Here you can report the problems, issues or bugs that you may have encountered during your time playing the Great War mod. Remember that reporting bugs and other technical issues will not only help and enhance your game experience, but also aid us - the modders - in making the mod more enjoyable for everyone!
If you have an installation issue: Prior to posting here it is advised that you download the NTW Data Checker by Mitch. It will help you find out if any files are missing, including patches (which are necesary for the mod to work) and mod files, and if the userscript is properly set up to launch the mod. If you still have a problem we'll try and help you solve it.
You can find the tool here: NTW Data Checker
Well, for example, when I've used snipers, they get into firing position a long way from any enemy regiments and fire. 10 seconds later they're routing inexplicably, even with no enemies in sight and no artillery firing. It doesn't always happen, but it's not very uncommon.
About the smoke, that's Josst's fault and I think he's the only one that knows .xml files good enough to fix that (I thought it was for fun when he sent me the artillery smoke version that looked more like a smoke cannon than anything else , but it was released that way so I'm not sure )
Well, for example, when I've used snipers, they get into firing position a long way from any enemy regiments and fire. 10 seconds later they're routing inexplicably, even with no enemies in sight and no artillery firing. It doesn't always happen, but it's not very uncommon.
This might be due to the snipers not being spread out enough.
Were they...
... Firing at will or by your orders?
... Deployed in a single rank, or several?
... Deployed in loose formation or not?
I'm having some small problems (well, more like molecular sized). Please note that I don't know if any of these are really bugs. The machine gun and SMG infantry unit cards don't have pictures. Also, when my mortars fire, sometimes their shells explode in mid-air. My flamethrower and SMG infantry are carrying rifle models (although I believe that you guys did not create any flamethrower and SMG models yet, so I guess it's not really a bug.) Lastly, the machine gun models (for the Austrians, as far as I know) don't have tripods, they are sitting on the ground.
Last edited by Icey Fresh Werewolf; July 24, 2010 at 05:20 PM.
I'm having some small problems (well, more like molecular sized). Please note that I don't know if any of these are really bugs. The machine gun and SMG infantry unit cards don't have pictures. Also, when my mortars fire, sometimes their shells explode in mid-air. My flamethrower and SMG infantry are carrying rifle models (although I believe that you guys did not create any flamethrower and SMG models yet, so I guess it's not really a bug.)
Hello, and thank you for playing update 4.2!
Yes, the latest update did include some of the problems you mentioned. These will be amended in - as I understand it - a not distant future hotfix (give us a day).
Yes, the latest update did include some of the problems you mentioned. These will be amended in - as I understand it - a not distant future hotfix (give us a day).
Thanks for your help! Btw, I noticed when you quoted me you cut off the part about the machine guns. So are the machine gun models actually supposed to be on the ground? (No tripod)
Thanks for your help! Btw, I noticed when you quoted me you cut off the part about the machine guns. So are the machine gun models actually supposed to be on the ground? (No tripod)
yes, there was the choice between a horse and carriage or on the ground. They are actually the old puckle models re-textured. This will be fixed hopefully with the converter though.
yes, there was the choice between a horse and carriage or on the ground. They are actually the old puckle models re-textured. This will be fixed hopefully with the converter though.
Great! Thanks for clearing things up King Sama and Aanker!
the first of what will hopefully be a short bug's list for 4.2, as you guys have me road testing this thing without a seatbelt for the next 5 hours,
1) these don't need to be mentioned, you know what they are
2) Russia, it takes an eternity to complete its rounds, i know its not just simple lag that you receive usually between the switchover back to your nation at the end of the round because latvia gets it's go last (this has been going on since before 4.2, just remembered it though)
3) upon close inspection of the Puckle MG somtimes the game crashes
4) not really a bug, but i think that the firing texture should be put on the Puckle MG, i like seeing white strips mowing down gerry (No offence)
5) vanilla Nappy units in the pre-built army rosters, don't know if this is known or not, this is the first time i've played a custom, all others have been campaign so i havn't noticed it
6) if imperial Camel Corps is set as generals body gaurd unit the Generals crutch is is set rather uncomfortably and noticably inside his camels 'hump'
7) saved army setups cant be loaded
8) OH DEAR GOD! - on campaign russia realy likes MG's and artillery now, however in my campaign they are an Economic MONSTER so not all players may experiance this
Last edited by Mayan-Man; July 24, 2010 at 06:04 PM.
