set rather uncomfortably and noticably inside his camels 'hump'
    7) saved army setups cant be loaded
    8) OH DEAR GOD! - on campaign russia realy likes MG's and artillery now, however in my campaign they are an Economic MONSTER so not all players may experiance this
    Last edited by Mayan-Man; July 24, 2010 at 06:04 PM.
    "If a pro is the opposite of a con, then what is the opposite of progress?"

  13. #13
    King Sama's Avatar Long Live the Colon!
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    Default Re: The Great War | Technical Help & Bug Reports

    Quote Originally Posted by Mayan-Man View Post
    the first of what will hopefully be a short bug's list for 4.2, as you guys have me road testing this thing without a seatbelt for the next 5 hours,
    1) these don't need to be mentioned, you know what they are
    2) Russia, it takes an eternity to complete its rounds, i know its not just simple lag that you receive usually between the switchover back to your nation at the end of the round because latvia gets it's go last (this has been going on since before 4.2, just remembered it though)
    3) upon close inspection of the Puckle MG somtimes the game crashes
    4) not really a bug, but i think that the firing texture should be put on the Puckle MG, i like seeing white strips mowing down gerry (No offence)
    5) vanilla Nappy units in the pre-built army rosters, don't know if this is known or not, this is the first time i've played a custom, all others have been campaign so i havn't noticed it
    6) if imperial Camel Corps is set as generals body gaurd unit the Generals crutch is is set rather uncomfortably and noticably inside his camels 'hump'
    7) saved army setups cant be loaded
    8) OH DEAR GOD! - on campaign russia realy likes MG's and artillery now, however in my campaign they are an Economic MONSTER so not all players may experiance this
    1)ok
    2)I have no idea, maybe its a startpos issue. Is this a campaign from 4.1?
    3)I'm working on it
    4)just fixed it
    5)we'll fix that eventually
    6)well, quite honestly I don't know if that is even fixable, I would just not use them as generals
    7)are they from a previos version? If so, try making new ones
    8)well for the economy that's more of a startpos problem, as for mgs, they should require a tech, how far are you in the campaign in 4.2?


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  14. #14
    Murakawa
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    Default Re: The Great War | Technical Help & Bug Reports

    Ok, just a minor thing since the major ones have been mentioned, it seems the new leader portraits aren't actually in the campaign just on the launch page(I've only checked Germany and Austria).

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    Mayan-Man's Avatar Supai
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    Default Re: The Great War | Technical Help & Bug Reports

    also my game CTD last night (wich is when i gave up and went to bed) whilst using UK with 10 units of SMG's vs a massive army of russian patriotic levys, don't know if it was just me or if its something you want to look into
    EDIT: the army setup was created so in tgw 4.2 so i could quickly test large portions of units, perhaps a compatibility error?
    "If a pro is the opposite of a con, then what is the opposite of progress?"

  16. #16
    Aanker's Avatar Follow the Right Cause
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    Default Re: The Great War | Technical Help & Bug Reports

    Quote Originally Posted by Mayan-Man View Post
    also my game CTD last night (wich is when i gave up and went to bed) whilst using UK with 10 units of SMG's vs a massive army of russian patriotic levys, don't know if it was just me or if its something you want to look into
    EDIT: the army setup was created so in tgw 4.2 so i could quickly test large portions of units, perhaps a compatibility error?
    The game might be running out of memory due to the extreme amount of corpses. I have crashed thrice while playing against a Russian patriotic army, all three times when a substantial amount of corpses had been produced (although the last time, the CTD could have emerged from the MGs).

    If you keep encountering this problem, I would suggest either adjusting the graphics (especially the features that require a substantial memory usage) or fighting against fewer patriotic regiments.

    TEXTURER, GENERAL GAMEPLAY DESIGNER OF THE GREAT WAR MOD





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  17. #17
    Mayan-Man's Avatar Supai
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    Default Re: The Great War | Technical Help & Bug Reports

    ok sure sure, perhaps advising other players on lowering their settings when playing agains/with said unit would be a 'bug' fix
    P.S that unit actually made it into mele combat with SMG's... oh dear god's here it comes
    "If a pro is the opposite of a con, then what is the opposite of progress?"

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    Mayan-Man's Avatar Supai
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    Default Re: The Great War | Technical Help & Bug Reports

    Just found that you cant reasearch mg's or smg's in campaign if this isnt a bug or if its know sorry but otherwise...
    "If a pro is the opposite of a con, then what is the opposite of progress?"

  19. #19
    Erik776's Avatar Murakawa
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    Default Re: The Great War | Technical Help & Bug Reports

    not sure if this is a bug but it seems that the patriotic levees are gaining experience just by dying. as in im massacring them with a smg unit and they gain experience without actually killing any of the smg unit.

  20. #20
    .Mitch.'s Avatar Fighting Inevitability
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    Default Re: The Great War | Technical Help & Bug Reports

    Quote Originally Posted by Erik776 View Post
    not sure if this is a bug but it seems that the patriotic levees are gaining experience just by dying. as in im massacring them with a smg unit and they gain experience without actually killing any of the smg unit.
    This is actualy an interesting point.

    When a unit loses men, and you can see this more profoundly with the AI, it gains experience.

    So I guess, the mass numbers of the unit mean when they die, or at least some of them die, they gain a large amount of xp.

    Thanks for this, a very interesting problem.
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