"If a pro is the opposite of a con, then what is the opposite of progress?"
the first of what will hopefully be a short bug's list for 4.2, as you guys have me road testing this thing without a seatbelt for the next 5 hours,
1) these don't need to be mentioned, you know what they are
2) Russia, it takes an eternity to complete its rounds, i know its not just simple lag that you receive usually between the switchover back to your nation at the end of the round because latvia gets it's go last (this has been going on since before 4.2, just remembered it though)
3) upon close inspection of the Puckle MG somtimes the game crashes
4) not really a bug, but i think that the firing texture should be put on the Puckle MG, i like seeing white strips mowing down gerry (No offence)
5) vanilla Nappy units in the pre-built army rosters, don't know if this is known or not, this is the first time i've played a custom, all others have been campaign so i havn't noticed it
6) if imperial Camel Corps is set as generals body gaurd unit the Generals crutch is is set rather uncomfortably and noticably inside his camels 'hump'
7) saved army setups cant be loaded
8) OH DEAR GOD! - on campaign russia realy likes MG's and artillery now, however in my campaign they are an Economic MONSTER so not all players may experiance this
1)ok
2)I have no idea, maybe its a startpos issue. Is this a campaign from 4.1?
3)I'm working on it
4)just fixed it
5)we'll fix that eventually
6)well, quite honestly I don't know if that is even fixable, I would just not use them as generals
7)are they from a previos version? If so, try making new ones
8)well for the economy that's more of a startpos problem, as for mgs, they should require a tech, how far are you in the campaign in 4.2?
Ok, just a minor thing since the major ones have been mentioned, it seems the new leader portraits aren't actually in the campaign just on the launch page(I've only checked Germany and Austria).
also my game CTD last night (wich is when i gave up and went to bed) whilst using UK with 10 units of SMG's vs a massive army of russian patriotic levys, don't know if it was just me or if its something you want to look into
EDIT: the army setup was created so in tgw 4.2 so i could quickly test large portions of units, perhaps a compatibility error?
"If a pro is the opposite of a con, then what is the opposite of progress?"
also my game CTD last night (wich is when i gave up and went to bed) whilst using UK with 10 units of SMG's vs a massive army of russian patriotic levys, don't know if it was just me or if its something you want to look into
EDIT: the army setup was created so in tgw 4.2 so i could quickly test large portions of units, perhaps a compatibility error?
The game might be running out of memory due to the extreme amount of corpses. I have crashed thrice while playing against a Russian patriotic army, all three times when a substantial amount of corpses had been produced (although the last time, the CTD could have emerged from the MGs).
If you keep encountering this problem, I would suggest either adjusting the graphics (especially the features that require a substantial memory usage) or fighting against fewer patriotic regiments.
ok sure sure, perhaps advising other players on lowering their settings when playing agains/with said unit would be a 'bug' fix
P.S that unit actually made it into mele combat with SMG's... oh dear god's here it comes
"If a pro is the opposite of a con, then what is the opposite of progress?"
not sure if this is a bug but it seems that the patriotic levees are gaining experience just by dying. as in im massacring them with a smg unit and they gain experience without actually killing any of the smg unit.
not sure if this is a bug but it seems that the patriotic levees are gaining experience just by dying. as in im massacring them with a smg unit and they gain experience without actually killing any of the smg unit.
This is actualy an interesting point.
When a unit loses men, and you can see this more profoundly with the AI, it gains experience.
So I guess, the mass numbers of the unit mean when they die, or at least some of them die, they gain a large amount of xp.
Thanks for this, a very interesting problem.
To each his own - Left is right - and sanity is but an illusion.